Player Matchup

Ymir
Ymir
Cesar5815
Ymir
Level 37
God Stats
4W - 7L
1,234 SR
Queue Stats
89W - 109L
1,370 Elo+
Solo
Lancelot
Lancelot
KingDarien
Lancelot
Level 97
God Stats
2W - 5L
1,365 SR
Queue Stats
126W - 119L
1,467 Elo+
Party 1
Odin
Odin
Skorgamoar
Odin
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
51W - 68L
1,379 Elo+
Party 1
Discordia
Discordia
small_man_20
Discordia
Level 59
God Stats
0W - 1L
1,071 SR
Queue Stats
116W - 146L
1,452 Elo+
Party 1
Jing Wei
Jing Wei
vast-reach268
Jing Wei
Level 41
God Stats
2W - 3L
1,137 SR
Queue Stats
13W - 14L
1,416 Elo+
Solo
Team Averages
Level 53
1,261 SR
1,416 Elo+

VS

Team Averages
Level 40
1,393 SR
1,339 Elo+
Shiva
Shiva
Almxghty_Jay
Shiva
Level 48
God Stats
6W - 6L
1,433 SR
Queue Stats
136W - 126L
1,396 Elo+
Party 2
Fenrir
Fenrir
GnarlyPawnda
Fenrir
Level 88
God Stats
5W - 5L
1,335 SR
Queue Stats
42W - 50L
1,398 Elo+
Party 3
Chang'e
Chang'e
Phrog-_-E
Chang'e
Level 42
God Stats
15W - 12L
1,518 SR
Queue Stats
60W - 72L
1,371 Elo+
Party 2
Hou Yi
Hou Yi
taftouges
Hou Yi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 28L
1,309 Elo+
Party 3
Cthulhu
Cthulhu
valenzuelarr
Cthulhu
Level 7
God Stats
3W - 4L
1,180 SR
Queue Stats
4W - 4L
1,219 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 1 / 6
5,959
542
2,422
10,294
5,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
KingDarien
Lancelot
11
5 / 4 / 0
6,393
581
8,552
10,548
3,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 7 / 0
5,109
464
4,431
12,841
11,878
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
small_man_20
Discordia
10
1 / 5 / 1
6,272
570
3,784
6,741
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
vast-reach268
Jing Wei
8
2 / 3 / 0
5,533
503
4,885
6,446
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 2
8,308
755
8,962
10,193
6,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fenrir
11
9 / 2 / 2
7,892
717
6,762
8,876
3,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Phrog-_-E
Chang'e
12
3 / 2 / 2
7,155
650
4,806
8,747
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
taftouges
Hou Yi
9
2 / 3 / 1
5,955
541
3,910
5,783
1,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
valenzuelarr
Cthulhu
9
0 / 1 / 5
6,033
548
5,310
8,851
4,898
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
9
Kills
20
20
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
Ymir
0
1
6
3
W
Fenrir
9
2
2
5
L
Lancelot
KingDarien
Lancelot
5
4
0
1.25
W
Chang'e
Phrog-_-E
Chang'e
3
2
2
2
L
1
7
0
0.14
L
Discordia
small_man_20
Discordia
1
5
1
0.3
W
Hou Yi
taftouges
Hou Yi
2
3
1
0.83
W
Cthulhu
valenzuelarr
Cthulhu
0
1
5
2.5
L
Jing Wei
vast-reach268
Jing Wei
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,074
Damage
29,750
46,870
Taken
42,450
25,871
Mitigated
20,184
6,631
Healing
10,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,962
3,068
0
1,990
10,193
6,616
47
0
9,413
0
55,190
L
Ymir
2,422
378
997
2,271
10,294
5,933
312
3,606
6,688
20,298
0
W
Fenrir
6,762
2,194
0
2,429
8,876
3,487
0
937
7,939
0
36,203
L
Lancelot
KingDarien
Lancelot
8,552
2,643
0
604
10,548
3,897
0
1,908
8,486
0
39,176
W
Chang'e
Phrog-_-E
Chang'e
4,806
430
240
2,396
8,747
3,203
650
3,068
5,679
44,487
0
L
4,431
1,286
0
1,428
12,841
11,878
0
0
12,841
0
21,655
L
Discordia
small_man_20
Discordia
3,784
463
0
500
6,741
1,905
0
2,596
3,953
42,088
0
W
Hou Yi
taftouges
Hou Yi
3,910
1,600
0
487
5,783
1,980
807
1,334
4,449
0
26,963
W
Cthulhu
valenzuelarr
Cthulhu
5,310
326
188
2,507
8,851
4,898
216
867
7,984
22,620
0
L
Jing Wei
vast-reach268
Jing Wei
4,885
3,338
0
831
6,446
2,258
798
1,660
4,786
0
24,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,266
Gold Earned
35,343
214
Minions Killed
272
0
Camps Cleared
0
1,059,836
Distance Traveled
1,179,561
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,308
755
81
7
0
234,562
0
L
Ymir
5,959
542
36
3
0
185,473
0
W
Fenrir
7,892
717
42
4
0
261,486
0
L
Lancelot
6,393
581
51
5
0
284,544
0
W
Chang'e
7,155
650
84
8
0
216,974
0
L
Odin
5,109
464
25
2
0
203,851
0
L
Discordia
6,272
570
72
7
0
202,715
0
W
Hou Yi
5,955
541
41
4
0
210,857
0
W
Cthulhu
6,033
548
24
2
0
255,682
2
L
Jing Wei
5,533
503
30
3
0
183,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role