Player Matchup

Freya
Freya
Natami
Freya
Level 83
God Stats
1W - 0L
1,794 SR
Queue Stats
7W - 1L
1,724 Elo+
Party 1
Ix Chel
Ix Chel
Yeserin
Ix Chel
Level 102
God Stats
3W - 1L
1,624 SR
Queue Stats
7W - 1L
1,724 Elo+
Party 1
Nike
Nike
zprez186
Nike
Level 67
God Stats
3W - 1L
1,671 SR
Queue Stats
7W - 1L
1,724 Elo+
Party 1
Team Averages
Level 84
1,696 SR
1,724 Elo+

VS

Team Averages
Level 59
1,627 SR
1,340 Elo+
Chaac
Chaac
Hightowa
Chaac
Level 77
God Stats
2W - 1L
1,780 SR
Queue Stats
24W - 13L
1,519 Elo+
Party 2
Hel
Hel
Power24Kingz
Hel
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,206 Elo+
Party 2
Arachne
Arachne
TheKillerstyle1
Arachne
Level 59
God Stats
2W - 2L
1,599 SR
Queue Stats
8W - 8L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Natami
Freya
13
1 / 0 / 8
10,003
769
5,572
4,450
1,715
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
Yeserin
Ix Chel
12
4 / 1 / 5
10,055
773
11,590
6,969
2,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nike
12
5 / 1 / 5
10,536
810
8,304
11,133
9,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hightowa
Chaac
12
2 / 1 / 0
8,615
663
6,271
14,973
17,076
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 7 / 0
7,940
611
2,932
11,935
4,947
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
7,239
557
280
2,820
1,289

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
10
Kills
2
2
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
Hightowa
Chaac
2
1
0
2
W
Freya
Natami
Freya
1
0
8
5
L
0
7
0
0
L
0
2
0
0
W
Ix Chel
Yeserin
Ix Chel
4
1
5
6.5
W
Nike
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,466
Damage
9,483
22,552
Taken
29,728
13,802
Mitigated
23,312
9,032
Healing
4,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Hightowa
Chaac
6,271
263
181
2,187
14,973
17,076
0
6,710
8,263
0
25,717
W
Freya
Natami
Freya
5,572
1,574
0
2,390
4,450
1,715
989
656
3,794
46,921
0
L
2,932
306
774
1,267
11,935
4,947
0
8,874
3,061
27,071
0
L
280
218
94
138
2,820
1,289
0
1,771
1,049
0
1,496
W
Ix Chel
Yeserin
Ix Chel
11,590
1,858
1,843
2,779
6,969
2,662
1,139
678
6,291
38,175
0
W
Nike
8,304
241
0
2,020
11,133
9,425
411
1,819
9,314
53
28,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,594
Gold Earned
23,794
128
Minions Killed
63
0
Camps Cleared
0
703,438
Distance Traveled
482,477
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,615
663
20
2
0
257,250
2
W
Freya
10,003
769
68
5
0
236,384
2
L
Hel
7,940
611
40
3
0
181,702
0
L
Arachne
7,239
557
3
0
0
43,525
0
W
Ix Chel
10,055
773
26
2
0
220,712
0
W
Nike
10,536
810
34
3
0
246,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role