Player Matchup

Fenrir
Fenrir
GWALK-801
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,631 Elo+
Party 3
Kukulkan
Kukulkan
Lightyer
Kukulkan
Level 36
God Stats
0W - 1L
1,204 SR
Queue Stats
1W - 7L
1,138 Elo+
Party 3
Ne Zha
Ne Zha
Murderous WOODS
Ne Zha
Level 191
God Stats
9W - 9L
1,560 SR
Queue Stats
531W - 534L
1,470 Elo+
Party 2
Gilgamesh
Gilgamesh
STORMS0NGW
Gilgamesh
Level 88
God Stats
1W - 2L
1,443 SR
Queue Stats
26W - 33L
1,488 Elo+
Party 2
Nox
Nox
TH3 HEARTLESS
Nox
Level 157
God Stats
2W - 3L
1,351 SR
Queue Stats
419W - 410L
1,525 Elo+
Party 2
Team Averages
Level 104
1,411 SR
1,450 Elo+

VS

Team Averages
Level 166
1,493 SR
1,535 Elo+
Charon
Charon
ALEJO-POTO
Charon
Level 261
God Stats
4W - 1L
1,500 SR
Queue Stats
199W - 177L
1,525 Elo+
Party 1
Rama
Rama
HeadBangingDemon
Rama
Level 158
God Stats
2W - 4L
1,449 SR
Queue Stats
106W - 87L
1,602 Elo+
Party 4
Sun Wukong
Sun Wukong
SoullessDisaster
Sun Wukong
Level 97
God Stats
3W - 0L
1,726 SR
Queue Stats
104W - 87L
1,606 Elo+
Party 4
Yu Huang
Yu Huang
josetheninja
Yu Huang
Level 235
God Stats
1W - 1L
1,288 SR
Queue Stats
122W - 127L
1,539 Elo+
Party 1
Ah Puch
Ah Puch
sumxxtomfoolery
Ah Puch
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GWALK-801
Fenrir
16
4 / 5 / 7
9,211
768
6,157
10,530
6,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Lightyer
Kukulkan
14
0 / 5 / 9
8,458
705
5,637
9,085
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 4 / 5
9,835
820
13,914
12,348
6,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
STORMS0NGW
Gilgamesh
14
5 / 5 / 5
9,079
757
10,485
15,008
16,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
1 / 3 / 11
10,314
860
11,070
10,194
5,079
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ALEJO-POTO
Charon
18
6 / 4 / 10
10,953
913
11,347
14,545
7,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 4 / 10
9,701
808
9,811
9,480
3,557
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
SoullessDisaster
Sun Wukong
14
4 / 2 / 10
9,445
787
5,089
13,251
14,212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
josetheninja
Yu Huang
16
6 / 3 / 11
10,222
852
10,519
11,682
4,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 3 / 14
10,610
884
12,288
12,410
5,245
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
77
16
Kills
22
22
Deaths
16
37
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Charon
ALEJO-POTO
Charon
6
4
10
2.75
L
Fenrir
GWALK-801
Fenrir
4
5
7
1.5
W
2
4
10
1.75
L
Kukulkan
Lightyer
Kukulkan
0
5
9
0.9
L
6
4
5
2.13
L
Gilgamesh
STORMS0NGW
Gilgamesh
5
5
5
1.5
W
Sun Wukong
SoullessDisaster
Sun Wukong
4
2
10
4.5
L
1
3
11
2.17
W
Yu Huang
josetheninja
Yu Huang
6
3
11
3.83
W
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,263
Damage
49,054
57,165
Taken
61,368
37,644
Mitigated
35,211
10,679
Healing
22,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
ALEJO-POTO
Charon
11,347
212
2,319
3,803
14,545
7,749
663
3,159
11,106
27,546
0
L
Fenrir
GWALK-801
Fenrir
6,157
641
1,064
1,073
10,530
6,184
509
5,778
4,458
0
8,207
W
9,811
8,016
1,508
983
9,480
3,557
1,727
2,655
6,652
0
22,028
L
Kukulkan
Lightyer
Kukulkan
5,637
976
0
478
9,085
4,116
1,329
6,515
2,268
21,580
0
L
13,914
847
1,606
3,025
12,348
6,179
1,361
6,362
5,582
0
26,007
L
Gilgamesh
STORMS0NGW
Gilgamesh
10,485
1,054
433
1,692
15,008
16,086
174
6,234
8,232
0
12,613
W
Sun Wukong
SoullessDisaster
Sun Wukong
5,089
996
916
5,186
13,251
14,212
665
4,334
8,634
0
9,007
L
11,070
373
603
705
10,194
5,079
1,154
7,263
2,471
24,628
0
W
Yu Huang
josetheninja
Yu Huang
10,519
815
999
1,705
11,682
4,448
1,649
2,772
8,727
12,990
0
W
12,288
218
815
4,593
12,410
5,245
361
3,787
8,449
33,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,897
Gold Earned
50,931
131
Minions Killed
147
0
Camps Cleared
0
992,619
Distance Traveled
1,130,265
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,953
913
30
3
0
242,565
0
L
Fenrir
9,211
768
8
1
0
204,531
0
W
Rama
9,701
808
36
3
0
194,277
0
L
Kukulkan
8,458
705
52
4
0
166,684
0
L
Ne Zha
9,835
820
16
1
0
187,725
0
L
Gilgamesh
9,079
757
2
0
0
220,682
0
W
Sun Wukong
9,445
787
12
1
0
232,322
0
L
Nox
10,314
860
53
4
0
212,997
0
W
Yu Huang
10,222
852
12
1
0
225,380
0
W
Ah Puch
10,610
884
57
5
0
235,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role