Player Matchup

Bakasura
Bakasura
Chirtch
Bakasura
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,294 Elo+
Party 2
Khepri
Khepri
DoubtfulPotato
Khepri
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ra
Ra
Purplebud61
Ra
Level 106
God Stats
0W - 1L
1,183 SR
Queue Stats
15W - 20L
1,477 Elo+
Party 2
Team Averages
Level 76
1,394 SR
1,423 Elo+

VS

Team Averages
Level 58
1,392 SR
1,318 Elo+
Aphrodite
Aphrodite
AngelMFTW
Aphrodite
Level 62
God Stats
1W - 2L
1,167 SR
Queue Stats
6W - 13L
1,078 Elo+
Solo
Hel
Hel
Valdio06
Hel
Level 84
God Stats
4W - 3L
1,510 SR
Queue Stats
17W - 13L
1,428 Elo+
Party 1
Chaac
Chaac
xXRedC4rdin4lXx
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chirtch
Bakasura
12
2 / 8 / 6
9,847
703
12,332
19,246
12,338
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 5 / 8
9,717
694
5,608
16,708
21,784
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

13
5 / 8 / 4
11,004
786
16,969
14,828
7,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AngelMFTW
Aphrodite
15
5 / 2 / 15
11,791
842
10,120
11,906
6,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
13 / 4 / 3
13,091
935
19,482
19,766
8,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 17
11,393
814
12,288
19,350
18,743
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
56
9
Kills
21
21
Deaths
10
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AngelMFTW
Aphrodite
5
2
15
6.25
L
Bakasura
Chirtch
Bakasura
2
8
6
0.63
L
2
5
8
1.2
L
5
8
4
0.88
W
13
4
3
3.63
W
3
4
17
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,909
Damage
41,890
50,782
Taken
51,022
41,996
Mitigated
33,390
6,023
Healing
31,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AngelMFTW
Aphrodite
10,120
1,760
7,469
5,863
11,906
6,181
1,280
6,195
4,756
37,345
0
L
Bakasura
Chirtch
Bakasura
12,332
6,838
0
1,275
19,246
12,338
0
10,015
9,231
0
27,700
L
5,608
870
0
0
16,708
21,784
290
11,469
5,239
15,554
0
L
16,969
1,029
2,205
2,543
14,828
7,874
164
8,424
6,404
47,202
0
W
19,482
2,224
6,109
7,885
19,766
8,466
970
7,685
11,409
59,301
0
W
12,288
1,302
0
4,268
19,350
18,743
456
8,414
8,482
0
34,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,568
Gold Earned
36,275
119
Minions Killed
151
0
Camps Cleared
0
702,732
Distance Traveled
790,591
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,791
842
48
3
0
241,937
0
L
Bakasura
9,847
703
48
3
0
247,168
0
L
Khepri
9,717
694
20
1
0
240,853
0
L
Ra
11,004
786
51
4
0
214,711
0
W
Hel
13,091
935
66
5
0
271,476
0
W
Chaac
11,393
814
37
3
0
277,178
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role