Player Matchup

Sun Wukong
Sun Wukong
Blazeboii3
Sun Wukong
Level 104
God Stats
1W - 0L
1,355 SR
Queue Stats
9W - 6L
1,795 Elo+
Party 1
Ra
Ra
ENIGMATIC_MAYHEM
Ra
Level 109
God Stats
50W - 48L
1,094 SR
Queue Stats
223W - 288L
1,414 Elo+
Solo
Janus
Janus
I VOLITILE I
Janus
Level 110
God Stats
1W - 0L
1,287 SR
Queue Stats
47W - 41L
1,493 Elo+
Party 1
Thanatos
Thanatos
Its Kadn2
Thanatos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,346 Elo+
Party 1
Skadi
Skadi
Oldskoolgenius
Skadi
Level 94
God Stats
15W - 14L
1,522 SR
Queue Stats
239W - 223L
1,539 Elo+
Solo
Team Averages
Level 89
1,352 SR
1,518 Elo+

VS

Team Averages
Level 80
1,554 SR
1,457 Elo+
Osiris
Osiris
AliceMp4
Osiris
Level 77
God Stats
2W - 2L
1,474 SR
Queue Stats
143W - 124L
1,501 Elo+
Solo
Nu Wa
Nu Wa
GreatOkkotsu
Nu Wa
Level 67
God Stats
2W - 1L
1,678 SR
Queue Stats
71W - 48L
1,487 Elo+
Solo
Athena
Athena
POPPACRAZ JR
Athena
Level 36
God Stats
13W - 14L
1,664 SR
Queue Stats
103W - 109L
1,362 Elo+
Solo
Arachne
Arachne
Vital Nexus 179
Arachne
Level 107
God Stats
11W - 9L
1,500 SR
Queue Stats
141W - 118L
1,479 Elo+
Solo
Cernunnos
Cernunnos
iSvul
Cernunnos
Level 114
God Stats
4W - 5L
1,451 SR
Queue Stats
121W - 116L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blazeboii3
Sun Wukong
15
5 / 0 / 2
9,822
655
10,941
12,803
10,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 3 / 2
7,301
487
5,155
10,892
6,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 1 / 5
9,270
618
11,705
7,971
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Its Kadn2
Thanatos
13
4 / 3 / 6
8,089
539
7,642
13,899
5,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 0 / 1
8,400
560
7,982
6,350
2,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AliceMp4
Osiris
13
0 / 1 / 0
7,717
514
7,390
15,962
18,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 6 / 3
6,986
466
9,144
8,970
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Athena
11
0 / 4 / 4
7,126
475
3,307
14,140
9,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 3 / 1
7,709
514
7,085
14,413
5,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
iSvul
Cernunnos
13
2 / 0 / 0
7,163
478
4,161
9,105
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
14
Kills
7
7
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
AliceMp4
Osiris
0
1
0
0
W
Sun Wukong
Blazeboii3
Sun Wukong
5
0
2
6
W
2
3
2
1
L
1
6
3
0.42
W
3
1
5
5.5
W
Thanatos
Its Kadn2
Thanatos
4
3
6
2.33
W
0
0
1
0.5
L
Athena
0
4
4
0.5
L
4
3
1
1.5
L
Cernunnos
iSvul
Cernunnos
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,425
Damage
31,087
51,915
Taken
62,590
27,771
Mitigated
39,543
19,486
Healing
16,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AliceMp4
Osiris
7,390
986
0
2,098
15,962
18,535
0
509
15,431
5,508
59,119
W
Sun Wukong
Blazeboii3
Sun Wukong
10,941
1,970
0
3,335
12,803
10,704
632
1,675
10,952
0
76,371
W
5,155
647
600
2,435
10,892
6,258
0
4,427
6,237
35,416
0
L
9,144
1,355
0
655
8,970
2,591
0
3,876
4,868
40,844
0
W
11,705
660
0
2,000
7,971
2,945
96
3,484
4,163
83,870
365
W
Thanatos
Its Kadn2
Thanatos
7,642
1,204
0
9,352
13,899
5,358
0
1,575
12,180
0
49,642
W
7,982
1,506
0
1,764
6,350
2,506
580
1,190
5,036
0
83,476
L
Athena
3,307
889
1,840
2,973
14,140
9,249
0
6,132
7,827
18,262
0
L
7,085
5,961
0
3,375
14,413
5,482
0
4,369
9,830
0
56,195
L
Cernunnos
iSvul
Cernunnos
4,161
1,649
0
5,110
9,105
3,686
0
1,169
7,936
0
65,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,882
Gold Earned
36,701
550
Minions Killed
398
0
Camps Cleared
0
1,561,287
Distance Traveled
1,476,820
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,717
514
118
8
0
285,533
0
W
Sun Wukong
9,822
655
135
9
0
321,329
4
W
Ra
7,301
487
64
4
0
301,738
5
L
Nu Wa
6,986
466
67
4
0
271,239
0
W
Janus
9,270
618
143
10
0
295,027
0
W
Thanatos
8,089
539
74
5
0
329,034
0
W
Skadi
8,400
560
134
9
0
314,159
0
L
Athena
7,126
475
25
2
0
290,391
0
L
Arachne
7,709
514
85
6
0
346,584
0
L
Cernunnos
7,163
478
103
7
0
283,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role