Player Matchup

Osiris
Osiris
AGreatChaos
Osiris
Level 107
God Stats
5W - 2L
1,488 SR
Queue Stats
149W - 123L
1,544 Elo+
Solo
Rama
Rama
BaldOldMan
Rama
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 21L
1,499 Elo+
Party 1
Horus
Horus
Mitchman01
Horus
Level 127
God Stats
4W - 0L
1,952 SR
Queue Stats
21W - 23L
1,506 Elo+
Party 1
Chang'e
Chang'e
kthammett98
Chang'e
Level 142
God Stats
1W - 1L
1,823 SR
Queue Stats
22W - 26L
1,485 Elo+
Party 1
Nox
Nox
ziwKohW
Nox
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
86W - 79L
1,498 Elo+
Solo
Team Averages
Level 114
1,653 SR
1,506 Elo+

VS

Team Averages
Level 127
1,658 SR
1,509 Elo+
Kuzenbo
Kuzenbo
Jacatillo
Kuzenbo
Level 146
God Stats
4W - 2L
1,802 SR
Queue Stats
311W - 282L
1,515 Elo+
Solo
Mercury
Mercury
KAOSxTOOLEMAN
Mercury
Level 145
God Stats
1W - 1L
1,698 SR
Queue Stats
45W - 40L
1,523 Elo+
Party 2
Kukulkan
Kukulkan
SKNATHON
Kukulkan
Level 127
God Stats
17W - 14L
1,609 SR
Queue Stats
42W - 47L
1,480 Elo+
Party 2
Vamana
Vamana
SKZach
Vamana
Level 135
God Stats
6W - 6L
1,593 SR
Queue Stats
57W - 71L
1,490 Elo+
Party 2
Medusa
Medusa
butterflyBBY
Medusa
Level 80
God Stats
14W - 17L
1,586 SR
Queue Stats
235W - 207L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
2 / 1 / 6
7,382
738
9,120
13,152
13,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 7
7,482
748
8,862
7,639
3,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
13
1 / 0 / 7
7,078
708
5,763
8,735
8,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
kthammett98
Chang'e
16
5 / 0 / 2
8,608
861
8,593
4,969
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nox
14
1 / 1 / 7
7,195
720
4,540
5,893
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jacatillo
Kuzenbo
12
0 / 2 / 1
7,008
701
5,160
10,068
11,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
14
0 / 2 / 1
7,127
713
1,511
6,917
3,054
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
SKNATHON
Kukulkan
13
0 / 2 / 0
6,911
691
7,640
5,271
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
SKZach
Vamana
13
0 / 1 / 0
7,001
700
6,580
9,258
9,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
13
2 / 3 / 0
7,238
724
7,817
11,576
5,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
10
Kills
2
2
Deaths
10
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
1
6
5
W
1
0
7
4.5
L
Kuzenbo
Jacatillo
Kuzenbo
0
2
1
0.25
L
Mercury
0
2
1
0.25
W
Horus
1
0
7
4.5
L
Kukulkan
SKNATHON
Kukulkan
0
2
0
0
L
Vamana
SKZach
Vamana
0
1
0
0
L
Medusa
2
3
0
0.67
W
Chang'e
kthammett98
Chang'e
5
0
2
6
W
Nox
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,878
Damage
28,708
40,388
Taken
43,090
31,147
Mitigated
32,502
16,388
Healing
5,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
9,120
1,147
0
1,325
13,152
13,536
0
4,421
8,731
0
23,690
W
8,862
5,741
0
1,856
7,639
3,374
1,764
3,009
4,630
0
29,090
L
Kuzenbo
Jacatillo
Kuzenbo
5,160
2,123
1,136
1,388
10,068
11,527
0
3,571
6,381
10,520
100
L
Mercury
1,511
731
0
250
6,917
3,054
0
2,394
4,349
0
29,306
W
Horus
5,763
2,414
2,874
3,617
8,735
8,878
224
2,238
6,497
0
15,147
L
Kukulkan
SKNATHON
Kukulkan
7,640
486
0
250
5,271
2,926
0
1,150
4,028
34,041
0
L
Vamana
SKZach
Vamana
6,580
2,909
0
1,170
9,258
9,938
0
2,909
6,224
0
22,793
L
Medusa
7,817
3,304
0
1,597
11,576
5,057
400
3,109
8,287
0
23,591
W
Chang'e
kthammett98
Chang'e
8,593
551
3,784
2,682
4,969
2,412
1,379
1,826
3,143
36,293
0
W
Nox
4,540
433
0
250
5,893
2,947
59
1,206
4,687
20,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,745
Gold Earned
35,285
229
Minions Killed
214
0
Camps Cleared
0
1,041,914
Distance Traveled
1,070,623
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,382
738
28
3
0
224,855
0
W
Rama
7,482
748
60
6
0
189,447
0
L
Kuzenbo
7,008
701
15
2
0
207,668
0
L
Mercury
7,127
713
60
6
0
235,813
0
W
Horus
7,078
708
16
2
0
220,783
0
L
Kukulkan
6,911
691
53
5
0
190,962
1
L
Vamana
7,001
700
52
5
0
213,885
1
L
Medusa
7,238
724
34
3
0
222,295
0
W
Chang'e
8,608
861
82
8
0
224,016
0
W
Nox
7,195
720
43
4
0
182,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role