Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold V
Deathfoxx007
Chang'e
Gold V
Level 82
God Stats
105W - 132L
1,428 SR
Queue Stats
438W - 461L
1,304 MMR
Solo
Hera
Hera
Gold V
SMOKE0012
Hera
Gold V
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 143L
1,350 MMR
Solo
Sobek
Sobek
Gold IV
iiiChuriii
Sobek
Gold IV
Level 106
God Stats
4W - 3L
1,526 SR
Queue Stats
176W - 170L
1,321 MMR
Solo
Martichoras
Martichoras
Gold V
solarshmac
Martichoras
Gold V
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 105L
1,319 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,491 SR
1,359 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 93
1,465 SR
1,415 MMR
Raijin
Raijin
Silver I
 
Raijin
Silver I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Bronze V
 
Cernunnos
Bronze V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Dylanciaga
Amaterasu
Bronze III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,443 MMR
Party 2
Pele
Pele
Bronze IV
RockStarOnAddys
Pele
Bronze IV
Level 63
God Stats
0W - 3L
1,434 SR
Queue Stats
8W - 25L
1,331 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Th3A1phaW0lf
Kuzenbo
Gold V
Level 136
God Stats
2W - 6L
1,391 SR
Queue Stats
259W - 271L
1,302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
7 / 2 / 3
8,725
623
11,652
14,005
5,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Deathfoxx007
Chang'e
15
0 / 3 / 0
8,991
642
5,099
10,828
3,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
12
3 / 1 / 0
7,708
551
6,187
6,789
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
13
3 / 0 / 2
8,211
587
4,455
9,163
8,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Martichoras
solarshmac
Martichoras
13
0 / 0 / 3
7,923
566
5,625
5,416
2,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AtlasApolloAresSun Wukong

VS

Bans
AthenaCu ChulainnCharonJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 4 / 0
6,726
480
6,480
10,185
3,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
 
Cernunnos
10
0 / 2 / 0
5,881
420
2,661
7,035
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Dylanciaga
Amaterasu
12
1 / 3 / 3
7,136
510
5,421
12,801
6,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 3 / 0
7,324
523
4,691
11,653
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Th3A1phaW0lf
Kuzenbo
8
0 / 1 / 0
5,967
426
3,931
10,795
12,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
13
Kills
5
6
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
2
3
4.25
L
Raijin
 
Raijin
1
4
0
0.25
L
Cernunnos
 
Cernunnos
0
2
0
0
W
Chang'e
Deathfoxx007
Chang'e
0
3
0
0
L
Amaterasu
Dylanciaga
Amaterasu
1
3
3
0.83
L
3
3
0
1
W
Hera
3
1
0
3
L
Kuzenbo
Th3A1phaW0lf
Kuzenbo
0
1
0
0
W
Sobek
3
0
2
4
W
Martichoras
solarshmac
Martichoras
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,018
Damage
23,184
46,201
Taken
52,469
23,488
Mitigated
30,679
18,021
Healing
10,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,652
7,677
0
4,165
14,005
5,864
1,898
1,285
12,720
0
59,017
L
Raijin
 
Raijin
6,480
205
0
1,375
10,185
3,796
0
4,164
5,875
48,436
0
L
Cernunnos
 
Cernunnos
2,661
1,164
0
1,987
7,035
2,844
0
628
6,407
0
33,898
W
Chang'e
Deathfoxx007
Chang'e
5,099
654
40
6,200
10,828
3,559
335
0
10,828
79,673
0
L
Amaterasu
Dylanciaga
Amaterasu
5,421
1,965
0
4,330
12,801
6,720
0
4,052
8,733
0
32,010
L
4,691
1,012
0
847
11,653
5,024
0
1,624
10,029
0
60,137
W
Hera
6,187
1,393
0
625
6,789
2,894
0
3,881
2,908
63,218
0
L
Kuzenbo
Th3A1phaW0lf
Kuzenbo
3,931
1,581
0
1,887
10,795
12,295
0
4,976
5,684
19,921
0
W
Sobek
4,455
546
0
4,843
9,163
8,621
0
4,149
5,014
20,496
0
W
Martichoras
solarshmac
Martichoras
5,625
1,496
0
2,148
5,416
2,550
1,282
1,096
4,320
0
72,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,558
Gold Earned
33,034
500
Minions Killed
333
0
Camps Cleared
0
1,307,948
Distance Traveled
1,339,988
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,725
623
89
6
0
279,382
0
L
Raijin
6,726
480
79
6
0
247,683
0
L
Cernunnos
5,881
420
63
5
0
228,611
2
W
Chang'e
8,991
642
136
10
0
253,524
2
L
Amaterasu
7,136
510
59
4
0
280,934
0
L
Pele
7,324
523
101
7
0
298,491
0
W
Hera
7,708
551
111
8
0
217,146
0
L
Kuzenbo
5,967
426
31
2
0
284,269
0
W
Sobek
8,211
587
31
2
0
286,212
1
W
Martichoras
7,923
566
133
10
0
271,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role