Player Matchup

Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hera
Hera
Silver IV
Thegan_g
Hera
Silver IV
Level 108
God Stats
6W - 8L
1,539 SR
Queue Stats
167W - 203L
737 MMR
Party 1
Freya
Freya
Silver V
crushingtactic
Freya
Silver V
Level 120
God Stats
4W - 3L
1,520 SR
Queue Stats
256W - 294L
742 MMR
Solo
Shiva
Shiva
Silver I
genio054fiero
Shiva
Silver I
Level 156
God Stats
171W - 91L
1,638 SR
Queue Stats
600W - 607L
1,025 MMR
Party 1
Athena
Athena
Silver V
impossiblefate
Athena
Silver V
Level 104
God Stats
5W - 1L
1,533 SR
Queue Stats
286W - 330L
716 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,546 SR
944 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,489 SR
952 MMR
Ra
Ra
Silver V
 
Ra
Silver V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver III
Sayso007
Artemis
Silver III
Level 101
God Stats
1W - 5L
1,442 SR
Queue Stats
87W - 113L
923 MMR
Party 2
Kuzenbo
Kuzenbo
Silver IV
dyltheinsatiable
Kuzenbo
Silver IV
Level 129
God Stats
124W - 107L
1,529 SR
Queue Stats
267W - 305L
813 MMR
Party 2
King Arthur
King Arthur
Silver III
lllDeuslll
King Arthur
Silver III
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 133L
792 MMR
Solo
Bastet
Bastet
Silver V
lovelycc
Bastet
Silver V
Level 218
God Stats
13W - 22L
1,475 SR
Queue Stats
550W - 588L
733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 2 / 2
7,991
615
5,591
13,932
5,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
14
3 / 1 / 2
8,072
621
6,292
4,514
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 0
6,613
509
6,955
8,031
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 1 / 6
8,152
627
7,201
11,461
6,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 4
7,014
540
3,998
12,012
9,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AnubisKaliPele

VS

Bans
NikeAwilixMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 4 / 0
7,322
563
6,300
9,047
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
Sayso007
Artemis
9
1 / 1 / 0
5,812
447
4,806
8,305
2,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 2
5,404
416
3,977
10,262
6,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
lllDeuslll
King Arthur
10
2 / 2 / 1
6,467
497
7,555
11,866
13,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
lovelycc
Bastet
8
1 / 3 / 0
5,295
407
4,116
8,093
2,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
11
Kills
6
6
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
2
3.5
L
Ra
 
Ra
2
4
0
0.5
L
Artemis
Sayso007
Artemis
1
1
0
1
W
Hera
3
1
2
4
W
2
1
0
2
L
0
1
2
1
W
0
1
6
3
W
0
1
4
2
L
King Arthur
lllDeuslll
King Arthur
2
2
1
1.25
L
Bastet
lovelycc
Bastet
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,037
Damage
26,754
49,950
Taken
47,573
26,159
Mitigated
28,662
14,305
Healing
12,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,591
2,570
0
4,383
13,932
5,857
0
2,708
11,168
0
55,193
L
Ra
 
Ra
6,300
1,195
24
1,970
9,047
3,529
300
3,934
5,113
68,907
0
L
Artemis
Sayso007
Artemis
4,806
1,170
0
3,147
8,305
2,887
0
4,062
3,939
0
32,719
W
Hera
6,292
1,512
0
0
4,514
1,716
148
2,183
2,314
65,937
0
W
6,955
2,212
0
3,394
8,031
2,807
80
1,710
6,109
43,897
0
L
3,977
1,542
228
2,163
10,262
6,513
0
6,856
3,154
16,774
0
W
7,201
1,713
0
3,724
11,461
6,527
314
2,043
9,418
0
67,156
W
3,998
1,297
0
2,804
12,012
9,252
0
2,795
8,885
26,455
0
L
King Arthur
lllDeuslll
King Arthur
7,555
1,118
0
3,334
11,866
13,501
0
799
11,067
4,558
35,994
L
Bastet
lovelycc
Bastet
4,116
1,138
0
1,306
8,093
2,232
0
892
7,055
0
25,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,842
Gold Earned
30,300
429
Minions Killed
300
0
Camps Cleared
0
1,389,465
Distance Traveled
1,183,429
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,991
615
69
5
0
280,932
0
L
Ra
7,322
563
112
9
0
238,651
0
L
Artemis
5,812
447
52
4
0
237,633
0
W
Hera
8,072
621
129
10
0
281,612
2
W
Freya
6,613
509
88
7
0
277,823
0
L
Kuzenbo
5,404
416
32
2
0
269,193
8
W
Shiva
8,152
627
106
8
0
278,408
0
W
Athena
7,014
540
37
3
0
270,690
0
L
King Arthur
6,467
497
62
5
0
205,087
0
L
Bastet
5,295
407
42
3
0
232,865
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role