Player Matchup

Hades
Hades
Chiizu
Hades
Level 190
God Stats
16W - 4L
1,773 SR
Queue Stats
328W - 295L
1,499 Elo+
Party 2
King Arthur
King Arthur
Eregos
King Arthur
Level 159
God Stats
4W - 5L
1,521 SR
Queue Stats
191W - 137L
1,604 Elo+
Party 1
Guan Yu
Guan Yu
Jòhnny
Guan Yu
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 67L
1,614 Elo+
Party 1
Danzaburou
Danzaburou
Minaggen
Danzaburou
Level 155
God Stats
6W - 5L
1,581 SR
Queue Stats
145W - 150L
1,565 Elo+
Party 2
Bastet
Bastet
iitsKillua
Bastet
Level 159
God Stats
4W - 8L
1,536 SR
Queue Stats
442W - 392L
1,500 Elo+
Party 2
Team Averages
Level 161
1,582 SR
1,556 Elo+

VS

Team Averages
Level 142
1,595 SR
1,524 Elo+
Charon
Charon
KingKj649
Charon
Level 150
God Stats
7W - 8L
1,530 SR
Queue Stats
201W - 217L
1,456 Elo+
Party 3
Bastet
Bastet
Raginpat4180
Bastet
Level 158
God Stats
12W - 21L
1,483 SR
Queue Stats
188W - 222L
1,480 Elo+
Party 3
Fafnir
Fafnir
SixLayerDrip
Fafnir
Level 158
God Stats
69W - 61L
1,637 SR
Queue Stats
408W - 401L
1,514 Elo+
Party 3
Anhur
Anhur
josemanit132
Anhur
Level 125
God Stats
29W - 38L
1,715 SR
Queue Stats
159W - 165L
1,600 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
sebas3940
Morgan Le Fay
Level 117
God Stats
7W - 6L
1,610 SR
Queue Stats
146W - 130L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Chiizu
Hades
16
3 / 0 / 5
9,789
653
9,254
15,515
8,075
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Eregos
King Arthur
14
4 / 4 / 0
9,514
634
13,885
19,272
13,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Guan Yu
Jòhnny
Guan Yu
13
2 / 1 / 8
8,697
580
5,438
10,990
9,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Danzaburou
Minaggen
Danzaburou
14
3 / 3 / 2
9,324
622
7,815
10,968
4,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
iitsKillua
Bastet
14
5 / 0 / 5
8,355
557
8,273
12,804
5,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
KingKj649
Charon
11
1 / 1 / 0
7,349
490
4,728
11,544
10,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bastet
13
2 / 7 / 1
7,639
509
7,919
16,399
5,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
15
2 / 2 / 2
9,008
601
8,453
17,300
17,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 3 / 1
8,609
574
8,180
10,314
3,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
sebas3940
Morgan Le Fay
12
0 / 4 / 0
7,256
484
8,498
8,529
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
17
Kills
8
8
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hades
Chiizu
Hades
3
0
5
5.5
W
King Arthur
Eregos
King Arthur
4
4
0
1
W
Guan Yu
Jòhnny
Guan Yu
2
1
8
6
L
Charon
KingKj649
Charon
1
1
0
1
W
Danzaburou
Minaggen
Danzaburou
3
3
2
1.33
L
Bastet
2
7
1
0.36
L
Fafnir
2
2
2
1.5
W
Bastet
iitsKillua
Bastet
5
0
5
7.5
L
3
3
1
1.17
L
Morgan Le Fay
sebas3940
Morgan Le Fay
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,665
Damage
37,778
69,549
Taken
64,086
41,513
Mitigated
40,808
28,852
Healing
19,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Chiizu
Hades
9,254
1,208
1,827
11,785
15,515
8,075
540
5,338
10,177
115,723
0
W
King Arthur
Eregos
King Arthur
13,885
1,607
0
3,734
19,272
13,887
0
7,025
11,488
0
68,269
W
Guan Yu
Jòhnny
Guan Yu
5,438
636
1,794
4,031
10,990
9,650
0
3,352
7,638
0
27,614
L
Charon
KingKj649
Charon
4,728
963
0
3,525
11,544
10,457
0
3,605
7,939
28,089
0
W
Danzaburou
Minaggen
Danzaburou
7,815
4,088
0
1,903
10,968
4,673
706
1,006
9,962
0
68,162
L
Bastet
7,919
2,384
0
4,657
16,399
5,460
0
1,836
14,563
0
54,767
L
Fafnir
8,453
2,974
0
7,915
17,300
17,926
0
0
17,300
52,929
0
W
Bastet
iitsKillua
Bastet
8,273
1,989
0
3,778
12,804
5,228
69
4,604
8,150
0
65,610
L
8,180
5,042
0
3,062
10,314
3,816
113
0
10,314
0
71,274
L
Morgan Le Fay
sebas3940
Morgan Le Fay
8,498
261
0
792
8,529
3,149
216
3,813
4,716
58,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,679
Gold Earned
39,861
512
Minions Killed
458
0
Camps Cleared
0
1,611,124
Distance Traveled
1,478,841
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,789
653
195
13
0
312,748
0
W
King Arthur
9,514
634
111
7
0
296,964
2
W
Guan Yu
8,697
580
13
1
0
368,605
0
L
Charon
7,349
490
42
3
0
314,700
5
W
Danzaburou
9,324
622
115
8
0
265,817
1
L
Bastet
7,639
509
80
5
0
315,631
2
L
Fafnir
9,008
601
102
7
0
288,992
0
W
Bastet
8,355
557
78
5
0
366,990
2
L
Anhur
8,609
574
130
9
0
291,092
2
L
Morgan Le Fay
7,256
484
104
7
0
268,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role