Player Matchup

Ullr
Ullr
Arquimet
Ullr
Level 89
God Stats
2W - 1L
1,531 SR
Queue Stats
20W - 24L
1,393 Elo+
Party 1
Ymir
Ymir
Bryannakat
Ymir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Anubis
Anubis
wawawa154
Anubis
Level 108
God Stats
2W - 1L
1,701 SR
Queue Stats
8W - 6L
1,468 Elo+
Party 1
Team Averages
Level 73
1,577 SR
1,454 Elo+

VS

Team Averages
Level 60
1,467 SR
1,432 Elo+
Anubis
Anubis
IAmEminentRL
Anubis
Level 67
God Stats
5W - 4L
1,517 SR
Queue Stats
24W - 39L
1,354 Elo+
Party 2
Jing Wei
Jing Wei
LynchMobForLife
Jing Wei
Level 7
God Stats
1W - 2L
1,442 SR
Queue Stats
31W - 33L
1,500 Elo+
Party 2
Tyr
Tyr
SmellyRlTwitchTv
Tyr
Level 105
God Stats
0W - 1L
1,442 SR
Queue Stats
8W - 10L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
1 / 1 / 11
8,898
809
6,766
8,446
3,013
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 9
9,413
856
4,089
8,954
8,361
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Anubis
wawawa154
Anubis
13
8 / 1 / 4
10,098
918
11,881
9,704
4,656
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
3 / 5 / 0
8,541
776
11,753
8,823
3,845
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
8
0 / 3 / 3
7,496
681
3,354
5,600
1,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 2
7,761
706
5,671
12,606
7,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
12
Kills
3
3
Deaths
12
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ullr
1
1
11
6.5
W
3
1
9
7.5
L
Anubis
3
5
0
0.6
L
Jing Wei
0
3
3
0.5
L
0
4
2
0.25
W
Anubis
wawawa154
Anubis
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,736
Damage
20,778
27,104
Taken
27,029
16,030
Mitigated
13,091
11,399
Healing
2,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
6,766
3,446
0
3,939
8,446
3,013
914
3,504
4,942
0
30,372
W
4,089
766
0
1,466
8,954
8,361
400
4,926
4,028
16,042
0
L
Anubis
11,753
351
150
1,946
8,823
3,845
0
5,512
3,311
39,394
0
L
Jing Wei
3,354
1,708
0
0
5,600
1,455
72
3,224
2,376
0
13,649
L
5,671
406
0
703
12,606
7,791
0
7,602
5,004
0
24,869
W
Anubis
wawawa154
Anubis
11,881
816
0
5,994
9,704
4,656
1,480
3,700
6,004
54,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,409
Gold Earned
23,798
129
Minions Killed
104
0
Camps Cleared
0
593,774
Distance Traveled
477,831
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,898
809
49
4
0
198,577
0
W
Ymir
9,413
856
20
2
0
194,021
0
L
Anubis
8,541
776
49
4
0
171,115
4
L
Jing Wei
7,496
681
31
3
0
118,990
0
L
Tyr
7,761
706
24
2
0
187,726
0
W
Anubis
10,098
918
60
5
0
201,176
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role