Player Matchup

Janus
Janus
Dream-Phoenixx
Janus
Level 141
God Stats
1W - 4L
1,550 SR
Queue Stats
37W - 72L
1,425 Elo+
Party 1
Artemis
Artemis
I-_-IFurn
Artemis
Level 91
God Stats
22W - 25L
1,551 SR
Queue Stats
336W - 405L
1,484 Elo+
Party 1
Ares
Ares
IM_STUCKID
Ares
Level 132
God Stats
1W - 6L
1,293 SR
Queue Stats
440W - 462L
1,438 Elo+
Party 1
Lancelot
Lancelot
Mr_disrespecty
Lancelot
Level 146
God Stats
12W - 19L
1,496 SR
Queue Stats
550W - 804L
1,414 Elo+
Party 1
Osiris
Osiris
iloveWindowsXP
Osiris
Level 27
God Stats
9W - 13L
1,460 SR
Queue Stats
10W - 18L
1,394 Elo+
Party 1
Team Averages
Level 107
1,470 SR
1,431 Elo+

VS

Team Averages
Level 112
1,542 SR
1,475 Elo+
Hachiman
Hachiman
HexxAdept
Hachiman
Level 146
God Stats
52W - 48L
1,576 SR
Queue Stats
304W - 327L
1,468 Elo+
Party 2
Kuzenbo
Kuzenbo
Meowseph0Stalin
Kuzenbo
Level 124
God Stats
24W - 29L
1,525 SR
Queue Stats
47W - 71L
1,452 Elo+
Party 2
Gilgamesh
Gilgamesh
Miwolves13
Gilgamesh
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 76L
1,541 Elo+
Solo
Hun Batz
Hun Batz
Vital Nexus 179
Hun Batz
Level 107
God Stats
9W - 3L
1,636 SR
Queue Stats
141W - 118L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
philswift326
Baron Samedi
Level 82
God Stats
10W - 14L
1,471 SR
Queue Stats
69W - 87L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,122
510
3,477
4,635
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
I-_-IFurn
Artemis
10
2 / 6 / 1
6,235
520
3,627
10,760
4,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 4 / 3
5,652
471
3,569
9,954
7,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
11
3 / 4 / 0
6,518
543
5,325
11,681
5,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 1 / 0
6,618
552
6,475
9,752
9,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HexxAdept
Hachiman
12
10 / 2 / 4
8,513
709
15,496
8,753
3,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 10
7,623
635
4,034
8,803
8,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Miwolves13
Gilgamesh
13
0 / 0 / 1
7,450
621
4,676
10,774
10,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
14
4 / 2 / 4
7,804
650
3,907
10,583
4,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
philswift326
Baron Samedi
12
1 / 1 / 2
7,518
627
4,794
7,134
2,819
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
17
17
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Hachiman
HexxAdept
Hachiman
10
2
4
6
L
Artemis
I-_-IFurn
Artemis
2
6
1
0.42
L
0
4
3
0.38
W
2
1
10
7
W
Gilgamesh
Miwolves13
Gilgamesh
0
0
1
0.5
L
Lancelot
3
4
0
0.75
W
Hun Batz
4
2
4
3
L
0
1
0
0
W
Baron Samedi
philswift326
Baron Samedi
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,473
Damage
32,907
46,782
Taken
46,047
28,359
Mitigated
28,431
10,252
Healing
18,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,477
245
0
750
4,635
1,765
0
2,694
1,941
48,260
0
W
Hachiman
HexxAdept
Hachiman
15,496
10,214
0
3,633
8,753
3,000
2,631
1,364
7,389
0
56,520
L
Artemis
I-_-IFurn
Artemis
3,627
1,813
0
2,066
10,760
4,335
0
1,136
9,624
0
35,011
L
3,569
210
0
1,876
9,954
7,687
0
2,487
7,467
15,924
0
W
4,034
2,343
248
2,436
8,803
8,270
346
1,317
7,444
21,108
0
W
Gilgamesh
Miwolves13
Gilgamesh
4,676
1,702
0
2,788
10,774
10,275
0
0
10,774
0
44,445
L
Lancelot
5,325
1,317
0
3,590
11,681
5,431
0
2,511
9,170
0
47,074
W
Hun Batz
3,907
754
0
4,438
10,583
4,067
0
1,169
9,364
0
48,143
L
6,475
2,348
0
1,970
9,752
9,141
0
0
9,064
0
45,383
W
Baron Samedi
philswift326
Baron Samedi
4,794
184
86
4,398
7,134
2,819
0
3,010
4,030
55,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,145
Gold Earned
38,908
310
Minions Killed
370
0
Camps Cleared
0
1,250,964
Distance Traveled
1,205,361
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,122
510
82
7
0
241,720
0
W
Hachiman
8,513
709
79
7
0
232,460
0
L
Artemis
6,235
520
60
5
0
211,370
2
L
Ares
5,652
471
20
2
0
259,756
3
W
Kuzenbo
7,623
635
19
2
0
259,953
2
W
Gilgamesh
7,450
621
88
7
0
206,603
0
L
Lancelot
6,518
543
75
6
0
296,527
1
W
Hun Batz
7,804
650
80
7
0
265,737
2
L
Osiris
6,618
552
73
6
0
241,591
3
W
Baron Samedi
7,518
627
104
9
0
240,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role