Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bullgar
Ah Muzen Cab
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 90L
1,511 Elo+
Solo
Janus
Janus
Bēan
Janus
Level 108
God Stats
4W - 1L
1,585 SR
Queue Stats
86W - 83L
1,518 Elo+
Party 2
Chaac
Chaac
LadySolis
Chaac
Level 75
God Stats
5W - 0L
1,969 SR
Queue Stats
258W - 260L
1,464 Elo+
Party 2
Discordia
Discordia
ScarletGore
Discordia
Level 135
God Stats
5W - 1L
1,658 SR
Queue Stats
208W - 212L
1,464 Elo+
Party 2
Team Averages
Level 98
1,643 SR
1,492 Elo+

VS

Team Averages
Level 82
1,459 SR
1,502 Elo+
Lancelot
Lancelot
 
Lancelot
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Atamoose
Ao Kuang
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 84L
1,609 Elo+
Solo
Jormungandr
Jormungandr
Nabirow
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,434 Elo+
Solo
Vamana
Vamana
NoThisIsPodrick
Vamana
Level 95
God Stats
0W - 2L
1,297 SR
Queue Stats
32W - 34L
1,483 Elo+
Party 1
Pele
Pele
yourmomlikesit2
Pele
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 53L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 6 / 20
9,598
800
14,348
14,430
5,016
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Bullgar
Ah Muzen Cab
18
7 / 2 / 23
10,621
885
11,720
8,037
3,826
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Bēan
Janus
17
10 / 3 / 20
10,618
885
17,795
7,791
3,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
LadySolis
Chaac
15
6 / 3 / 22
10,074
840
13,817
15,417
18,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
ScarletGore
Discordia
18
7 / 2 / 25
10,993
916
17,383
8,710
3,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
3 / 8 / 5
8,850
738
9,300
17,974
16,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Ao Kuang
Atamoose
Ao Kuang
14
1 / 6 / 7
8,217
685
5,558
16,225
15,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Nabirow
Jormungandr
17
3 / 6 / 6
9,759
813
8,489
15,065
15,604
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 6 / 2
8,383
699
10,537
14,693
15,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
5 / 9 / 5
10,241
853
12,006
17,292
7,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
38
35
Kills
13
16
Deaths
35
110
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
6
20
2.5
L
Lancelot
 
Lancelot
3
8
5
0.69
L
Ao Kuang
Atamoose
Ao Kuang
1
6
7
0.75
W
Ah Muzen Cab
Bullgar
Ah Muzen Cab
7
2
23
9.25
W
Janus
Bēan
Janus
10
3
20
6.67
W
Chaac
LadySolis
Chaac
6
3
22
5.67
L
Jormungandr
Nabirow
Jormungandr
3
6
6
1
L
1
6
2
0.33
W
Discordia
ScarletGore
Discordia
7
2
25
9.75
L
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,063
Damage
45,890
54,385
Taken
81,249
34,684
Mitigated
70,086
16,328
Healing
10,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,348
5,991
450
4,218
14,430
5,016
2,525
2,819
11,196
19,804
0
L
Lancelot
 
Lancelot
9,300
506
827
902
17,974
16,211
0
9,990
7,984
0
16,495
L
Ao Kuang
Atamoose
Ao Kuang
5,558
905
1,086
3,535
16,225
15,198
0
10,275
5,950
10,193
0
W
Ah Muzen Cab
Bullgar
Ah Muzen Cab
11,720
7,301
995
918
8,037
3,826
2,356
1,302
6,684
0
19,659
W
Janus
Bēan
Janus
17,795
522
780
862
7,791
3,505
1,021
1,340
6,269
32,002
0
W
Chaac
LadySolis
Chaac
13,817
2,013
1,455
2,928
15,417
18,829
758
4,970
9,649
0
21,774
L
Jormungandr
Nabirow
Jormungandr
8,489
1,390
335
704
15,065
15,604
0
8,091
6,974
23,990
875
L
10,537
4,185
75
859
14,693
15,908
0
9,332
5,361
0
24,505
W
Discordia
ScarletGore
Discordia
17,383
956
1,539
2,183
8,710
3,508
1,250
1,993
6,399
35,301
0
L
12,006
1,090
0
2,428
17,292
7,165
0
11,838
5,454
0
21,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,904
Gold Earned
45,450
133
Minions Killed
118
0
Camps Cleared
0
1,049,492
Distance Traveled
959,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,598
800
8
1
0
193,214
0
L
Lancelot
8,850
738
16
1
0
190,956
0
L
Ao Kuang
8,217
685
14
1
0
196,993
0
W
Ah Muzen Cab
10,621
885
21
2
0
170,841
0
W
Janus
10,618
885
41
3
0
231,526
0
W
Chaac
10,074
840
18
2
0
224,289
0
L
Jormungandr
9,759
813
32
3
0
204,444
0
L
Vamana
8,383
699
31
3
0
190,710
0
W
Discordia
10,993
916
45
4
0
229,622
0
L
Pele
10,241
853
25
2
0
176,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role