Player Matchup

Neith
Neith
Hrothger
Neith
Level 84
God Stats
2W - 2L
1,508 SR
Queue Stats
17W - 19L
1,487 Elo+
Party 2
Yemoja
Yemoja
Minnofish
Yemoja
Level 106
God Stats
1W - 1L
1,546 SR
Queue Stats
34W - 26L
1,555 Elo+
Party 1
Pele
Pele
TheSchweet
Pele
Level 121
God Stats
2W - 2L
1,603 SR
Queue Stats
478W - 452L
1,556 Elo+
Solo
Chiron
Chiron
Zython
Chiron
Level 140
God Stats
1W - 1L
1,733 SR
Queue Stats
31W - 34L
1,469 Elo+
Party 2
Apollo
Apollo
flarrex
Apollo
Level 124
God Stats
0W - 2L
1,525 SR
Queue Stats
32W - 23L
1,570 Elo+
Party 1
Team Averages
Level 115
1,583 SR
1,527 Elo+

VS

Team Averages
Level 117
1,518 SR
1,505 Elo+
Yemoja
Yemoja
 
Yemoja
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CharlotteHolmes
Achilles
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,443 Elo+
Solo
Sobek
Sobek
MasterWater07
Sobek
Level 89
God Stats
4W - 2L
1,507 SR
Queue Stats
244W - 216L
1,572 Elo+
Solo
Danzaburou
Danzaburou
T00THLESSRAGE
Danzaburou
Level 136
God Stats
9W - 4L
1,577 SR
Queue Stats
303W - 297L
1,534 Elo+
Solo
Cerberus
Cerberus
lsduwu
Cerberus
Level 96
God Stats
2W - 1L
1,505 SR
Queue Stats
116W - 121L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hrothger
Neith
15
0 / 2 / 9
8,472
605
14,106
9,294
4,210
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
Minnofish
Yemoja
16
0 / 4 / 9
9,525
680
9,855
16,463
15,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 5 / 4
10,360
740
16,315
17,370
10,474
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
Zython
Chiron
17
4 / 3 / 6
9,992
714
18,470
11,959
5,568
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
flarrex
Apollo
15
2 / 4 / 8
9,255
661
8,175
12,224
5,794
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
4 / 1 / 12
11,116
794
7,171
6,259
6,208
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Achilles
18
6 / 2 / 11
11,086
792
9,486
20,454
33,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 2 / 15
11,312
808
9,941
28,696
51,689
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
T00THLESSRAGE
Danzaburou
18
5 / 2 / 11
11,739
839
23,237
16,056
10,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
lsduwu
Cerberus
16
1 / 4 / 15
10,743
767
11,506
22,106
31,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
82
11
Kills
18
18
Deaths
11
36
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
1
12
10
W
Achilles
6
2
11
5.75
L
Neith
Hrothger
Neith
0
2
9
2.25
W
2
2
15
4.75
L
Yemoja
Minnofish
Yemoja
0
4
9
1.13
W
Danzaburou
T00THLESSRAGE
Danzaburou
5
2
11
5.25
L
5
5
4
1.4
L
Chiron
Zython
Chiron
4
3
6
2.33
L
Apollo
flarrex
Apollo
2
4
8
1.5
W
Cerberus
lsduwu
Cerberus
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,921
Damage
61,341
67,310
Taken
93,571
41,665
Mitigated
133,337
27,297
Healing
44,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,171
786
14,687
1,273
6,259
6,208
1,080
833
5,426
12,431
0
W
Achilles
9,486
1,499
2,650
3,602
20,454
33,186
1,841
2,486
17,968
0
21,550
L
Neith
Hrothger
Neith
14,106
5,775
463
1,622
9,294
4,210
0
4,285
4,864
0
20,967
W
9,941
308
1,895
8,285
28,696
51,689
735
2,936
25,760
16,862
769
L
Yemoja
Minnofish
Yemoja
9,855
2,147
7,356
3,722
16,463
15,619
208
7,775
8,402
16,727
0
W
Danzaburou
T00THLESSRAGE
Danzaburou
23,237
5,258
1,992
2,875
16,056
10,784
3,743
1,907
14,149
0
54,218
L
16,315
3,131
962
4,259
17,370
10,474
0
5,537
11,387
0
40,323
L
Chiron
Zython
Chiron
18,470
7,197
2,769
2,847
11,959
5,568
744
4,582
7,227
0
31,720
L
Apollo
flarrex
Apollo
8,175
4,272
1,615
1,682
12,224
5,794
936
5,192
6,887
0
17,681
W
Cerberus
lsduwu
Cerberus
11,506
198
1,527
6,163
22,106
31,470
672
1,693
20,413
25,753
478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,604
Gold Earned
55,996
151
Minions Killed
183
0
Camps Cleared
0
1,197,007
Distance Traveled
1,222,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,116
794
10
1
0
255,153
0
W
Achilles
11,086
792
27
2
0
246,075
0
L
Neith
8,472
605
21
2
0
229,073
0
W
Sobek
11,312
808
23
2
0
267,801
0
L
Yemoja
9,525
680
16
1
0
206,235
0
W
Danzaburou
11,739
839
74
5
0
233,574
0
L
Pele
10,360
740
40
3
0
265,276
0
L
Chiron
9,992
714
41
3
0
246,222
0
L
Apollo
9,255
661
33
2
0
250,201
0
W
Cerberus
10,743
767
49
4
0
219,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role