Player Matchup

Sun Wukong
Sun Wukong
JethorA
Sun Wukong
Level 138
God Stats
2W - 1L
1,440 SR
Queue Stats
168W - 168L
1,520 Elo+
Party 1
Anubis
Anubis
Orb17z
Anubis
Level 128
God Stats
8W - 4L
1,580 SR
Queue Stats
141W - 139L
1,502 Elo+
Party 1
Baron Samedi
Baron Samedi
SandFromSandman
Baron Samedi
Level 122
God Stats
8W - 12L
1,643 SR
Queue Stats
88W - 96L
1,477 Elo+
Party 1
Cernunnos
Cernunnos
camilo-0206
Cernunnos
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
249W - 226L
1,532 Elo+
Party 4
Hel
Hel
daniel19066
Hel
Level 86
God Stats
4W - 3L
1,300 SR
Queue Stats
90W - 72L
1,605 Elo+
Party 4
Team Averages
Level 120
1,493 SR
1,528 Elo+

VS

Team Averages
Level 94
1,707 SR
1,610 Elo+
Raijin
Raijin
GebNamedSue
Raijin
Level 102
God Stats
4W - 3L
1,937 SR
Queue Stats
345W - 319L
1,532 Elo+
Solo
Danzaburou
Danzaburou
ImOfficerTaylor
Danzaburou
Level 48
God Stats
0W - 1L
1,737 SR
Queue Stats
3W - 1L
1,807 Elo+
Party 3
Terra
Terra
NMDrebin
Terra
Level 126
God Stats
0W - 1L
1,802 SR
Queue Stats
2W - 1L
1,724 Elo+
Party 3
Pele
Pele
OrganicArmJabber
Pele
Level 148
God Stats
3W - 3L
1,439 SR
Queue Stats
234W - 220L
1,479 Elo+
Party 2
Surtr
Surtr
TreetYeet
Surtr
Level 47
God Stats
43W - 32L
1,621 SR
Queue Stats
88W - 78L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JethorA
Sun Wukong
13
3 / 1 / 5
7,653
589
7,701
11,946
8,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Orb17z
Anubis
14
7 / 2 / 4
8,629
664
12,276
10,644
5,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
SandFromSandman
Baron Samedi
12
3 / 3 / 7
7,453
573
11,858
13,025
7,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
camilo-0206
Cernunnos
12
1 / 3 / 0
6,968
536
5,748
12,424
4,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 0 / 6
7,295
561
5,729
4,798
3,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
1 / 5 / 1
6,935
533
8,255
10,566
3,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
ImOfficerTaylor
Danzaburou
12
2 / 0 / 1
7,139
549
6,321
8,201
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Terra
NMDrebin
Terra
8
0 / 3 / 0
5,764
443
4,906
15,862
9,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 4 / 3
7,562
582
6,039
13,170
4,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
TreetYeet
Surtr
12
3 / 5 / 0
7,228
556
7,913
14,800
9,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
17
Kills
9
9
Deaths
17
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Raijin
1
5
1
0.3
L
Danzaburou
ImOfficerTaylor
Danzaburou
2
0
1
2.5
W
Sun Wukong
JethorA
Sun Wukong
3
1
5
5.5
L
Terra
NMDrebin
Terra
0
3
0
0
W
Anubis
Orb17z
Anubis
7
2
4
4.5
L
3
4
3
1.13
W
Baron Samedi
SandFromSandman
Baron Samedi
3
3
7
2.17
L
Surtr
TreetYeet
Surtr
3
5
0
0.6
W
Cernunnos
camilo-0206
Cernunnos
1
3
0
0.33
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,312
Damage
33,434
52,837
Taken
62,599
29,752
Mitigated
29,516
26,955
Healing
14,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
8,255
467
0
870
10,566
3,864
0
8,087
2,479
51,191
0
L
Danzaburou
ImOfficerTaylor
Danzaburou
6,321
2,187
0
3,884
8,201
2,987
544
1,018
7,183
0
50,590
W
Sun Wukong
JethorA
Sun Wukong
7,701
1,352
0
4,894
11,946
8,051
301
757
11,121
0
56,242
L
Terra
NMDrebin
Terra
4,906
879
1,401
3,062
15,862
9,107
0
8,123
7,739
17,257
0
W
Anubis
Orb17z
Anubis
12,276
78
0
4,805
10,644
5,867
0
2,136
8,354
77,436
0
L
6,039
1,401
0
1,782
13,170
4,394
0
5,719
7,451
0
54,516
W
Baron Samedi
SandFromSandman
Baron Samedi
11,858
1,264
624
4,085
13,025
7,301
693
6,654
6,002
55,666
0
L
Surtr
TreetYeet
Surtr
7,913
2,623
0
3,875
14,800
9,164
0
6,916
7,884
603
36,225
W
Cernunnos
camilo-0206
Cernunnos
5,748
2,879
0
3,199
12,424
4,713
348
1,032
11,392
0
53,990
W
5,729
109
5,962
3,386
4,798
3,820
290
2,275
2,410
14,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,998
Gold Earned
34,628
398
Minions Killed
350
0
Camps Cleared
0
1,317,633
Distance Traveled
1,382,591
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,935
533
105
8
0
256,582
2
L
Danzaburou
7,139
549
77
6
0
262,163
0
W
Sun Wukong
7,653
589
100
8
0
284,512
0
L
Terra
5,764
443
22
2
0
284,766
4
W
Anubis
8,629
664
117
9
0
276,939
0
L
Pele
7,562
582
92
7
0
294,408
1
W
Baron Samedi
7,453
573
75
6
0
234,263
0
L
Surtr
7,228
556
54
4
0
284,672
1
W
Cernunnos
6,968
536
86
7
0
231,869
2
W
Hel
7,295
561
20
2
0
290,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role