Player Matchup

Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
JustSayMacklunky
Artio
Level 122
God Stats
5W - 4L
1,525 SR
Queue Stats
202W - 197L
1,433 Elo+
Party 1
Charon
Charon
StopStepBro1484
Charon
Level 104
God Stats
8W - 5L
1,622 SR
Queue Stats
241W - 239L
1,467 Elo+
Party 2
Thoth
Thoth
The_Zucker_
Thoth
Level 120
God Stats
1W - 3L
1,130 SR
Queue Stats
199W - 196L
1,530 Elo+
Solo
Discordia
Discordia
WaredJilliams
Discordia
Level 115
God Stats
6W - 6L
1,516 SR
Queue Stats
351W - 346L
1,432 Elo+
Party 1
Team Averages
Level 114
1,459 SR
1,472 Elo+

VS

Team Averages
Level 91
1,411 SR
1,360 Elo+
Eset
Eset
D1sc0urge
Eset
Level 122
God Stats
1W - 2L
1,273 SR
Queue Stats
347W - 362L
1,396 Elo+
Solo
Cabrakan
Cabrakan
DaBeastyWaldo
Cabrakan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,386 Elo+
Solo
Izanami
Izanami
Death_Silence_92
Izanami
Level 135
God Stats
0W - 1L
1,279 SR
Queue Stats
11W - 10L
1,124 Elo+
Solo
Charybdis
Charybdis
TrimminUrEgo
Charybdis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 41L
1,486 Elo+
Solo
Sol
Sol
blakeus66
Sol
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 73L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
5 / 2 / 5
8,589
859
7,055
6,409
2,790
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 3 / 6
8,994
899
4,702
12,368
13,149
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 1 / 11
9,327
933
9,030
10,920
10,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 1 / 7
9,273
927
9,439
6,199
2,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
WaredJilliams
Discordia
13
0 / 2 / 11
7,690
769
7,536
4,945
2,018
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
4 / 4 / 1
7,588
759
5,981
7,229
3,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
DaBeastyWaldo
Cabrakan
12
0 / 4 / 6
6,797
680
4,110
13,306
11,852
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 2 / 5
7,459
746
4,129
6,550
2,815
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
TrimminUrEgo
Charybdis
13
1 / 4 / 4
6,969
697
6,501
8,160
3,688
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 2 / 4
7,461
746
6,067
6,416
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
16
Kills
8
9
Deaths
16
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
2
5
3.75
L
Eset
4
4
1
1.13
L
Cabrakan
DaBeastyWaldo
Cabrakan
0
4
6
0.75
L
1
2
5
1.75
W
6
3
6
3
W
2
1
11
7.5
W
3
1
7
6.5
L
Charybdis
TrimminUrEgo
Charybdis
1
4
4
0.75
W
Discordia
WaredJilliams
Discordia
0
2
11
2.75
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,762
Damage
26,788
40,841
Taken
41,661
30,744
Mitigated
24,553
15,988
Healing
10,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,055
4,955
587
812
6,409
2,790
3,074
2,622
3,645
0
15,880
L
Eset
5,981
179
518
1,128
7,229
3,461
92
5,103
2,126
10,808
0
L
Cabrakan
DaBeastyWaldo
Cabrakan
4,110
587
397
2,609
13,306
11,852
0
9,262
4,044
5,027
665
L
4,129
1,527
0
1,694
6,550
2,815
186
5,380
1,170
0
23,466
W
4,702
261
1,560
2,676
12,368
13,149
0
4,563
7,603
8,457
333
W
9,030
1,180
970
3,699
10,920
10,132
267
4,254
6,564
18,459
0
W
9,439
213
797
1,679
6,199
2,655
1,004
2,242
3,915
31,896
0
L
Charybdis
TrimminUrEgo
Charybdis
6,501
2,129
255
1,215
8,160
3,688
180
5,865
2,295
0
14,271
W
Discordia
WaredJilliams
Discordia
7,536
391
2,279
929
4,945
2,018
47
1,312
3,621
10,597
0
L
6,067
983
282
1,978
6,416
2,737
0
4,764
1,652
12,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,873
Gold Earned
36,274
117
Minions Killed
98
0
Camps Cleared
0
930,073
Distance Traveled
813,822
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,589
859
31
3
0
160,822
0
L
Eset
7,588
759
21
2
0
163,563
0
L
Cabrakan
6,797
680
1
0
0
160,098
0
L
Izanami
7,459
746
41
4
0
150,027
0
W
Artio
8,994
899
2
0
0
194,110
0
W
Charon
9,327
933
26
3
0
198,213
0
W
Thoth
9,273
927
44
4
0
193,175
0
L
Charybdis
6,969
697
19
2
0
157,779
0
W
Discordia
7,690
769
14
1
0
183,753
0
L
Sol
7,461
746
16
2
0
182,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role