Player Matchup

Sun Wukong
Sun Wukong
CeresJH
Sun Wukong
Level 36
God Stats
6W - 5L
1,415 SR
Queue Stats
13W - 32L
1,215 Elo+
Solo
Rama
Rama
DXGGER
Rama
Level 108
God Stats
3W - 1L
1,555 SR
Queue Stats
23W - 48L
1,253 Elo+
Solo
Ra
Ra
IronPorkchop
Ra
Level 122
God Stats
14W - 6L
1,748 SR
Queue Stats
365W - 307L
1,529 Elo+
Party 3
Izanami
Izanami
PhuqimLuky
Izanami
Level 88
God Stats
70W - 53L
1,538 SR
Queue Stats
145W - 129L
1,418 Elo+
Solo
Sylvanus
Sylvanus
TheBookOfZeus
Sylvanus
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 102L
1,464 Elo+
Party 3
Team Averages
Level 83
1,551 SR
1,376 Elo+

VS

Team Averages
Level 70
1,446 SR
1,492 Elo+
Atlas
Atlas
Celtico9
Atlas
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
DonatedWarf45
Skadi
Level 94
God Stats
105W - 68L
1,635 SR
Queue Stats
312W - 272L
1,497 Elo+
Solo
Hercules
Hercules
Joshgnl
Hercules
Level 26
God Stats
6W - 2L
1,331 SR
Queue Stats
133W - 115L
1,502 Elo+
Party 2
Anubis
Anubis
Kalex_Badtr0p3rs
Anubis
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 61L
1,461 Elo+
Party 2
Neith
Neith
YujuChini
Neith
Level 106
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CeresJH
Sun Wukong
10
2 / 2 / 0
6,415
535
4,411
9,361
4,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
DXGGER
Rama
12
0 / 2 / 3
6,541
545
1,620
9,720
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 0
7,024
585
4,201
5,045
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
PhuqimLuky
Izanami
12
2 / 0 / 1
6,949
579
4,601
4,483
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Sylvanus
TheBookOfZeus
Sylvanus
10
1 / 1 / 2
6,292
524
2,427
6,047
4,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Celtico9
Atlas
9
0 / 3 / 0
5,346
446
2,249
6,668
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 0
5,442
454
2,946
4,772
1,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Joshgnl
Hercules
10
1 / 1 / 2
5,930
494
2,813
6,042
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 1
6,679
557
3,781
6,509
3,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
YujuChini
Neith
8
1 / 3 / 1
5,459
455
5,740
6,610
2,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
8
Kills
5
5
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Atlas
Celtico9
Atlas
0
3
0
0
W
Sun Wukong
CeresJH
Sun Wukong
2
2
0
1
W
Rama
DXGGER
Rama
0
2
3
0.75
L
1
0
0
1
W
3
0
0
3
L
Hercules
Joshgnl
Hercules
1
1
2
2
L
2
1
1
2.5
W
Izanami
PhuqimLuky
Izanami
2
0
1
2.5
W
Sylvanus
TheBookOfZeus
Sylvanus
1
1
2
2
L
Neith
YujuChini
Neith
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,260
Damage
17,529
34,656
Taken
30,601
16,043
Mitigated
15,261
12,507
Healing
6,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Celtico9
Atlas
2,249
1,027
0
671
6,668
4,853
0
1,125
5,543
18,913
0
W
Sun Wukong
CeresJH
Sun Wukong
4,411
391
0
2,006
9,361
4,995
0
1,362
7,999
0
40,617
W
Rama
DXGGER
Rama
1,620
1,306
0
1,361
9,720
3,539
0
470
9,250
0
48,786
L
2,946
561
0
1,390
4,772
1,738
0
1,008
3,764
0
40,925
W
4,201
105
336
2,560
5,045
1,577
0
1,196
3,849
57,172
0
L
Hercules
Joshgnl
Hercules
2,813
633
0
1,696
6,042
3,385
0
1,043
4,999
0
38,579
L
3,781
59
0
2,501
6,509
3,121
0
2,411
4,098
65,211
0
W
Izanami
PhuqimLuky
Izanami
4,601
3,304
0
1,296
4,483
1,673
1,260
1,380
3,103
0
61,693
W
Sylvanus
TheBookOfZeus
Sylvanus
2,427
783
2,354
2,594
6,047
4,259
121
1,622
4,425
12,694
0
L
Neith
YujuChini
Neith
5,740
1,332
0
682
6,610
2,164
0
1,041
5,569
0
30,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,221
Gold Earned
28,856
369
Minions Killed
315
0
Camps Cleared
0
1,138,473
Distance Traveled
1,145,258
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,346
446
26
2
0
209,289
0
W
Sun Wukong
6,415
535
63
5
0
236,536
0
W
Rama
6,541
545
82
7
0
235,861
0
L
Skadi
5,442
454
62
5
0
230,440
4
W
Ra
7,024
585
97
8
0
242,046
4
L
Hercules
5,930
494
70
6
0
257,780
0
L
Anubis
6,679
557
104
9
0
214,336
0
W
Izanami
6,949
579
111
9
0
211,534
3
W
Sylvanus
6,292
524
16
1
0
212,496
2
L
Neith
5,459
455
53
4
0
233,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role