Player Matchup

Danzaburou
Danzaburou
Ashe Arc
Danzaburou
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Sol
Sol
HokageHisoka_
Sol
Level 96
God Stats
2W - 0L
1,545 SR
Queue Stats
51W - 30L
1,639 Elo+
Party 3
Arachne
Arachne
Kazuvora
Arachne
Level 28
God Stats
13W - 7L
1,565 SR
Queue Stats
224W - 234L
1,457 Elo+
Party 4
Amaterasu
Amaterasu
Kwult
Amaterasu
Level 108
God Stats
3W - 1L
1,620 SR
Queue Stats
193W - 192L
1,490 Elo+
Party 4
Sylvanus
Sylvanus
M A j 8 N X
Sylvanus
Level 108
God Stats
10W - 6L
1,633 SR
Queue Stats
180W - 176L
1,495 Elo+
Party 4
Team Averages
Level 68
1,573 SR
1,516 Elo+

VS

Team Averages
Level 50
1,486 SR
1,460 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Cwispy D
He Bo
Level 86
God Stats
2W - 4L
1,431 SR
Queue Stats
451W - 415L
1,513 Elo+
Party 1
Geb
Geb
GebGamer47
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,440 Elo+
Party 2
Hou Yi
Hou Yi
I_Am_Logangar
Hou Yi
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,292 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
crazwwy123
Morgan Le Fay
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 53L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ashe Arc
Danzaburou
12
7 / 1 / 1
7,952
612
11,715
10,703
4,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 2
7,804
600
4,636
7,836
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
Kazuvora
Arachne
13
3 / 0 / 1
7,653
589
4,006
10,828
4,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Kwult
Amaterasu
12
0 / 2 / 0
6,905
531
3,390
14,802
7,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
M A j 8 N X
Sylvanus
12
1 / 0 / 5
7,770
598
5,113
10,726
7,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 0 / 0
8,113
624
8,803
9,195
6,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Cwispy D
He Bo
14
1 / 2 / 1
7,664
590
7,704
8,610
3,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 0
6,892
530
5,247
10,645
7,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

8
1 / 2 / 0
5,654
435
2,076
4,974
1,840
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
crazwwy123
Morgan Le Fay
9
0 / 7 / 1
5,847
450
7,084
11,617
4,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
13
Kills
5
5
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
0
0
2
W
Danzaburou
Ashe Arc
Danzaburou
7
1
1
7.5
L
He Bo
Cwispy D
He Bo
1
2
1
0.75
L
1
2
0
0.5
W
2
2
2
1.5
L
1
2
0
0.5
W
Arachne
Kazuvora
Arachne
3
0
1
3.5
W
Amaterasu
Kwult
Amaterasu
0
2
0
0
W
Sylvanus
M A j 8 N X
Sylvanus
1
0
5
3.5
L
Morgan Le Fay
crazwwy123
Morgan Le Fay
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,860
Damage
30,914
54,895
Taken
45,041
27,243
Mitigated
23,201
21,174
Healing
12,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,803
2,122
0
2,458
9,195
6,769
0
387
8,808
0
59,391
W
Danzaburou
Ashe Arc
Danzaburou
11,715
2,848
0
1,954
10,703
4,241
939
8,187
2,516
0
59,744
L
He Bo
Cwispy D
He Bo
7,704
923
0
4,782
8,610
3,092
0
1,693
6,917
73,339
0
L
5,247
306
0
3,874
10,645
7,326
112
3,062
7,583
25,162
0
W
4,636
2,032
0
2,821
7,836
3,465
66
3,677
4,159
59,793
8,565
L
2,076
1,209
0
944
4,974
1,840
0
3,126
1,848
0
19,715
W
Arachne
Kazuvora
Arachne
4,006
3,560
0
2,328
10,828
4,514
0
2,703
8,125
0
63,964
W
Amaterasu
Kwult
Amaterasu
3,390
2,190
0
7,456
14,802
7,143
0
280
14,522
0
40,944
W
Sylvanus
M A j 8 N X
Sylvanus
5,113
1,389
2,663
3,952
10,726
7,880
120
5,643
5,083
21,656
0
L
Morgan Le Fay
crazwwy123
Morgan Le Fay
7,084
1,483
0
837
11,617
4,174
0
1,244
10,373
35,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,084
Gold Earned
34,170
385
Minions Killed
338
0
Camps Cleared
0
1,385,902
Distance Traveled
1,329,711
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,113
624
104
8
0
251,638
0
W
Danzaburou
7,952
612
85
7
0
282,541
4
L
He Bo
7,664
590
113
9
0
294,970
0
L
Geb
6,892
530
22
2
0
273,823
0
W
Sol
7,804
600
111
9
0
268,064
2
L
Hou Yi
5,654
435
33
3
0
255,968
2
W
Arachne
7,653
589
92
7
0
334,877
0
W
Amaterasu
6,905
531
75
6
0
215,417
0
W
Sylvanus
7,770
598
22
2
0
285,003
0
L
Morgan Le Fay
5,847
450
66
5
0
253,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role