Player Matchup

Janus
Janus
CDSpiritsAway
Janus
Level 29
God Stats
1W - 6L
1,139 SR
Queue Stats
7W - 8L
1,126 Elo+
Party 2
Arachne
Arachne
LilSoldier-Boy
Arachne
Level 121
God Stats
17W - 11L
1,698 SR
Queue Stats
170W - 172L
1,414 Elo+
Solo
Chernobog
Chernobog
QuickBunny7854
Chernobog
Level 113
God Stats
1W - 2L
1,424 SR
Queue Stats
24W - 19L
1,494 Elo+
Party 2
Surtr
Surtr
Tat Tyker
Surtr
Level 121
God Stats
4W - 10L
1,419 SR
Queue Stats
211W - 193L
1,505 Elo+
Party 2
Athena
Athena
eastc0astmvp37
Athena
Level 136
God Stats
1W - 2L
1,316 SR
Queue Stats
13W - 11L
1,507 Elo+
Party 2
Team Averages
Level 104
1,399 SR
1,409 Elo+

VS

Team Averages
Level 106
1,586 SR
1,431 Elo+
Pele
Pele
Migzalicious1
Pele
Level 154
God Stats
12W - 13L
1,612 SR
Queue Stats
282W - 283L
1,464 Elo+
Party 1
Hera
Hera
Monsterelf34
Hera
Level 18
God Stats
15W - 14L
1,527 SR
Queue Stats
20W - 28L
1,426 Elo+
Party 1
Ne Zha
Ne Zha
XxSuperEvilxX
Ne Zha
Level 108
God Stats
4W - 8L
1,504 SR
Queue Stats
298W - 270L
1,472 Elo+
Solo
Charon
Charon
k33d4
Charon
Level 157
God Stats
26W - 22L
1,548 SR
Queue Stats
394W - 402L
1,431 Elo+
Party 1
Sun Wukong
Sun Wukong
warlockgeek
Sun Wukong
Level 91
God Stats
3W - 3L
1,740 SR
Queue Stats
13W - 27L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,344
534
1,796
4,661
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 1
5,498
550
4,167
8,165
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
QuickBunny7854
Chernobog
10
3 / 0 / 0
5,708
571
7,595
3,661
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Tat Tyker
Surtr
10
1 / 1 / 0
5,787
579
4,490
8,073
4,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 0 / 5
5,868
587
2,330
5,494
3,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,655
466
1,131
9,128
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 1
5,391
539
3,214
3,520
884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 2
5,457
546
5,216
9,762
3,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charon
k33d4
Charon
8
0 / 0 / 0
5,183
518
2,228
4,057
2,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
warlockgeek
Sun Wukong
10
2 / 1 / 0
5,832
583
4,896
7,954
4,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
7
Kills
3
3
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
2
1
1
2.5
L
0
3
0
0
L
0
1
1
0.5
W
Chernobog
QuickBunny7854
Chernobog
3
0
0
3
W
Surtr
Tat Tyker
Surtr
1
1
0
1
L
1
3
2
0.67
W
1
0
5
3.5
L
Charon
k33d4
Charon
0
0
0
0
L
Sun Wukong
warlockgeek
Sun Wukong
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,378
Damage
16,685
30,054
Taken
34,421
13,397
Mitigated
13,900
9,592
Healing
11,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,796
49
0
360
4,661
1,493
0
2,151
2,510
35,962
0
W
4,167
3,170
0
2,495
8,165
2,719
0
712
7,453
0
36,575
L
1,131
243
0
1,924
9,128
2,737
0
1,037
8,091
0
35,368
L
3,214
956
0
1,146
3,520
884
461
845
2,589
39,070
0
W
Chernobog
QuickBunny7854
Chernobog
7,595
5,052
0
2,031
3,661
1,201
255
1,021
2,640
0
47,057
W
Surtr
Tat Tyker
Surtr
4,490
1,774
0
2,885
8,073
4,221
0
0
8,073
142
38,959
L
5,216
2,218
0
4,376
9,762
3,211
246
1,152
8,500
0
33,631
W
2,330
492
0
1,821
5,494
3,763
0
1,558
3,936
11,841
0
L
Charon
k33d4
Charon
2,228
290
146
1,804
4,057
2,567
0
435
3,622
18,144
0
L
Sun Wukong
warlockgeek
Sun Wukong
4,896
1,198
0
2,179
7,954
4,501
68
547
7,407
0
38,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,205
Gold Earned
26,518
293
Minions Killed
278
0
Camps Cleared
0
1,013,112
Distance Traveled
974,015
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,344
534
60
6
0
202,140
2
W
Arachne
5,498
550
67
7
0
209,898
0
L
Pele
4,655
466
57
6
0
183,136
2
L
Hera
5,391
539
67
7
0
189,246
2
W
Chernobog
5,708
571
85
9
0
185,890
0
W
Surtr
5,787
579
64
6
0
194,613
3
L
Ne Zha
5,457
546
54
5
0
194,760
0
W
Athena
5,868
587
17
2
0
220,571
2
L
Charon
5,183
518
20
2
0
200,603
4
L
Sun Wukong
5,832
583
80
8
0
206,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role