Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Atleast10babies
Bacchus
Level 99
God Stats
3W - 0L
1,259 SR
Queue Stats
96W - 87L
1,398 Elo+
Solo
Hachiman
Hachiman
KidCat1993
Hachiman
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 107L
1,416 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PapapopQc
Morgan Le Fay
Level 121
God Stats
3W - 4L
1,400 SR
Queue Stats
334W - 347L
1,420 Elo+
Party 2
Ra
Ra
Utgar80
Ra
Level 59
God Stats
2W - 2L
1,281 SR
Queue Stats
62W - 57L
1,418 Elo+
Party 2
Team Averages
Level 101
1,388 SR
1,430 Elo+

VS

Team Averages
Level 82
1,480 SR
1,404 Elo+
Horus
Horus
IIOGII 336
Horus
Level 57
God Stats
3W - 3L
1,628 SR
Queue Stats
204W - 244L
1,395 Elo+
Solo
Lancelot
Lancelot
Momonoske
Lancelot
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 77L
1,433 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
lOJDidntDoItl
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,411 Elo+
Party 1
Izanami
Izanami
retro redss
Izanami
Level 59
God Stats
1W - 1L
1,566 SR
Queue Stats
27W - 31L
1,374 Elo+
Party 1
Bellona
Bellona
travkilla
Bellona
Level 148
God Stats
0W - 2L
1,206 SR
Queue Stats
77W - 84L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
2 / 1 / 26
10,727
715
14,696
13,491
11,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 2 / 23
12,597
840
13,128
17,432
29,916
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
KidCat1993
Hachiman
20
14 / 3 / 15
13,542
903
21,636
13,280
7,982
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
PapapopQc
Morgan Le Fay
18
8 / 4 / 17
11,790
786
25,667
9,514
5,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 8 / 15
11,644
776
15,744
14,259
8,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
2 / 10 / 7
9,793
653
7,711
24,260
21,241
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
Momonoske
Lancelot
15
1 / 8 / 4
9,158
611
7,260
19,917
14,156
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
lOJDidntDoItl
Morgan Le Fay
17
4 / 9 / 6
10,857
724
16,713
19,495
10,461
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
retro redss
Izanami
18
3 / 6 / 2
10,451
697
9,540
14,711
7,734
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
travkilla
Bellona
18
8 / 7 / 4
11,108
741
14,365
19,745
23,490
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
41
40
Kills
18
18
Deaths
40
96
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
26
15
W
7
2
23
9.25
L
Horus
2
10
7
0.55
W
Hachiman
KidCat1993
Hachiman
14
3
15
7.17
L
Lancelot
Momonoske
Lancelot
1
8
4
0.38
W
Morgan Le Fay
PapapopQc
Morgan Le Fay
8
4
17
4.13
W
9
8
15
2.06
L
Morgan Le Fay
lOJDidntDoItl
Morgan Le Fay
4
9
6
0.78
L
Izanami
retro redss
Izanami
3
6
2
0.67
L
Bellona
travkilla
Bellona
8
7
4
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,871
Damage
55,589
67,976
Taken
98,128
63,141
Mitigated
77,082
25,440
Healing
17,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
14,696
4,842
2,927
6,068
13,491
11,681
449
4,191
9,076
0
22,394
W
13,128
1,029
499
4,600
17,432
29,916
471
4,838
12,493
19,125
865
L
Horus
7,711
3,160
3,185
3,034
24,260
21,241
0
13,106
10,803
2,163
9,564
W
Hachiman
KidCat1993
Hachiman
21,636
12,266
939
4,780
13,280
7,982
1,667
3,345
9,878
0
53,052
L
Lancelot
Momonoske
Lancelot
7,260
896
821
1,844
19,917
14,156
0
12,342
7,046
0
22,565
W
Morgan Le Fay
PapapopQc
Morgan Le Fay
25,667
3,537
1,574
1,179
9,514
5,490
1,528
2,026
7,434
39,969
0
W
15,744
555
1,540
1,334
14,259
8,072
0
3,593
10,609
24,196
0
L
Morgan Le Fay
lOJDidntDoItl
Morgan Le Fay
16,713
748
228
3,890
19,495
10,461
0
9,908
9,119
33,993
0
L
Izanami
retro redss
Izanami
9,540
5,520
221
1,947
14,711
7,734
0
9,289
5,170
0
26,810
L
Bellona
travkilla
Bellona
14,365
1,947
402
1,718
19,745
23,490
0
8,656
10,606
0
24,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,300
Gold Earned
51,367
154
Minions Killed
140
0
Camps Cleared
0
1,415,619
Distance Traveled
1,122,954
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,727
715
21
1
0
326,158
0
W
Bacchus
12,597
840
15
1
0
302,144
0
L
Horus
9,793
653
3
0
0
188,757
0
W
Hachiman
13,542
903
77
5
0
256,485
0
L
Lancelot
9,158
611
38
3
0
232,441
0
W
Morgan Le Fay
11,790
786
24
2
0
276,384
0
W
Ra
11,644
776
17
1
0
254,448
0
L
Morgan Le Fay
10,857
724
33
2
0
231,390
0
L
Izanami
10,451
697
44
3
0
228,140
0
L
Bellona
11,108
741
22
1
0
242,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role