Player Matchup

Tyr
Tyr
D3mCheekz
Tyr
Level 125
God Stats
4W - 6L
1,307 SR
Queue Stats
63W - 74L
1,441 Elo+
Party 1
Jing Wei
Jing Wei
Kschlop
Jing Wei
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,478 Elo+
Party 1
Awilix
Awilix
LfAtlas
Awilix
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 30L
1,398 Elo+
Party 1
Bacchus
Bacchus
RamshackL
Bacchus
Level 111
God Stats
4W - 1L
1,674 SR
Queue Stats
77W - 94L
1,353 Elo+
Party 1
Nu Wa
Nu Wa
xman_09494
Nu Wa
Level 159
God Stats
9W - 0L
1,828 SR
Queue Stats
50W - 43L
1,542 Elo+
Solo
Team Averages
Level 127
1,562 SR
1,442 Elo+

VS

Team Averages
Level 158
1,627 SR
1,486 Elo+
Yemoja
Yemoja
BP2K33
Yemoja
Level 198
God Stats
1W - 2L
1,120 SR
Queue Stats
25W - 24L
1,581 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kakuhrawt
Tsukuyomi
Level 148
God Stats
2W - 1L
1,866 SR
Queue Stats
12W - 26L
1,371 Elo+
Party 2
Baron Samedi
Baron Samedi
Kay_StrAnge
Baron Samedi
Level 155
God Stats
6W - 12L
1,520 SR
Queue Stats
225W - 250L
1,488 Elo+
Solo
Izanami
Izanami
SpookyYugi
Izanami
Level 159
God Stats
0W - 3L
1,747 SR
Queue Stats
32W - 32L
1,563 Elo+
Solo
Guan Yu
Guan Yu
pumaelnoob
Guan Yu
Level 129
God Stats
7W - 4L
1,883 SR
Queue Stats
86W - 81L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 12
9,788
816
11,954
18,541
16,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
Kschlop
Jing Wei
15
1 / 3 / 8
8,679
723
4,288
9,012
3,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Awilix
LfAtlas
Awilix
17
10 / 4 / 4
10,022
835
13,894
12,525
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
RamshackL
Bacchus
15
2 / 0 / 13
9,042
754
9,513
14,615
13,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
16
1 / 4 / 12
8,967
747
9,562
14,769
4,196
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BP2K33
Yemoja
17
3 / 2 / 4
9,347
779
12,785
8,754
8,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
Kakuhrawt
Tsukuyomi
16
4 / 7 / 2
9,020
752
11,010
14,252
5,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Kay_StrAnge
Baron Samedi
16
3 / 4 / 5
8,993
749
11,964
11,489
10,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SpookyYugi
Izanami
14
1 / 5 / 4
8,098
675
7,373
13,172
5,806
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
pumaelnoob
Guan Yu
16
2 / 2 / 5
8,753
729
7,169
15,506
20,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
33
20
Kills
13
13
Deaths
20
49
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BP2K33
Yemoja
3
2
4
2.5
W
6
2
12
6
L
Tsukuyomi
Kakuhrawt
Tsukuyomi
4
7
2
0.71
L
Baron Samedi
Kay_StrAnge
Baron Samedi
3
4
5
1.38
W
Jing Wei
Kschlop
Jing Wei
1
3
8
1.67
W
Awilix
LfAtlas
Awilix
10
4
4
3
W
Bacchus
RamshackL
Bacchus
2
0
13
8.5
L
Izanami
SpookyYugi
Izanami
1
5
4
0.6
L
Guan Yu
pumaelnoob
Guan Yu
2
2
5
2.25
W
Nu Wa
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,211
Damage
50,301
69,462
Taken
63,173
42,633
Mitigated
50,761
13,745
Healing
11,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BP2K33
Yemoja
12,785
1,409
1,157
335
8,754
8,829
28
4,235
4,519
44,353
1,475
W
11,954
1,178
0
2,530
18,541
16,511
0
6,527
11,314
286
16,891
L
Tsukuyomi
Kakuhrawt
Tsukuyomi
11,010
2,009
0
1,370
14,252
5,939
34
4,152
10,100
0
25,753
L
Baron Samedi
Kay_StrAnge
Baron Samedi
11,964
662
1,266
3,074
11,489
10,001
0
3,547
7,942
27,844
0
W
Jing Wei
Kschlop
Jing Wei
4,288
2,391
0
738
9,012
3,263
798
2,794
5,874
0
32,822
W
Awilix
LfAtlas
Awilix
13,894
6,092
0
1,488
12,525
4,788
156
3,721
8,560
60
30,148
W
Bacchus
RamshackL
Bacchus
9,513
419
565
4,492
14,615
13,875
0
4,197
9,914
22,458
0
L
Izanami
SpookyYugi
Izanami
7,373
4,513
0
2,009
13,172
5,806
1,050
2,906
10,266
0
33,240
L
Guan Yu
pumaelnoob
Guan Yu
7,169
797
561
1,578
15,506
20,186
0
4,581
10,925
0
25,659
W
Nu Wa
9,562
4,360
514
3,418
14,769
4,196
2,275
4,012
10,383
40,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,498
Gold Earned
44,211
209
Minions Killed
240
0
Camps Cleared
0
1,250,311
Distance Traveled
1,169,298
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,347
779
78
7
0
213,704
0
W
Tyr
9,788
816
18
2
0
271,893
0
L
Tsukuyomi
9,020
752
33
3
0
264,778
0
L
Baron Samedi
8,993
749
39
3
0
221,711
0
W
Jing Wei
8,679
723
60
5
0
238,116
0
W
Awilix
10,022
835
41
3
0
271,033
1
W
Bacchus
9,042
754
24
2
0
264,888
3
L
Izanami
8,098
675
53
4
0
193,031
0
L
Guan Yu
8,753
729
37
3
0
276,074
0
W
Nu Wa
8,967
747
66
6
0
204,381
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role