Player Matchup

Arachne
Arachne
Nikkinate
Arachne
Level 26
God Stats
10W - 8L
1,765 SR
Queue Stats
65W - 70L
1,356 Elo+
Party 1
Neith
Neith
PestoJulio
Neith
Level 11
God Stats
4W - 5L
1,500 SR
Queue Stats
41W - 47L
1,332 Elo+
Party 2
Sun Wukong
Sun Wukong
ViiziiKakkoii
Sun Wukong
Level 56
God Stats
2W - 2L
1,329 SR
Queue Stats
91W - 108L
1,363 Elo+
Party 1
Aphrodite
Aphrodite
gallego-chicoana
Aphrodite
Level 43
God Stats
15W - 10L
1,500 SR
Queue Stats
176W - 192L
1,317 Elo+
Solo
Ah Puch
Ah Puch
plabonte1975
Ah Puch
Level 103
God Stats
2W - 0L
1,522 SR
Queue Stats
45W - 54L
1,380 Elo+
Party 2
Team Averages
Level 48
1,523 SR
1,350 Elo+

VS

Team Averages
Level 37
1,518 SR
1,325 Elo+
Artemis
Artemis
FerminSchlottman
Artemis
Level 47
God Stats
2W - 5L
1,500 SR
Queue Stats
48W - 47L
1,490 Elo+
Solo
Bacchus
Bacchus
Henryhoudini448
Bacchus
Level 42
God Stats
7W - 7L
1,551 SR
Queue Stats
32W - 43L
1,370 Elo+
Solo
Guan Yu
Guan Yu
imbody13
Guan Yu
Level 4
God Stats
0W - 2L
1,290 SR
Queue Stats
4W - 11L
1,103 Elo+
Party 3
Janus
Janus
jgnuneez23
Janus
Level 47
God Stats
2W - 2L
1,790 SR
Queue Stats
12W - 15L
1,306 Elo+
Party 3
Thor
Thor
redox_rundown9
Thor
Level 45
God Stats
7W - 8L
1,461 SR
Queue Stats
310W - 328L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Nikkinate
Arachne
15
7 / 3 / 4
9,742
573
8,496
16,485
6,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
13
4 / 1 / 3
8,665
510
12,353
9,454
3,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ViiziiKakkoii
Sun Wukong
15
3 / 0 / 4
9,657
568
7,943
10,260
9,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Aphrodite
13
1 / 0 / 9
9,091
535
4,594
11,580
9,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
plabonte1975
Ah Puch
14
7 / 2 / 5
9,580
564
21,140
13,479
7,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,777
516
9,683
15,962
6,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8
0 / 3 / 2
6,369
375
4,620
13,944
12,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
imbody13
Guan Yu
11
0 / 6 / 0
6,539
385
1,093
11,582
7,906
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
13
1 / 5 / 2
7,651
450
12,839
12,666
4,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 5 / 1
7,364
433
6,268
18,271
7,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
22
Kills
6
6
Deaths
23
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
0
3
2
0.33
W
Arachne
Nikkinate
Arachne
7
3
4
3
W
Neith
4
1
3
5.5
W
Sun Wukong
ViiziiKakkoii
Sun Wukong
3
0
4
5
W
Aphrodite
1
0
9
5.5
L
Guan Yu
imbody13
Guan Yu
0
6
0
0
L
Janus
1
5
2
0.4
W
Ah Puch
plabonte1975
Ah Puch
7
2
5
4.75
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,526
Damage
34,503
61,258
Taken
72,425
35,919
Mitigated
39,737
23,244
Healing
14,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,683
5,147
0
3,910
15,962
6,802
0
3,607
12,355
0
60,882
L
4,620
1,053
0
3,054
13,944
12,828
0
4,767
9,177
17,032
0
W
Arachne
Nikkinate
Arachne
8,496
5,404
0
2,626
16,485
6,980
1,611
6,267
9,848
0
72,762
W
Neith
12,353
3,740
0
1,549
9,454
3,311
1,711
1,284
8,154
0
45,625
W
Sun Wukong
ViiziiKakkoii
Sun Wukong
7,943
1,598
0
3,270
10,260
9,196
1,148
643
9,569
0
66,939
W
Aphrodite
4,594
723
4,256
6,640
11,580
9,290
217
3,572
7,854
34,258
0
L
Guan Yu
imbody13
Guan Yu
1,093
274
0
1,648
11,582
7,906
121
1,452
10,130
0
18,622
L
Janus
12,839
1,511
0
230
12,666
4,922
0
6,770
5,896
53,983
0
W
Ah Puch
plabonte1975
Ah Puch
21,140
2,050
0
4,903
13,479
7,142
1,212
4,917
8,374
69,089
4,134
L
6,268
1,156
0
5,609
18,271
7,279
0
8,898
9,373
0
39,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,735
Gold Earned
36,700
407
Minions Killed
310
0
Camps Cleared
0
1,680,051
Distance Traveled
1,506,429
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,777
516
107
6
0
282,151
0
L
Bacchus
6,369
375
15
1
0
270,924
0
W
Arachne
9,742
573
103
6
0
375,342
0
W
Neith
8,665
510
74
4
0
329,714
0
W
Sun Wukong
9,657
568
85
5
0
308,828
0
W
Aphrodite
9,091
535
48
3
0
340,155
0
L
Guan Yu
6,539
385
33
2
0
299,279
0
L
Janus
7,651
450
88
5
0
323,146
0
W
Ah Puch
9,580
564
97
6
0
326,012
0
L
Thor
7,364
433
67
4
0
330,929
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role