Player Matchup

Bakasura
Bakasura
Silver II
Barcodee
Bakasura
Silver II
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 38L
1,212 MMR
Solo
Agni
Agni
Silver I
Deltamino
Agni
Silver I
Level 111
God Stats
10W - 6L
1,511 SR
Queue Stats
265W - 275L
1,195 MMR
Solo
Kuzenbo
Kuzenbo
Bronze V
HAMbone45
Kuzenbo
Bronze V
Level 127
God Stats
1W - 3L
1,582 SR
Queue Stats
4W - 19L
1,175 MMR
Solo
King Arthur
King Arthur
Silver II
Meglidir
King Arthur
Silver II
Level 89
God Stats
14W - 10L
1,585 SR
Queue Stats
87W - 98L
1,177 MMR
Solo
Neith
Neith
Silver I
ThornsMeDaddyy
Neith
Silver I
Level 123
God Stats
1W - 1L
1,747 SR
Queue Stats
294W - 310L
1,174 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,585 SR
1,186 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,467 SR
1,183 MMR
Discordia
Discordia
Silver I
Anpanic
Discordia
Silver I
Level 104
God Stats
16W - 9L
1,638 SR
Queue Stats
318W - 333L
1,210 MMR
Party 1
Osiris
Osiris
Silver I
EYRC17
Osiris
Silver I
Level 93
God Stats
9W - 12L
1,384 SR
Queue Stats
316W - 319L
1,155 MMR
Solo
Mercury
Mercury
Gold IV
InvasorDePastos
Mercury
Gold IV
Level 143
God Stats
5W - 7L
1,406 SR
Queue Stats
297W - 300L
1,154 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
angelpg
Baron Samedi
Silver I
Level 127
God Stats
9W - 9L
1,454 SR
Queue Stats
93W - 101L
1,146 MMR
Solo
Heimdallr
Heimdallr
Gold V
edwarrrd
Heimdallr
Gold V
Level 158
God Stats
5W - 3L
1,453 SR
Queue Stats
63W - 61L
1,252 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Barcodee
Bakasura
10
1 / 5 / 1
6,373
490
6,173
12,399
5,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
12
2 / 3 / 1
6,988
538
6,682
8,622
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
HAMbone45
Kuzenbo
9
2 / 3 / 1
6,414
493
3,007
12,128
14,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

King Arthur
Meglidir
King Arthur
13
3 / 1 / 0
7,714
593
9,977
12,930
11,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 4 / 2
5,982
460
4,865
10,900
4,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ChernobogPeleJanusAres

VS

Bans
KaliNikeRavanaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Anpanic
Discordia
12
1 / 2 / 4
6,820
525
5,358
7,477
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
EYRC17
Osiris
13
1 / 2 / 2
7,503
577
6,947
12,678
12,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 3
7,679
591
2,440
8,428
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
angelpg
Baron Samedi
11
8 / 2 / 4
7,064
543
16,060
10,099
4,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
edwarrrd
Heimdallr
13
3 / 2 / 8
7,583
583
9,187
9,849
4,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
8
Kills
16
16
Deaths
8
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Discordia
Anpanic
Discordia
1
2
4
1.5
L
Bakasura
Barcodee
Bakasura
1
5
1
0.3
L
Agni
2
3
1
0.83
W
Osiris
EYRC17
Osiris
1
2
2
1
L
Kuzenbo
HAMbone45
Kuzenbo
2
3
1
0.83
W
3
0
3
4.5
L
King Arthur
Meglidir
King Arthur
3
1
0
3
L
0
4
2
0.25
W
Baron Samedi
angelpg
Baron Samedi
8
2
4
5
W
Heimdallr
edwarrrd
Heimdallr
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,704
Damage
39,992
56,979
Taken
48,531
38,722
Mitigated
27,198
8,139
Healing
14,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Anpanic
Discordia
5,358
530
0
1,748
7,477
2,406
0
3,110
4,157
49,568
0
L
Bakasura
Barcodee
Bakasura
6,173
3,773
0
2,143
12,399
5,207
0
4,996
7,143
0
38,904
L
Agni
6,682
330
0
783
8,622
3,398
0
4,608
3,894
50,919
0
W
Osiris
EYRC17
Osiris
6,947
1,871
0
2,356
12,678
12,523
0
382
12,231
0
53,364
L
Kuzenbo
HAMbone45
Kuzenbo
3,007
1,338
0
2,174
12,128
14,316
0
6,222
5,420
16,422
0
W
2,440
1,173
0
748
8,428
3,303
0
720
7,554
0
71,095
L
King Arthur
Meglidir
King Arthur
9,977
854
0
500
12,930
11,780
0
1,361
11,509
835
55,502
L
4,865
1,066
0
2,539
10,900
4,021
116
3,103
7,595
0
42,724
W
Baron Samedi
angelpg
Baron Samedi
16,060
1,043
2,147
4,116
10,099
4,452
0
4,283
5,656
37,776
0
W
Heimdallr
edwarrrd
Heimdallr
9,187
5,784
0
2,966
9,849
4,514
87
1,569
8,224
0
51,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,471
Gold Earned
36,649
347
Minions Killed
408
0
Camps Cleared
0
1,327,928
Distance Traveled
1,338,618
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,820
525
95
7
0
245,086
4
L
Bakasura
6,373
490
74
6
0
306,714
4
L
Agni
6,988
538
99
8
0
246,439
4
W
Osiris
7,503
577
86
7
0
238,228
3
L
Kuzenbo
6,414
493
19
1
0
256,257
1
W
Mercury
7,679
591
111
9
0
359,037
0
L
King Arthur
7,714
593
89
7
0
249,536
0
L
Neith
5,982
460
66
5
0
268,982
2
W
Baron Samedi
7,064
543
50
4
0
242,665
0
W
Heimdallr
7,583
583
66
5
0
253,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role