Player Matchup

Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BIaketheSnake
Janus
Level 129
God Stats
40W - 21L
1,795 SR
Queue Stats
202W - 196L
1,491 Elo+
Party 2
King Arthur
King Arthur
BlessEvie
King Arthur
Level 157
God Stats
10W - 7L
1,710 SR
Queue Stats
174W - 169L
1,491 Elo+
Solo
Athena
Athena
Grandpa Watson
Athena
Level 110
God Stats
12W - 6L
1,610 SR
Queue Stats
188W - 179L
1,435 Elo+
Party 2
Thanatos
Thanatos
JanusKiller69
Thanatos
Level 127
God Stats
78W - 32L
1,703 SR
Queue Stats
221W - 206L
1,457 Elo+
Party 2
Team Averages
Level 133
1,664 SR
1,475 Elo+

VS

Team Averages
Level 117
1,539 SR
1,512 Elo+
Ratatoskr
Ratatoskr
Defenderdre2
Ratatoskr
Level 68
God Stats
24W - 22L
1,501 SR
Queue Stats
440W - 434L
1,545 Elo+
Party 3
Sobek
Sobek
GSLegendary
Sobek
Level 158
God Stats
2W - 4L
1,712 SR
Queue Stats
224W - 241L
1,538 Elo+
Party 1
Ix Chel
Ix Chel
Gs Nanner17
Ix Chel
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
236W - 234L
1,563 Elo+
Party 1
Izanami
Izanami
Gs_puner1
Izanami
Level 93
God Stats
24W - 35L
1,481 SR
Queue Stats
24W - 35L
1,444 Elo+
Party 1
Apollo
Apollo
HoodieT00nstv
Apollo
Level 138
God Stats
6W - 8L
1,500 SR
Queue Stats
349W - 325L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 1 / 1
9,126
608
11,649
8,652
3,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
3 / 1 / 1
8,597
573
7,601
8,801
3,578
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

King Arthur
BlessEvie
King Arthur
13
1 / 1 / 6
8,628
575
12,669
9,972
9,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 3 / 7
8,109
541
5,127
18,011
11,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
JanusKiller69
Thanatos
15
7 / 3 / 2
9,270
618
8,801
15,586
6,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Defenderdre2
Ratatoskr
12
6 / 3 / 1
7,791
519
8,359
11,310
4,047
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
2 / 1 / 5
7,810
521
8,786
14,192
13,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Ix Chel
Gs Nanner17
Ix Chel
12
1 / 4 / 5
7,320
488
9,348
9,798
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Gs_puner1
Izanami
12
0 / 4 / 2
7,353
490
5,128
16,597
6,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 2
6,667
444
3,316
12,163
4,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
15
Kills
9
9
Deaths
15
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
1
3.5
W
3
1
1
3.5
W
King Arthur
BlessEvie
King Arthur
1
1
6
4
L
Ratatoskr
Defenderdre2
Ratatoskr
6
3
1
2.17
L
2
1
5
4.5
W
1
3
7
1.5
L
Ix Chel
Gs Nanner17
Ix Chel
1
4
5
0.88
L
Izanami
Gs_puner1
Izanami
0
4
2
0.25
L
0
3
2
0.33
W
Thanatos
JanusKiller69
Thanatos
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,847
Damage
34,937
61,022
Taken
64,060
35,781
Mitigated
31,302
23,640
Healing
18,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,649
4,156
0
3,741
8,652
3,589
2,227
2,700
5,926
0
80,689
W
7,601
652
0
2,032
8,801
3,578
336
4,511
4,100
67,253
0
W
King Arthur
BlessEvie
King Arthur
12,669
1,176
0
1,708
9,972
9,788
117
1,894
7,992
276
62,298
L
Ratatoskr
Defenderdre2
Ratatoskr
8,359
2,367
0
705
11,310
4,047
0
2,317
8,993
0
49,107
L
8,786
848
0
6,234
14,192
13,087
0
3,009
11,183
26,430
0
W
5,127
1,650
0
6,530
18,011
11,931
213
5,024
12,809
21,579
0
L
Ix Chel
Gs Nanner17
Ix Chel
9,348
800
134
1,493
9,798
3,195
0
4,352
5,446
49,686
0
L
Izanami
Gs_puner1
Izanami
5,128
3,439
0
6,109
16,597
6,575
0
2,292
14,305
0
58,958
L
3,316
2,428
0
4,144
12,163
4,398
0
1,034
11,129
0
51,429
W
Thanatos
JanusKiller69
Thanatos
8,801
1,800
0
9,629
15,586
6,895
0
3,387
12,061
0
74,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,730
Gold Earned
36,941
460
Minions Killed
386
0
Camps Cleared
0
1,612,671
Distance Traveled
1,513,001
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,126
608
124
8
0
290,670
1
W
Janus
8,597
573
100
7
0
334,801
3
W
King Arthur
8,628
575
103
7
0
309,425
2
L
Ratatoskr
7,791
519
71
5
0
368,793
0
L
Sobek
7,810
521
29
2
0
318,816
4
W
Athena
8,109
541
28
2
0
328,025
6
L
Ix Chel
7,320
488
90
6
0
289,805
2
L
Izanami
7,353
490
105
7
0
260,347
0
L
Apollo
6,667
444
91
6
0
275,240
2
W
Thanatos
9,270
618
105
7
0
349,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role