Player Matchup

Chronos
Chronos
Gold III
 
Chronos
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold IV
DSlender
Charon
Gold IV
Level 159
God Stats
4W - 1L
1,761 SR
Queue Stats
63W - 56L
1,524 MMR
Solo
Bastet
Bastet
Gold III
KbN Shadoww
Bastet
Gold III
Level 168
God Stats
129W - 94L
1,543 SR
Queue Stats
505W - 511L
1,523 MMR
Solo
Mulan
Mulan
Gold IV
Yanyikun-
Mulan
Gold IV
Level 147
God Stats
33W - 24L
1,565 SR
Queue Stats
80W - 80L
1,412 MMR
Party 1
Agni
Agni
Gold II
xBlooDy_BlaSt-xX
Agni
Gold II
Level 144
God Stats
2W - 4L
1,535 SR
Queue Stats
33W - 31L
1,617 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,581 SR
1,515 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,548 SR
1,518 MMR
Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold V
Clowngang6969
Atlas
Gold V
Level 125
God Stats
7W - 7L
1,429 SR
Queue Stats
113W - 113L
1,516 MMR
Solo
Nemesis
Nemesis
Gold V
OIiviaRodrigo
Nemesis
Gold V
Level 57
God Stats
1W - 3L
1,497 SR
Queue Stats
19W - 26L
1,391 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
TriillaQ
Sun Wukong
Gold IV
Level 59
God Stats
1W - 1L
1,736 SR
Queue Stats
23W - 21L
1,537 MMR
Solo
Eset
Eset
Gold V
kartilx
Eset
Gold V
Level 127
God Stats
7W - 9L
1,580 SR
Queue Stats
68W - 68L
1,649 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
2 / 0 / 4
8,507
567
7,635
8,262
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon
DSlender
Charon
13
1 / 0 / 3
8,197
546
6,450
9,174
8,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Bastet
14
4 / 1 / 5
8,334
556
6,531
8,892
3,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mulan
Yanyikun-
Mulan
15
2 / 0 / 0
9,132
609
10,360
13,456
8,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 0 / 0
8,557
570
12,515
9,557
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThanatosBakasuraThorAwilixChiron

VS

Bans
AresArachneRavanaJormungandrLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
0 / 2 / 0
6,724
448
1,074
9,056
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
6,139
409
4,324
15,289
12,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
12
0 / 4 / 1
6,896
460
3,360
12,887
5,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TriillaQ
Sun Wukong
14
0 / 1 / 0
8,110
541
8,786
16,408
11,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Eset
kartilx
Eset
12
1 / 3 / 0
7,365
491
6,084
9,316
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
13
Kills
1
1
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
0
4
4
L
Apollo
 
Apollo
0
2
0
0
L
0
3
0
0
W
Charon
DSlender
Charon
1
0
3
2.5
W
Bastet
4
1
5
6.5
L
Nemesis
0
4
1
0.13
L
Sun Wukong
TriillaQ
Sun Wukong
0
1
0
0
W
Mulan
Yanyikun-
Mulan
2
0
0
2
L
Eset
kartilx
Eset
1
3
0
0.33
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,491
Damage
23,628
49,341
Taken
62,956
28,048
Mitigated
36,959
22,581
Healing
14,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,635
2,005
0
3,816
8,262
3,110
1,000
982
7,280
62,002
2,539
L
Apollo
 
Apollo
1,074
779
0
2,666
9,056
3,211
0
4,921
3,867
0
49,426
L
4,324
1,549
0
1,996
15,289
12,307
0
10,765
4,376
20,226
0
W
Charon
DSlender
Charon
6,450
1,687
0
2,092
9,174
8,798
0
3,061
6,113
31,696
0
W
Bastet
6,531
1,760
0
5,848
8,892
3,422
0
710
8,182
0
58,509
L
Nemesis
3,360
952
0
1,086
12,887
5,274
13
3,287
9,526
0
55,059
L
Sun Wukong
TriillaQ
Sun Wukong
8,786
1,990
0
6,293
16,408
11,803
0
0
16,408
0
75,185
W
Mulan
Yanyikun-
Mulan
10,360
1,181
0
7,309
13,456
8,822
0
0
13,456
0
75,449
L
Eset
kartilx
Eset
6,084
621
417
2,016
9,316
4,364
0
7,137
2,179
56,148
0
W
12,515
395
0
3,516
9,557
3,896
0
6,285
3,272
79,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,727
Gold Earned
35,234
501
Minions Killed
435
0
Camps Cleared
0
1,439,718
Distance Traveled
1,506,836
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,507
567
103
7
0
264,660
2
L
Apollo
6,724
448
86
6
0
273,393
0
L
Atlas
6,139
409
20
1
0
276,256
0
W
Charon
8,197
546
41
3
0
291,253
2
W
Bastet
8,334
556
86
6
0
308,047
0
L
Nemesis
6,896
460
90
6
0
338,086
0
L
Sun Wukong
8,110
541
134
9
0
331,733
0
W
Mulan
9,132
609
135
9
0
263,888
0
L
Eset
7,365
491
105
7
0
287,368
3
W
Agni
8,557
570
136
9
0
311,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role