Player Matchup

Maui
Maui
 
Maui
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AchillesxRage
Anubis
Level 87
God Stats
3W - 1L
1,655 SR
Queue Stats
72W - 59L
1,568 Elo+
Party 1
Arachne
Arachne
Exoudian
Arachne
Level 89
God Stats
6W - 2L
1,668 SR
Queue Stats
76W - 66L
1,537 Elo+
Party 1
He Bo
He Bo
Piranha75
He Bo
Level 129
God Stats
1W - 2L
1,472 SR
Queue Stats
120W - 111L
1,440 Elo+
Solo
Izanami
Izanami
ThatChick904
Izanami
Level 42
God Stats
7W - 5L
1,663 SR
Queue Stats
26W - 29L
1,413 Elo+
Party 1
Team Averages
Level 83
1,592 SR
1,491 Elo+

VS

Team Averages
Level 98
1,541 SR
1,429 Elo+
Bakasura
Bakasura
Alzado papi
Bakasura
Level 119
God Stats
5W - 14L
1,331 SR
Queue Stats
26W - 49L
1,355 Elo+
Solo
Bellona
Bellona
BeepBoopBopper
Bellona
Level 85
God Stats
2W - 5L
1,567 SR
Queue Stats
14W - 18L
1,470 Elo+
Party 2
Nu Wa
Nu Wa
Shink70
Nu Wa
Level 88
God Stats
1W - 1L
1,634 SR
Queue Stats
11W - 18L
1,426 Elo+
Party 2
Medusa
Medusa
Whewshikaw
Medusa
Level 89
God Stats
6W - 7L
1,674 SR
Queue Stats
15W - 19L
1,467 Elo+
Party 2
Artio
Artio
jerryjerryjerry
Artio
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
0 / 3 / 7
8,437
767
5,288
12,270
12,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 1 / 9
9,435
858
17,228
10,791
5,247
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Exoudian
Arachne
16
6 / 6 / 6
9,253
841
12,829
17,320
9,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Piranha75
He Bo
16
4 / 1 / 8
8,819
802
13,349
9,733
4,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
ThatChick904
Izanami
16
6 / 3 / 6
9,189
835
8,047
9,555
3,812
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alzado papi
Bakasura
17
4 / 3 / 6
9,226
839
11,598
16,442
8,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 5 / 8
8,020
729
9,283
17,719
15,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nu Wa
Shink70
Nu Wa
16
5 / 2 / 5
8,942
813
14,517
5,790
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Whewshikaw
Medusa
14
3 / 4 / 5
8,073
734
10,683
11,019
4,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 6 / 8
7,666
697
4,514
17,420
16,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
46
20
Kills
14
14
Deaths
20
36
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
0
3
7
1.17
W
4
1
9
8.5
L
Bakasura
Alzado papi
Bakasura
4
3
6
2.33
L
2
5
8
1.2
W
Arachne
Exoudian
Arachne
6
6
6
1.5
W
He Bo
Piranha75
He Bo
4
1
8
8
L
Nu Wa
Shink70
Nu Wa
5
2
5
3.75
W
Izanami
ThatChick904
Izanami
6
3
6
3
L
Medusa
Whewshikaw
Medusa
3
4
5
1.38
L
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,741
Damage
50,595
59,669
Taken
68,390
35,611
Mitigated
48,004
16,832
Healing
15,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
5,288
660
373
1,270
12,270
12,592
0
5,912
5,647
15,528
0
W
17,228
608
87
3,873
10,791
5,247
106
2,887
6,138
41,831
0
L
Bakasura
Alzado papi
Bakasura
11,598
7,605
0
3,787
16,442
8,654
0
8,287
8,155
0
23,339
L
9,283
2,182
0
3,949
17,719
15,882
0
8,393
9,326
0
22,283
W
Arachne
Exoudian
Arachne
12,829
8,926
0
4,569
17,320
9,939
285
3,314
12,845
0
24,662
W
He Bo
Piranha75
He Bo
13,349
700
0
4,435
9,733
4,021
0
3,418
6,004
40,457
0
L
Nu Wa
Shink70
Nu Wa
14,517
3,471
0
221
5,790
2,615
0
4,169
1,621
35,198
0
W
Izanami
ThatChick904
Izanami
8,047
5,729
0
2,225
9,555
3,812
864
2,597
6,172
0
39,833
L
Medusa
Whewshikaw
Medusa
10,683
5,578
0
1,815
11,019
4,271
0
6,568
4,451
0
24,971
L
4,514
652
712
4,899
17,420
16,582
0
8,448
8,972
13,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,133
Gold Earned
41,927
243
Minions Killed
204
0
Camps Cleared
0
1,222,195
Distance Traveled
1,212,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,437
767
17
2
0
234,059
0
W
Anubis
9,435
858
61
6
0
236,227
0
L
Bakasura
9,226
839
59
5
0
285,059
0
L
Bellona
8,020
729
23
2
0
242,733
0
W
Arachne
9,253
841
33
3
0
253,228
0
W
He Bo
8,819
802
58
5
0
269,746
0
L
Nu Wa
8,942
813
56
5
0
216,239
0
W
Izanami
9,189
835
74
7
0
228,935
0
L
Medusa
8,073
734
41
4
0
243,605
0
L
Artio
7,666
697
25
2
0
224,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role