Player Matchup

Medusa
Medusa
Bronze III
Lispylizarrd
Medusa
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,450 MMR
Party 2
Agni
Agni
Bronze III
iiswizzle
Agni
Bronze III
Level 122
God Stats
2W - 0L
1,621 SR
Queue Stats
4W - 6L
1,513 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze III
polarbear714
Kuzenbo
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,450 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,540 SR
1,471 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,502 SR
1,475 MMR
Guan Yu
Guan Yu
Silver IV
LuckLast
Guan Yu
Silver IV
Level 137
God Stats
0W - 2L
1,396 SR
Queue Stats
7W - 21L
1,421 MMR
Solo
Raijin
Raijin
Gold V
MysticVanguard
Raijin
Gold V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,530 MMR
Party 1
Achilles
Achilles
Gold V
SkrowTheKrow
Achilles
Gold V
Level 168
God Stats
1W - 1L
1,609 SR
Queue Stats
21W - 23L
1,472 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 0 / 6
8,223
822
7,913
7,495
3,277
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
11
3 / 1 / 5
8,336
834
12,410
5,410
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
polarbear714
Kuzenbo
10
3 / 0 / 5
8,151
815
6,268
7,406
8,258
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
MartichorasCerberusGaneshaKumbhakarnaZhong Kui

VS

Bans
OdinHou YiNeithChironArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LuckLast
Guan Yu
9
0 / 2 / 1
6,946
695
2,878
11,606
9,019
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 4 / 0
7,099
710
6,465
7,661
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
SkrowTheKrow
Achilles
11
1 / 2 / 0
7,270
727
7,381
12,608
12,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
8
Kills
1
1
Deaths
8
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
0
6
5
L
Guan Yu
LuckLast
Guan Yu
0
2
1
0.25
L
0
4
0
0
L
Achilles
SkrowTheKrow
Achilles
1
2
0
0.5
W
Agni
3
1
5
5.5
W
Kuzenbo
polarbear714
Kuzenbo
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,591
Damage
16,724
20,311
Taken
31,875
13,562
Mitigated
24,777
3,994
Healing
7,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,913
3,554
0
2,205
7,495
3,277
660
2,293
5,083
0
34,025
L
Guan Yu
LuckLast
Guan Yu
2,878
143
663
3,367
11,606
9,019
0
5,963
5,235
0
12,703
L
6,465
375
0
380
7,661
2,902
0
5,393
1,992
40,661
0
L
Achilles
SkrowTheKrow
Achilles
7,381
1,122
283
2,503
12,608
12,856
0
6,517
5,696
644
21,527
W
Agni
12,410
1,047
0
1,119
5,410
2,027
61
2,468
2,737
38,371
0
W
Kuzenbo
polarbear714
Kuzenbo
6,268
2,794
0
670
7,406
8,258
90
2,601
4,443
13,307
361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,710
Gold Earned
21,315
110
Minions Killed
107
0
Camps Cleared
0
581,671
Distance Traveled
546,469
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,223
822
48
5
0
185,375
0
L
Guan Yu
6,946
695
16
2
0
190,072
3
L
Raijin
7,099
710
65
7
0
158,166
0
L
Achilles
7,270
727
26
3
0
198,231
0
W
Agni
8,336
834
53
5
0
196,850
3
W
Kuzenbo
8,151
815
9
1
0
199,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role