Player Matchup

Horus
Horus
 
Horus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
KingKarmaz
Bellona
Level 123
God Stats
6W - 5L
1,512 SR
Queue Stats
130W - 119L
1,552 Elo+
Party 2
Artemis
Artemis
THEarcANGLE117
Artemis
Level 129
God Stats
2W - 1L
1,749 SR
Queue Stats
106W - 97L
1,560 Elo+
Party 2
Mercury
Mercury
rightousjustice
Mercury
Level 129
God Stats
18W - 9L
1,635 SR
Queue Stats
252W - 199L
1,595 Elo+
Solo
Team Averages
Level 130
1,579 SR
1,541 Elo+

VS

Team Averages
Level 112
1,409 SR
1,545 Elo+
Ra
Ra
LSDthomas
Ra
Level 96
God Stats
3W - 6L
1,420 SR
Queue Stats
222W - 174L
1,527 Elo+
Solo
Ymir
Ymir
LxstDestruction
Ymir
Level 159
God Stats
1W - 4L
1,337 SR
Queue Stats
560W - 508L
1,541 Elo+
Solo
Osiris
Osiris
TacoSalad28420
Osiris
Level 81
God Stats
7W - 8L
1,441 SR
Queue Stats
227W - 201L
1,577 Elo+
Party 3
Arachne
Arachne
TheRatChild
Arachne
Level 122
God Stats
10W - 12L
1,620 SR
Queue Stats
396W - 353L
1,613 Elo+
Party 3
Chernobog
Chernobog
treyghost3
Chernobog
Level 103
God Stats
0W - 3L
1,228 SR
Queue Stats
228W - 211L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 1 / 6
7,428
619
6,184
10,445
8,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
 
Nu Wa
12
0 / 2 / 4
7,073
589
5,820
6,618
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
KingKarmaz
Bellona
11
2 / 3 / 2
7,091
591
8,245
15,386
17,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
3 / 2 / 2
7,926
661
9,788
6,747
2,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 2 / 3
7,851
654
8,552
12,124
5,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,624
635
6,439
6,171
2,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 0
6,079
507
4,148
12,520
7,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 3 / 1
7,063
589
10,987
14,597
13,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
TheRatChild
Arachne
12
6 / 3 / 1
7,273
606
8,751
13,577
5,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
treyghost3
Chernobog
8
0 / 3 / 4
5,519
460
3,530
8,849
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
12
Kills
10
10
Deaths
13
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
6
5
W
Nu Wa
 
Nu Wa
0
2
4
1
W
Bellona
KingKarmaz
Bellona
2
3
2
1
L
2
1
0
2
L
0
3
0
0
W
3
2
2
2
L
2
3
1
0.83
L
Arachne
TheRatChild
Arachne
6
3
1
2.17
W
5
2
3
3.25
L
Chernobog
treyghost3
Chernobog
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,589
Damage
33,855
51,320
Taken
55,714
35,591
Mitigated
31,865
14,252
Healing
14,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,184
2,353
720
3,395
10,445
8,287
0
3,747
6,596
0
18,676
W
Nu Wa
 
Nu Wa
5,820
995
0
1,429
6,618
2,372
506
4,138
2,480
57,355
0
W
Bellona
KingKarmaz
Bellona
8,245
2,895
0
3,947
15,386
17,187
0
668
14,718
0
44,758
L
6,439
443
194
2,109
6,171
2,498
0
2,687
3,258
79,873
0
L
4,148
734
1,461
2,195
12,520
7,963
0
1,088
11,316
22,577
0
W
9,788
5,845
0
2,199
6,747
2,620
3,741
876
5,871
0
61,896
L
10,987
4,449
0
2,320
14,597
13,741
0
369
14,148
0
54,979
L
Arachne
TheRatChild
Arachne
8,751
6,863
0
4,746
13,577
5,185
0
534
12,957
0
40,383
W
8,552
4,765
0
2,562
12,124
5,125
0
1,056
11,068
0
67,287
L
Chernobog
treyghost3
Chernobog
3,530
2,134
0
1,906
8,849
2,478
0
546
8,215
0
31,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,369
Gold Earned
33,558
406
Minions Killed
372
0
Camps Cleared
0
1,177,713
Distance Traveled
1,212,101
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,428
619
13
1
0
227,288
0
W
Nu Wa
7,073
589
120
10
0
217,927
0
W
Bellona
7,091
591
85
7
0
232,675
4
L
Ra
7,624
635
139
12
0
231,444
0
L
Ymir
6,079
507
40
3
0
240,267
4
W
Artemis
7,926
661
95
8
0
207,406
0
L
Osiris
7,063
589
85
7
0
262,327
2
L
Arachne
7,273
606
70
6
0
292,537
0
W
Mercury
7,851
654
93
8
0
292,417
2
L
Chernobog
5,519
460
38
3
0
185,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role