Player Matchup

Odin
Odin
BACKAGAINNUMNUTS
Odin
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 13L
1,507 Elo+
Solo
Freya
Freya
CertainYak999
Freya
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 162L
1,556 Elo+
Solo
Cernunnos
Cernunnos
Davidovensky
Cernunnos
Level 85
God Stats
8W - 5L
1,595 SR
Queue Stats
212W - 198L
1,546 Elo+
Solo
Cliodhna
Cliodhna
MugiwaraLuffy2
Cliodhna
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 13L
1,631 Elo+
Party 1
Raijin
Raijin
Мαdness
Raijin
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,522 Elo+
Party 1
Team Averages
Level 108
1,519 SR
1,552 Elo+

VS

Team Averages
Level 116
1,565 SR
1,532 Elo+
Lancelot
Lancelot
Sinner-II
Lancelot
Level 115
God Stats
2W - 4L
1,563 SR
Queue Stats
168W - 189L
1,542 Elo+
Party 3
Ymir
Ymir
WhyyNexus
Ymir
Level 143
God Stats
1W - 2L
1,531 SR
Queue Stats
116W - 116L
1,546 Elo+
Party 2
Thoth
Thoth
alientyler
Thoth
Level 105
God Stats
1W - 1L
1,730 SR
Queue Stats
72W - 80L
1,526 Elo+
Party 2
Camazotz
Camazotz
l Hexel l
Camazotz
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 107L
1,585 Elo+
Party 2
The Morrigan
The Morrigan
ohwutduh
The Morrigan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 99L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 20
8,753
875
6,775
10,949
12,012
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 5 / 9
8,802
880
10,432
11,447
4,643
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Davidovensky
Cernunnos
16
6 / 4 / 17
9,572
957
10,826
9,835
4,341
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
15
5 / 3 / 18
9,193
919
9,679
10,007
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Raijin
Мαdness
Raijin
18
9 / 1 / 16
10,456
1,046
19,989
10,427
4,834
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Sinner-II
Lancelot
13
3 / 6 / 7
7,858
786
8,398
14,198
11,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
13
1 / 5 / 9
7,790
779
7,441
16,142
16,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
15
2 / 5 / 6
8,274
827
5,037
9,482
3,789
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
l Hexel l
Camazotz
14
2 / 6 / 8
7,565
757
9,117
14,434
8,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
ohwutduh
The Morrigan
14
3 / 6 / 8
8,162
816
5,376
7,996
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
49
28
Kills
11
16
Deaths
28
80
Assists
38
Player
Kills
Deaths
Assists
KDA
W
3
3
20
4.33
W
5
5
9
1.9
W
Cernunnos
Davidovensky
Cernunnos
6
4
17
3.63
W
Cliodhna
5
3
18
4.67
L
Lancelot
Sinner-II
Lancelot
3
6
7
1.08
L
Ymir
1
5
9
1.1
L
Thoth
2
5
6
1
L
Camazotz
l Hexel l
Camazotz
2
6
8
1
L
The Morrigan
ohwutduh
The Morrigan
3
6
8
1.17
W
Raijin
Мαdness
Raijin
9
1
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,701
Damage
35,369
52,665
Taken
62,252
30,548
Mitigated
43,115
15,295
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,775
620
1,471
3,123
10,949
12,012
69
3,528
7,421
1,803
8,413
W
10,432
2,814
760
2,165
11,447
4,643
1,096
3,803
7,644
20,007
0
W
Cernunnos
Davidovensky
Cernunnos
10,826
5,869
788
1,585
9,835
4,341
2,679
3,489
6,346
0
26,905
W
Cliodhna
9,679
894
513
996
10,007
4,718
779
2,959
7,048
0
15,006
L
Lancelot
Sinner-II
Lancelot
8,398
1,135
512
901
14,198
11,099
0
7,751
6,447
0
13,644
L
Ymir
7,441
805
715
1,999
16,142
16,946
0
8,352
7,790
11,737
810
L
Thoth
5,037
437
221
286
9,482
3,789
0
4,413
5,069
16,322
0
L
Camazotz
l Hexel l
Camazotz
9,117
936
754
3,093
14,434
8,221
0
7,110
7,324
0
15,435
L
The Morrigan
ohwutduh
The Morrigan
5,376
872
701
352
7,996
3,060
0
4,324
3,571
13,914
998
W
Raijin
Мαdness
Raijin
19,989
1,136
935
2,959
10,427
4,834
836
2,268
8,159
41,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,776
Gold Earned
39,649
123
Minions Killed
74
0
Camps Cleared
0
919,724
Distance Traveled
893,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,753
875
6
1
0
170,052
0
W
Freya
8,802
880
20
2
0
169,294
0
W
Cernunnos
9,572
957
44
4
0
164,363
0
W
Cliodhna
9,193
919
8
1
0
223,296
0
L
Lancelot
7,858
786
9
1
0
187,031
0
L
Ymir
7,790
779
14
1
0
178,978
0
L
Thoth
8,274
827
27
3
0
172,107
0
L
Camazotz
7,565
757
7
1
0
201,183
0
L
The Morrigan
8,162
816
17
2
0
154,145
0
W
Raijin
10,456
1,046
45
5
0
192,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role