Player Matchup

Surtr
Surtr
BerryBeast
Surtr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,324 Elo+
Party 1
Atlas
Atlas
Phlakko
Atlas
Level 37
God Stats
1W - 1L
1,637 SR
Queue Stats
6W - 8L
1,324 Elo+
Party 1
Merlin
Merlin
Vandalisms
Merlin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,324 Elo+
Party 1
Team Averages
Level 43
1,546 SR
1,324 Elo+

VS

Team Averages
Level 59
1,512 SR
1,308 Elo+
Neith
Neith
Danilopo1234
Neith
Level 7
God Stats
16W - 19L
1,182 SR
Queue Stats
18W - 23L
1,101 Elo+
Party 2
Ao Kuang
Ao Kuang
DeddKlick
Ao Kuang
Level 45
God Stats
2W - 0L
1,719 SR
Queue Stats
4W - 1L
1,435 Elo+
Solo
Hades
Hades
dragelox2
Hades
Level 124
God Stats
10W - 3L
1,635 SR
Queue Stats
37W - 45L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
13
2 / 5 / 3
10,652
710
7,565
17,321
18,632
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Phlakko
Atlas
13
2 / 4 / 3
10,810
721
9,918
19,951
19,124
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Vandalisms
Merlin
14
2 / 6 / 1
10,978
732
7,894
10,881
5,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 13
11,568
771
7,055
5,136
2,086
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
DeddKlick
Ao Kuang
14
8 / 4 / 5
12,289
819
11,867
15,806
7,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
dragelox2
Hades
17
6 / 1 / 9
12,981
865
21,065
17,882
9,636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
6
Kills
15
15
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Surtr
2
5
3
0.7
W
1
1
13
7.5
W
Ao Kuang
DeddKlick
Ao Kuang
8
4
5
2.63
L
Atlas
Phlakko
Atlas
2
4
3
0.88
L
Merlin
Vandalisms
Merlin
2
6
1
0.42
W
Hades
dragelox2
Hades
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,377
Damage
39,987
48,153
Taken
38,824
43,031
Mitigated
18,895
2,190
Healing
17,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
7,565
2,893
0
1,059
17,321
18,632
0
11,338
5,983
1,095
21,457
W
7,055
2,600
0
1,846
5,136
2,086
1,367
2,927
2,209
0
32,854
W
Ao Kuang
DeddKlick
Ao Kuang
11,867
4,004
0
4,567
15,806
7,173
680
6,694
9,112
37,303
0
L
Atlas
Phlakko
Atlas
9,918
4,350
0
1,131
19,951
19,124
140
14,002
5,949
26,128
980
L
Merlin
Vandalisms
Merlin
7,894
322
0
0
10,881
5,275
0
8,086
2,795
57,340
0
W
Hades
dragelox2
Hades
21,065
1,259
810
10,146
17,882
9,636
1,191
8,166
9,716
88,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,440
Gold Earned
36,838
129
Minions Killed
207
0
Camps Cleared
0
767,656
Distance Traveled
762,676
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
10,652
710
18
1
0
232,720
0
W
Neith
11,568
771
52
3
0
232,612
1
W
Ao Kuang
12,289
819
43
3
0
252,943
0
L
Atlas
10,810
721
19
1
0
285,930
0
L
Merlin
10,978
732
92
6
0
249,006
3
W
Hades
12,981
865
112
7
0
277,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role