Player Matchup

Raijin
Raijin
 
Raijin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
H0n0rablePM
Nike
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 67L
1,501 Elo+
Party 2
Ishtar
Ishtar
Locoburrito321
Ishtar
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 154L
1,573 Elo+
Party 1
Gilgamesh
Gilgamesh
Niallex
Gilgamesh
Level 63
God Stats
2W - 1L
1,900 SR
Queue Stats
46W - 23L
1,715 Elo+
Solo
Maui
Maui
The_Bros_Gamer
Maui
Level 132
God Stats
3W - 4L
1,567 SR
Queue Stats
183W - 155L
1,571 Elo+
Party 1
Team Averages
Level 92
1,593 SR
1,572 Elo+

VS

Team Averages
Level 69
1,551 SR
1,601 Elo+
Ullr
Ullr
DeliriumTremenz
Ullr
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 67L
1,644 Elo+
Solo
Baron Samedi
Baron Samedi
ItzNani
Baron Samedi
Level 51
God Stats
7W - 3L
1,737 SR
Queue Stats
118W - 99L
1,640 Elo+
Solo
Hercules
Hercules
Lordswagalot
Hercules
Level 63
God Stats
11W - 3L
1,758 SR
Queue Stats
88W - 55L
1,646 Elo+
Solo
Osiris
Osiris
NoIDReqd
Osiris
Level 122
God Stats
5W - 1L
1,261 SR
Queue Stats
245W - 196L
1,574 Elo+
Solo
Kali
Kali
cloudboi
Kali
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 3 / 1
6,753
563
4,082
8,259
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 0
7,265
605
11,319
14,769
11,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 3 / 0
6,290
524
2,586
9,556
3,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Niallex
Gilgamesh
12
1 / 0 / 3
6,767
564
2,842
7,302
3,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 5 / 1
6,575
548
3,358
15,401
12,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 0
7,364
614
6,429
7,608
3,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
ItzNani
Baron Samedi
13
2 / 2 / 3
6,848
571
8,417
7,100
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Lordswagalot
Hercules
10
2 / 1 / 7
6,862
572
4,701
6,070
5,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
NoIDReqd
Osiris
12
1 / 2 / 0
6,516
543
6,715
13,234
12,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kali
12
3 / 1 / 6
6,900
575
6,587
11,709
6,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
12
12
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
3
1
0.83
W
4
1
0
4
L
2
1
0
2
W
Baron Samedi
ItzNani
Baron Samedi
2
2
3
1.75
L
0
3
0
0
W
Hercules
Lordswagalot
Hercules
2
1
7
5.5
L
Gilgamesh
Niallex
Gilgamesh
1
0
3
2.5
W
Osiris
NoIDReqd
Osiris
1
2
0
0.5
L
2
5
1
0.5
W
Kali
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,187
Damage
32,849
55,287
Taken
45,721
35,473
Mitigated
30,537
9,575
Healing
14,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,082
348
0
660
8,259
3,152
106
2,363
5,896
56,650
0
W
6,429
2,041
0
1,504
7,608
3,073
262
526
7,082
0
54,257
L
11,319
1,252
0
3,000
14,769
11,833
0
564
14,205
0
62,954
W
Baron Samedi
ItzNani
Baron Samedi
8,417
1,828
915
2,335
7,100
3,791
74
2,677
4,224
60,111
0
L
2,586
1,109
0
1,861
9,556
3,813
0
0
9,556
0
45,203
W
Hercules
Lordswagalot
Hercules
4,701
1,614
0
2,713
6,070
5,033
0
2,011
4,031
275
17,882
L
Gilgamesh
Niallex
Gilgamesh
2,842
988
0
999
7,302
3,696
0
634
6,668
0
55,663
W
Osiris
NoIDReqd
Osiris
6,715
1,636
0
2,840
13,234
12,581
0
0
13,234
0
46,949
L
3,358
721
0
3,055
15,401
12,979
0
5,074
10,327
16,325
78
W
Kali
6,587
2,499
0
3,744
11,709
6,059
117
1,845
9,788
0
37,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,650
Gold Earned
34,490
400
Minions Killed
332
0
Camps Cleared
0
1,187,538
Distance Traveled
1,262,208
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,753
563
109
9
0
221,220
2
W
Ullr
7,364
614
79
7
0
236,994
3
L
Nike
7,265
605
99
8
0
242,103
1
W
Baron Samedi
6,848
571
114
10
0
221,618
0
L
Ishtar
6,290
524
88
7
0
241,502
0
W
Hercules
6,862
572
22
2
0
238,880
4
L
Gilgamesh
6,767
564
87
7
0
248,874
1
W
Osiris
6,516
543
61
5
0
258,381
0
L
Maui
6,575
548
17
1
0
233,839
0
W
Kali
6,900
575
56
5
0
306,335
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role