Player Matchup

Kukulkan
Kukulkan
Ak_Arif_
Kukulkan
Level 26
God Stats
6W - 4L
1,342 SR
Queue Stats
50W - 66L
1,252 Elo+
Party 1
Bacchus
Bacchus
E-Man354
Bacchus
Level 4
God Stats
1W - 1L
1,726 SR
Queue Stats
2W - 3L
1,371 Elo+
Party 1
Chronos
Chronos
Honyonyaninopoko
Chronos
Level 56
God Stats
7W - 1L
1,660 SR
Queue Stats
230W - 212L
1,344 Elo+
Party 1
Skadi
Skadi
SilentBill115
Skadi
Level 66
God Stats
3W - 3L
1,482 SR
Queue Stats
166W - 182L
1,296 Elo+
Party 1
Arachne
Arachne
Skellig325
Arachne
Level 26
God Stats
9W - 5L
1,590 SR
Queue Stats
93W - 118L
1,313 Elo+
Party 1
Team Averages
Level 36
1,560 SR
1,315 Elo+

VS

Team Averages
Level 37
1,517 SR
1,478 Elo+
Baron Samedi
Baron Samedi
Aisaac
Baron Samedi
Level 25
God Stats
1W - 2L
1,691 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
Crowleyman
Izanami
Level 17
God Stats
1W - 0L
1,273 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Nike
Nike
SneakyPeek
Nike
Level 5
God Stats
1W - 1L
1,513 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Thor
Thor
klavierjav
Thor
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
nesquiki
Kuzenbo
Level 52
God Stats
1W - 0L
1,607 SR
Queue Stats
29W - 36L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ak_Arif_
Kukulkan
8
0 / 6 / 1
5,515
424
2,450
9,258
2,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
E-Man354
Bacchus
8
0 / 6 / 1
5,192
399
2,066
12,450
10,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 5 / 0
7,412
570
9,119
14,378
4,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 2 / 1
6,001
462
3,868
7,919
2,326
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Arachne
Skellig325
Arachne
10
2 / 3 / 0
6,601
508
5,776
13,205
4,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aisaac
Baron Samedi
12
9 / 3 / 1
7,692
592
10,789
8,611
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Crowleyman
Izanami
11
2 / 0 / 12
7,073
544
9,029
3,545
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 1 / 1
7,300
562
5,065
10,479
6,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
4 / 0 / 4
7,201
554
5,993
10,642
4,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
nesquiki
Kuzenbo
11
5 / 0 / 6
7,567
582
6,045
9,209
11,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
4
Kills
22
22
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Aisaac
Baron Samedi
9
3
1
3.17
L
Kukulkan
Ak_Arif_
Kukulkan
0
6
1
0.08
W
Izanami
Crowleyman
Izanami
2
0
12
8
L
Bacchus
E-Man354
Bacchus
0
6
1
0.08
L
2
5
0
0.4
L
0
2
1
0.25
L
Arachne
Skellig325
Arachne
2
3
0
0.67
W
2
1
1
2.5
W
4
0
4
6
W
Kuzenbo
nesquiki
Kuzenbo
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,279
Damage
36,921
57,210
Taken
42,486
24,711
Mitigated
27,607
12,380
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Aisaac
Baron Samedi
10,789
1,516
208
1,409
8,611
4,525
246
2,988
5,623
37,344
0
L
Kukulkan
Ak_Arif_
Kukulkan
2,450
156
0
1,105
9,258
2,849
99
6,057
3,201
25,056
0
W
Izanami
Crowleyman
Izanami
9,029
6,859
0
1,354
3,545
1,400
1,374
505
3,040
0
50,169
L
Bacchus
E-Man354
Bacchus
2,066
420
0
1,782
12,450
10,043
0
3,126
9,324
14,157
0
L
9,119
3,766
0
4,090
14,378
4,942
348
1,317
13,061
57,804
0
L
3,868
1,423
0
1,648
7,919
2,326
824
2,007
5,912
0
41,397
L
Arachne
Skellig325
Arachne
5,776
3,811
0
3,755
13,205
4,551
0
4,327
8,878
0
36,942
W
5,065
877
0
750
10,479
6,204
508
6,546
3,933
0
44,256
W
5,993
1,474
0
1,479
10,642
4,182
356
1,503
9,139
0
46,853
W
Kuzenbo
nesquiki
Kuzenbo
6,045
2,677
0
2,219
9,209
11,296
145
2,093
7,116
21,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,721
Gold Earned
36,833
255
Minions Killed
308
0
Camps Cleared
0
1,172,663
Distance Traveled
1,276,109
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,692
592
66
5
0
223,183
0
L
Kukulkan
5,515
424
46
4
0
208,879
0
W
Izanami
7,073
544
85
7
0
223,327
0
L
Bacchus
5,192
399
16
1
0
245,008
0
L
Chronos
7,412
570
77
6
0
215,076
4
L
Skadi
6,001
462
66
5
0
231,561
0
L
Arachne
6,601
508
50
4
0
272,139
4
W
Nike
7,300
562
69
5
0
289,585
0
W
Thor
7,201
554
65
5
0
272,648
1
W
Kuzenbo
7,567
582
23
2
0
267,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role