Player Matchup

Merlin
Merlin
 
Merlin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Menc2Society200
Jing Wei
Level 199
God Stats
13W - 5L
1,817 SR
Queue Stats
1,033W - 1,055L
1,544 Elo+
Solo
Hercules
Hercules
Zimzamzulio
Hercules
Level 154
God Stats
0W - 1L
1,403 SR
Queue Stats
3W - 5L
1,623 Elo+
Solo
Team Averages
Level 165
1,573 SR
1,556 Elo+

VS

Team Averages
Level 135
1,490 SR
1,521 Elo+
Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Acehiru
Cthulhu
Level 121
God Stats
2W - 2L
1,470 SR
Queue Stats
10W - 7L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 0 / 1
9,842
703
10,998
6,088
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
13
1 / 2 / 2
9,509
679
4,078
8,877
2,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Zimzamzulio
Hercules
11
0 / 2 / 3
8,946
639
5,115
14,352
13,747
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 2 / 1
10,172
727
5,509
7,636
4,288
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
 
Ullr
13
1 / 0 / 2
9,679
691
8,815
6,371
3,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Acehiru
Cthulhu
12
0 / 1 / 3
9,117
651
8,064
10,346
11,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
3
Kills
3
4
Deaths
3
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
0
1
2.5
W
Anubis
 
Anubis
2
2
1
1.25
W
Ullr
 
Ullr
1
0
2
2
W
Cthulhu
Acehiru
Cthulhu
0
1
3
1.5
L
Jing Wei
1
2
2
1
L
Hercules
Zimzamzulio
Hercules
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,191
Damage
22,388
29,317
Taken
24,353
19,066
Mitigated
19,057
5,780
Healing
5,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,998
74
0
500
6,088
2,398
0
2,574
3,340
53,043
0
W
Anubis
 
Anubis
5,509
75
0
3,385
7,636
4,288
0
3,927
3,709
61,260
0
W
Ullr
 
Ullr
8,815
1,632
0
639
6,371
3,017
0
2,808
3,563
0
32,848
W
Cthulhu
Acehiru
Cthulhu
8,064
301
259
1,280
10,346
11,752
0
4,500
5,846
17,125
636
L
Jing Wei
4,078
2,350
0
518
8,877
2,921
0
3,836
4,789
0
49,323
L
Hercules
Zimzamzulio
Hercules
5,115
606
0
4,762
14,352
13,747
0
6,603
7,155
0
16,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,297
Gold Earned
28,968
160
Minions Killed
167
0
Camps Cleared
0
777,875
Distance Traveled
845,103
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,842
703
71
5
0
277,207
0
W
Anubis
10,172
727
111
8
0
262,650
0
W
Ullr
9,679
691
39
3
0
279,921
0
W
Cthulhu
9,117
651
17
1
0
302,532
0
L
Jing Wei
9,509
679
69
5
0
251,512
7
L
Hercules
8,946
639
20
1
0
249,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role