Player Matchup

Hel
Hel
BrianMcM70
Hel
Level 145
God Stats
1W - 2L
1,808 SR
Queue Stats
163W - 167L
1,486 Elo+
Solo
Skadi
Skadi
Dippin Pesto
Skadi
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 19L
1,641 Elo+
Solo
Susano
Susano
Mugi-_-Tico
Susano
Level 74
God Stats
5W - 4L
1,812 SR
Queue Stats
47W - 43L
1,495 Elo+
Solo
Cerberus
Cerberus
RussianToast207
Cerberus
Level 121
God Stats
7W - 6L
1,609 SR
Queue Stats
176W - 195L
1,449 Elo+
Solo
Merlin
Merlin
TheSpoopyEmuTTV
Merlin
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 121L
1,463 Elo+
Solo
Team Averages
Level 99
1,646 SR
1,507 Elo+

VS

Team Averages
Level 128
1,474 SR
1,416 Elo+
Cernunnos
Cernunnos
DarT-606
Cernunnos
Level 108
God Stats
8W - 12L
1,577 SR
Queue Stats
105W - 123L
1,369 Elo+
Solo
Zhong Kui
Zhong Kui
Kmbqz
Zhong Kui
Level 148
God Stats
7W - 16L
1,350 SR
Queue Stats
437W - 455L
1,421 Elo+
Party 1
Janus
Janus
Sr-fabito94
Janus
Level 128
God Stats
22W - 26L
1,448 SR
Queue Stats
333W - 344L
1,424 Elo+
Party 1
Thanatos
Thanatos
TOP-10-BOBOTES
Thanatos
Level 115
God Stats
32W - 41L
1,471 SR
Queue Stats
172W - 205L
1,430 Elo+
Party 1
Hercules
Hercules
qaz567567
Hercules
Level 142
God Stats
14W - 14L
1,521 SR
Queue Stats
309W - 289L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 3
7,746
516
3,611
11,758
8,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
4 / 5 / 3
7,093
473
5,952
11,914
3,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
11
2 / 5 / 2
6,686
446
6,164
17,400
5,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
10
0 / 2 / 1
6,303
420
4,697
14,145
15,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 5 / 1
6,432
429
1,855
9,560
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DarT-606
Cernunnos
12
2 / 6 / 3
7,139
476
7,481
10,664
3,938
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Kmbqz
Zhong Kui
12
4 / 2 / 3
7,464
498
7,336
9,621
10,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 0 / 2
9,436
629
6,227
2,672
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
13
7 / 2 / 6
8,814
588
10,414
10,786
4,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
qaz567567
Hercules
14
3 / 1 / 2
8,785
586
9,490
12,817
11,165
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
10
Kills
19
19
Deaths
11
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
Cernunnos
DarT-606
Cernunnos
2
6
3
0.58
L
4
5
3
1.1
W
Zhong Kui
Kmbqz
Zhong Kui
4
2
3
2.75
L
Susano
2
5
2
0.6
L
Cerberus
0
2
1
0.25
W
3
0
2
4
W
Thanatos
7
2
6
5
L
0
5
1
0.1
W
Hercules
qaz567567
Hercules
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,279
Damage
40,948
64,777
Taken
46,560
36,754
Mitigated
30,917
20,220
Healing
19,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,611
201
2,395
5,258
11,758
8,209
0
3,324
8,332
28,975
0
W
Cernunnos
DarT-606
Cernunnos
7,481
2,642
0
977
10,664
3,938
1,121
1,228
9,436
0
45,990
L
5,952
2,186
0
805
11,914
3,775
299
2,976
8,868
0
34,190
W
Zhong Kui
Kmbqz
Zhong Kui
7,336
1,357
0
1,394
9,621
10,524
163
2,194
7,427
31,609
10,157
L
Susano
6,164
1,419
0
5,205
17,400
5,991
0
2,045
15,283
0
41,204
L
Cerberus
4,697
932
0
5,617
14,145
15,173
7
0
14,145
31,367
399
W
6,227
222
0
942
2,672
1,026
489
130
2,542
71,055
0
W
Thanatos
10,414
2,382
0
8,432
10,786
4,264
0
1,426
9,360
0
52,907
L
1,855
44
0
940
9,560
3,606
0
4,454
4,896
43,466
0
W
Hercules
qaz567567
Hercules
9,490
4,461
0
7,446
12,817
11,165
79
4,786
8,031
0
57,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,260
Gold Earned
41,638
303
Minions Killed
396
0
Camps Cleared
0
1,412,112
Distance Traveled
1,467,405
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,746
516
34
2
0
310,652
3
W
Cernunnos
7,139
476
48
3
0
259,863
0
L
Skadi
7,093
473
48
3
0
258,222
0
W
Zhong Kui
7,464
498
61
4
0
274,495
6
L
Susano
6,686
446
56
4
0
332,612
0
L
Cerberus
6,303
420
81
5
0
251,514
2
W
Janus
9,436
629
132
9
0
320,385
7
W
Thanatos
8,814
588
63
4
0
318,634
2
L
Merlin
6,432
429
84
6
0
259,112
0
W
Hercules
8,785
586
92
6
0
294,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role