Player Matchup

Charon
Charon
ALL-MIGHTY-K-96
Charon
Level 99
God Stats
7W - 7L
1,537 SR
Queue Stats
230W - 225L
1,414 Elo+
Solo
Charybdis
Charybdis
FiggBucker
Charybdis
Level 107
God Stats
14W - 16L
1,357 SR
Queue Stats
647W - 680L
1,381 Elo+
Solo
Serqet
Serqet
PsychoTheoi
Serqet
Level 42
God Stats
0W - 1L
1,391 SR
Queue Stats
67W - 82L
1,360 Elo+
Solo
Sol
Sol
SonicMLP10
Sol
Level 81
God Stats
6W - 4L
1,628 SR
Queue Stats
102W - 122L
1,372 Elo+
Solo
Chang'e
Chang'e
TheArchAngel33
Chang'e
Level 101
God Stats
7W - 8L
1,630 SR
Queue Stats
150W - 130L
1,460 Elo+
Solo
Team Averages
Level 86
1,508 SR
1,398 Elo+

VS

Team Averages
Level 62
1,505 SR
1,414 Elo+
Anubis
Anubis
Dayknot
Anubis
Level 68
God Stats
34W - 24L
1,445 SR
Queue Stats
353W - 325L
1,423 Elo+
Solo
Ix Chel
Ix Chel
JawaokyDukky
Ix Chel
Level 55
God Stats
20W - 19L
1,502 SR
Queue Stats
62W - 54L
1,399 Elo+
Solo
Mercury
Mercury
LegendGaminq
Mercury
Level 59
God Stats
8W - 9L
1,492 SR
Queue Stats
179W - 171L
1,424 Elo+
Solo
Sol
Sol
MrMosley8376
Sol
Level 85
God Stats
3W - 4L
1,514 SR
Queue Stats
288W - 298L
1,505 Elo+
Solo
Cthulhu
Cthulhu
SCOF ucme
Cthulhu
Level 41
God Stats
8W - 5L
1,571 SR
Queue Stats
16W - 28L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,998
412
6,268
16,535
11,400
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charybdis
FiggBucker
Charybdis
14
3 / 2 / 1
8,943
526
1,632
12,252
4,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
13
0 / 3 / 1
7,755
456
2,631
13,335
5,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 8 / 1
7,944
467
8,348
15,232
5,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 8 / 2
7,392
435
8,969
17,508
6,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dayknot
Anubis
16
7 / 1 / 2
9,988
588
8,762
5,254
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ix Chel
JawaokyDukky
Ix Chel
15
5 / 2 / 8
9,594
564
10,491
8,433
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
LegendGaminq
Mercury
15
4 / 4 / 3
9,188
540
5,476
16,029
6,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
10 / 0 / 7
11,703
688
20,359
17,991
7,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SCOF ucme
Cthulhu
3
0 / 1 / 0
5,519
325
90
1,276
777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
7
Kills
26
26
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Anubis
Dayknot
Anubis
7
1
2
8
L
Charybdis
FiggBucker
Charybdis
3
2
1
1.75
W
Ix Chel
JawaokyDukky
Ix Chel
5
2
8
4.5
W
Mercury
LegendGaminq
Mercury
4
4
3
1.38
W
10
0
7
13.5
L
Serqet
0
3
1
0.17
W
Cthulhu
SCOF ucme
Cthulhu
0
1
0
0
L
1
8
1
0.19
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,848
Damage
45,178
74,862
Taken
48,983
33,289
Mitigated
20,126
19,421
Healing
20,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,268
846
0
2,529
16,535
11,400
84
8,787
7,618
30,892
0
W
Anubis
Dayknot
Anubis
8,762
101
0
0
5,254
2,855
253
2,508
2,578
72,265
0
L
Charybdis
FiggBucker
Charybdis
1,632
653
81
5,818
12,252
4,385
1,919
4,905
7,271
0
79,600
W
Ix Chel
JawaokyDukky
Ix Chel
10,491
994
1,167
3,083
8,433
2,794
691
5,540
2,893
56,032
0
W
Mercury
LegendGaminq
Mercury
5,476
2,684
0
2,362
16,029
6,047
0
6,315
9,691
0
65,827
W
20,359
8,254
0
13,668
17,991
7,653
5,618
9,349
8,126
98,329
11,927
L
Serqet
2,631
912
0
1,861
13,335
5,618
0
2,473
10,862
0
58,578
W
Cthulhu
SCOF ucme
Cthulhu
90
0
0
48
1,276
777
0
313
963
2,414
0
L
8,348
2,387
679
2,438
15,232
5,505
594
10,760
4,206
50,535
0
L
8,969
745
1,405
4,610
17,508
6,381
494
11,156
6,332
45,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,032
Gold Earned
45,992
393
Minions Killed
443
0
Camps Cleared
0
1,524,267
Distance Traveled
1,388,037
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,998
412
38
2
0
292,417
0
W
Anubis
9,988
588
129
8
0
305,658
0
L
Charybdis
8,943
526
142
8
0
278,122
0
W
Ix Chel
9,594
564
77
5
0
341,783
6
W
Mercury
9,188
540
83
5
0
406,187
0
W
Sol
11,703
688
151
9
0
293,871
0
L
Serqet
7,755
456
89
5
0
363,990
0
W
Cthulhu
5,519
325
3
0
0
40,538
0
L
Sol
7,944
467
63
4
0
279,527
0
L
Chang'e
7,392
435
61
4
0
310,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role