Player Matchup

Nox
Nox
 
Nox
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
CgS ll Reach
Olorun
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 73L
1,607 Elo+
Solo
Discordia
Discordia
LeechSmurg
Discordia
Level 37
God Stats
0W - 4L
1,304 SR
Queue Stats
57W - 55L
1,572 Elo+
Party 1
Odin
Odin
Seosong
Odin
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 32L
1,582 Elo+
Party 1
Jing Wei
Jing Wei
TheBinxster
Jing Wei
Level 108
God Stats
6W - 10L
1,393 SR
Queue Stats
362W - 353L
1,432 Elo+
Solo
Team Averages
Level 110
1,439 SR
1,539 Elo+

VS

Team Averages
Level 128
1,694 SR
1,512 Elo+
Cupid
Cupid
BaconCyborg
Cupid
Level 120
God Stats
9W - 2L
1,807 SR
Queue Stats
286W - 252L
1,515 Elo+
Party 2
Serqet
Serqet
SuckerBeach
Serqet
Level 135
God Stats
1W - 0L
1,741 SR
Queue Stats
129W - 133L
1,468 Elo+
Solo
Chiron
Chiron
criskaudzi
Chiron
Level 143
God Stats
2W - 1L
1,748 SR
Queue Stats
190W - 165L
1,533 Elo+
Party 2
Cabrakan
Cabrakan
parkinticket
Cabrakan
Level 109
God Stats
13W - 9L
1,554 SR
Queue Stats
432W - 427L
1,479 Elo+
Solo
Ares
Ares
pulling4hairs
Ares
Level 134
God Stats
10W - 5L
1,618 SR
Queue Stats
869W - 846L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
0 / 3 / 5
7,981
726
7,569
7,611
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
15
3 / 3 / 3
8,324
757
13,601
9,672
4,928
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
LeechSmurg
Discordia
15
1 / 2 / 4
8,428
766
10,997
5,486
2,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Seosong
Odin
14
1 / 4 / 6
8,555
778
7,298
13,478
13,540
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
TheBinxster
Jing Wei
13
2 / 6 / 1
7,601
691
6,933
11,765
5,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 11
8,930
812
11,314
7,446
4,612
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serqet
14
4 / 3 / 6
8,593
781
4,586
11,783
15,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
criskaudzi
Chiron
17
4 / 0 / 11
9,677
880
14,954
8,170
5,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
parkinticket
Cabrakan
15
1 / 2 / 11
9,122
829
4,840
17,498
25,846
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
7 / 2 / 8
10,211
928
10,993
17,354
22,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
7
Kills
18
18
Deaths
7
19
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
3
5
0.83
W
2
0
11
7.5
L
Olorun
3
3
3
1.5
L
Discordia
LeechSmurg
Discordia
1
2
4
1.5
L
Odin
Seosong
Odin
1
4
6
1
W
Serqet
4
3
6
2.33
L
Jing Wei
TheBinxster
Jing Wei
2
6
1
0.42
W
Chiron
criskaudzi
Chiron
4
0
11
9.5
W
Cabrakan
parkinticket
Cabrakan
1
2
11
3.25
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,398
Damage
46,687
48,012
Taken
62,251
29,763
Mitigated
74,468
11,772
Healing
29,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
7,569
1,158
129
1,548
7,611
3,898
46
3,511
3,870
20,695
0
W
11,314
5,733
7,677
2,235
7,446
4,612
856
5,005
2,339
0
28,007
L
Olorun
13,601
5,143
1,744
3,277
9,672
4,928
57
2,951
6,721
28,811
0
L
Discordia
LeechSmurg
Discordia
10,997
547
414
449
5,486
2,287
0
1,923
3,389
23,230
0
L
Odin
Seosong
Odin
7,298
690
409
1,679
13,478
13,540
0
4,175
9,174
1,850
9,633
W
Serqet
4,586
398
1,114
628
11,783
15,459
0
5,899
5,736
903
5,426
L
Jing Wei
TheBinxster
Jing Wei
6,933
6,196
855
1,268
11,765
5,110
0
3,856
7,806
0
15,155
W
Chiron
criskaudzi
Chiron
14,954
3,071
3,170
1,224
8,170
5,582
986
4,631
3,387
0
45,566
W
Cabrakan
parkinticket
Cabrakan
4,840
268
2,141
3,081
17,498
25,846
25
9,582
7,575
8,594
0
W
10,993
281
3,227
4,968
17,354
22,969
0
7,425
9,809
13,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,889
Gold Earned
46,533
139
Minions Killed
139
0
Camps Cleared
0
937,469
Distance Traveled
1,131,086
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,981
726
37
3
0
200,019
0
W
Cupid
8,930
812
35
3
0
239,100
0
L
Olorun
8,324
757
46
4
0
189,313
0
L
Discordia
8,428
766
28
3
0
157,714
0
L
Odin
8,555
778
9
1
0
197,761
0
W
Serqet
8,593
781
2
0
0
222,432
0
L
Jing Wei
7,601
691
19
2
0
192,662
0
W
Chiron
9,677
880
89
8
0
218,943
0
W
Cabrakan
9,122
829
9
1
0
238,170
0
W
Ares
10,211
928
4
0
0
212,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role