Player Matchup

Zhong Kui
Zhong Kui
MJRodrzJR
Zhong Kui
Level 66
God Stats
4W - 2L
1,659 SR
Queue Stats
351W - 381L
1,413 Elo+
Party 1
Anubis
Anubis
RICKY1523
Anubis
Level 119
God Stats
27W - 28L
1,443 SR
Queue Stats
390W - 430L
1,364 Elo+
Party 1
Fenrir
Fenrir
gabymemito23
Fenrir
Level 20
God Stats
15W - 16L
1,469 SR
Queue Stats
45W - 50L
1,385 Elo+
Party 1
Team Averages
Level 68
1,524 SR
1,387 Elo+

VS

Team Averages
Level 81
1,342 SR
1,384 Elo+
Ix Chel
Ix Chel
A__D__H__D
Ix Chel
Level 44
God Stats
3W - 2L
1,463 SR
Queue Stats
24W - 45L
1,317 Elo+
Party 2
Achilles
Achilles
OG_Razerback
Achilles
Level 130
God Stats
1W - 6L
1,317 SR
Queue Stats
266W - 282L
1,397 Elo+
Party 2
Chiron
Chiron
vancampenhout101
Chiron
Level 68
God Stats
1W - 2L
1,246 SR
Queue Stats
306W - 318L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MJRodrzJR
Zhong Kui
15
15 / 1 / 5
12,943
996
27,243
14,017
9,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anubis
RICKY1523
Anubis
12
4 / 3 / 8
10,343
796
7,048
6,921
3,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
11
1 / 3 / 13
9,851
758
7,561
10,552
3,918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
A__D__H__D
Ix Chel
11
1 / 9 / 2
8,949
688
6,488
14,320
4,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Achilles
OG_Razerback
Achilles
12
2 / 7 / 2
9,850
758
7,894
20,567
16,928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
4 / 4 / 0
9,521
732
6,480
13,981
3,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
20
Kills
7
7
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
A__D__H__D
Ix Chel
1
9
2
0.22
W
Zhong Kui
MJRodrzJR
Zhong Kui
15
1
5
17.5
L
Achilles
OG_Razerback
Achilles
2
7
2
0.43
W
Anubis
RICKY1523
Anubis
4
3
8
2.67
W
Fenrir
1
3
13
2.5
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,852
Damage
20,862
31,490
Taken
48,868
16,849
Mitigated
25,327
4,381
Healing
6,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
A__D__H__D
Ix Chel
6,488
1,497
535
929
14,320
4,487
0
10,469
3,851
30,115
0
W
Zhong Kui
MJRodrzJR
Zhong Kui
27,243
1,645
30
3,340
14,017
9,738
1,327
3,343
10,674
66,596
0
L
Achilles
OG_Razerback
Achilles
7,894
1,817
0
1,677
20,567
16,928
0
13,841
6,726
0
31,182
W
Anubis
RICKY1523
Anubis
7,048
141
0
486
6,921
3,193
781
824
6,097
48,643
0
W
Fenrir
7,561
1,281
0
525
10,552
3,918
132
2,438
8,114
0
16,290
L
6,480
2,643
108
3,549
13,981
3,912
0
10,643
3,338
0
24,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,137
Gold Earned
28,320
136
Minions Killed
97
0
Camps Cleared
0
685,890
Distance Traveled
581,790
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,949
688
33
3
0
173,563
0
W
Zhong Kui
12,943
996
61
5
0
232,674
0
L
Achilles
9,850
758
28
2
0
228,521
0
W
Anubis
10,343
796
60
5
0
218,598
2
W
Fenrir
9,851
758
15
1
0
234,618
0
L
Chiron
9,521
732
36
3
0
179,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role