Player Matchup

King Arthur
King Arthur
Big-Hanzo
King Arthur
Level 154
God Stats
1W - 3L
1,472 SR
Queue Stats
88W - 105L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
Huntxrd
Baron Samedi
Level 89
God Stats
4W - 10L
1,134 SR
Queue Stats
198W - 248L
1,405 Elo+
Solo
Kukulkan
Kukulkan
IdRatherNot_87
Kukulkan
Level 124
God Stats
106W - 120L
1,482 SR
Queue Stats
147W - 169L
1,447 Elo+
Party 2
Arachne
Arachne
Slamurai_SloChug
Arachne
Level 178
God Stats
8W - 9L
1,708 SR
Queue Stats
323W - 337L
1,500 Elo+
Party 2
Awilix
Awilix
Traplord Lu
Awilix
Level 85
God Stats
3W - 1L
1,895 SR
Queue Stats
30W - 41L
1,442 Elo+
Solo
Team Averages
Level 126
1,538 SR
1,444 Elo+

VS

Team Averages
Level 138
1,389 SR
1,437 Elo+
Apollo
Apollo
ABlackGoddess
Apollo
Level 143
God Stats
12W - 9L
1,524 SR
Queue Stats
189W - 151L
1,552 Elo+
Solo
Surtr
Surtr
C4L115
Surtr
Level 144
God Stats
8W - 5L
1,599 SR
Queue Stats
28W - 40L
1,355 Elo+
Solo
Chronos
Chronos
GeneralNecron
Chronos
Level 107
God Stats
4W - 2L
1,065 SR
Queue Stats
12W - 7L
1,500 Elo+
Solo
Fenrir
Fenrir
SadisticBunny29
Fenrir
Level 140
God Stats
5W - 6L
1,067 SR
Queue Stats
108W - 151L
1,361 Elo+
Party 1
Charon
Charon
UNOTMYDADDYOK
Charon
Level 157
God Stats
7W - 3L
1,692 SR
Queue Stats
68W - 89L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Big-Hanzo
King Arthur
12
0 / 5 / 0
6,405
641
6,661
13,375
12,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Huntxrd
Baron Samedi
13
2 / 3 / 1
7,269
727
7,029
6,453
4,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kukulkan
14
0 / 1 / 0
7,187
719
4,313
3,451
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 0 / 2
7,319
732
3,745
10,347
5,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Awilix
12
0 / 2 / 2
6,485
649
5,177
8,104
3,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 7
7,889
789
7,131
6,900
3,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Surtr
C4L115
Surtr
13
1 / 0 / 7
7,200
720
8,013
11,830
9,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
15
2 / 0 / 4
8,005
801
8,822
5,769
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 2 / 6
7,655
766
4,281
8,466
3,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 7
7,554
755
4,675
6,973
5,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
11
11
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
King Arthur
Big-Hanzo
King Arthur
0
5
0
0
W
Surtr
C4L115
Surtr
1
0
7
4.5
W
Chronos
2
0
4
4
L
Baron Samedi
Huntxrd
Baron Samedi
2
3
1
0.83
L
Kukulkan
0
1
0
0
W
4
2
6
3.5
L
1
0
2
2
L
Awilix
0
2
2
0.5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,925
Damage
32,922
41,730
Taken
39,938
26,575
Mitigated
25,220
10,216
Healing
11,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,131
5,252
0
2,423
6,900
3,056
1,245
2,697
4,073
0
28,445
L
King Arthur
Big-Hanzo
King Arthur
6,661
530
0
1,071
13,375
12,084
0
4,059
9,145
0
17,821
W
Surtr
C4L115
Surtr
8,013
3,321
0
4,378
11,830
9,813
68
3,516
8,064
864
23,423
W
Chronos
8,822
2,358
0
1,928
5,769
2,673
868
1,225
4,502
31,394
0
L
Baron Samedi
Huntxrd
Baron Samedi
7,029
265
1,161
1,498
6,453
4,190
0
982
5,459
21,263
0
L
Kukulkan
4,313
376
0
0
3,451
1,522
544
1,078
2,289
37,151
0
W
4,281
1,017
0
35
8,466
3,861
0
1,327
7,067
0
12,252
L
3,745
2,520
0
6,124
10,347
5,405
0
4,627
5,606
0
26,009
L
Awilix
5,177
1,712
0
362
8,104
3,374
531
2,662
5,342
0
18,491
W
4,675
547
0
2,758
6,973
5,817
162
1,971
4,890
14,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,665
Gold Earned
38,303
226
Minions Killed
217
0
Camps Cleared
0
1,001,944
Distance Traveled
1,068,972
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,889
789
47
5
0
203,129
5
L
King Arthur
6,405
641
19
2
0
199,842
1
W
Surtr
7,200
720
54
5
0
209,944
0
W
Chronos
8,005
801
87
9
0
221,347
0
L
Baron Samedi
7,269
727
48
5
0
178,868
0
L
Kukulkan
7,187
719
75
8
0
187,358
0
W
Fenrir
7,655
766
16
2
0
235,701
0
L
Arachne
7,319
732
51
5
0
228,337
0
L
Awilix
6,485
649
33
3
0
207,539
0
W
Charon
7,554
755
13
1
0
198,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role