Player Matchup

Merlin
Merlin
EMP Spark
Merlin
Level 64
God Stats
9W - 10L
1,420 SR
Queue Stats
328W - 329L
1,454 Elo+
Solo
Neith
Neith
Giocoa
Neith
Level 36
God Stats
5W - 4L
1,604 SR
Queue Stats
64W - 60L
1,435 Elo+
Party 2
Shiva
Shiva
ItsMeSimoXx
Shiva
Level 93
God Stats
1W - 0L
1,291 SR
Queue Stats
4W - 6L
1,126 Elo+
Solo
Charon
Charon
Lobσ
Charon
Level 84
God Stats
1W - 0L
1,440 SR
Queue Stats
39W - 50L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
Superpiboy
Gilgamesh
Level 106
God Stats
29W - 13L
1,846 SR
Queue Stats
566W - 460L
1,574 Elo+
Party 2
Team Averages
Level 77
1,520 SR
1,411 Elo+

VS

Team Averages
Level 60
1,507 SR
1,433 Elo+
Thoth
Thoth
Crucial_Stellar
Thoth
Level 103
God Stats
4W - 7L
1,437 SR
Queue Stats
438W - 388L
1,405 Elo+
Party 1
Bakasura
Bakasura
Farragan
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 152L
1,380 Elo+
Party 3
Bellona
Bellona
KansukeMT
Bellona
Level 37
God Stats
10W - 9L
1,339 SR
Queue Stats
192W - 166L
1,478 Elo+
Party 3
Janus
Janus
RAGING_Barbarian
Janus
Level 67
God Stats
2W - 2L
1,677 SR
Queue Stats
311W - 302L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
seldon456
Danzaburou
Level 68
God Stats
42W - 35L
1,581 SR
Queue Stats
274W - 238L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EMP Spark
Merlin
12
4 / 1 / 1
7,554
581
2,676
5,842
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Giocoa
Neith
10
1 / 3 / 6
6,315
486
8,701
9,164
3,713
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 0 / 0
8,612
662
5,540
6,274
2,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charon
Lobσ
Charon
11
5 / 1 / 4
7,302
562
6,076
9,763
8,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
Superpiboy
Gilgamesh
13
3 / 0 / 3
7,704
593
5,690
10,694
5,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,813
447
2,481
5,471
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Farragan
Bakasura
10
0 / 5 / 0
5,583
429
2,916
11,636
3,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
KansukeMT
Bellona
9
2 / 4 / 2
5,652
435
4,705
11,954
10,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
0 / 1 / 1
5,686
437
2,055
6,872
2,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
seldon456
Danzaburou
9
2 / 4 / 2
5,790
445
6,096
10,479
3,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
18
Kills
5
5
Deaths
18
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Merlin
EMP Spark
Merlin
4
1
1
4.5
L
Bakasura
Farragan
Bakasura
0
5
0
0
W
Neith
Giocoa
Neith
1
3
6
1.33
W
5
0
0
5
L
Bellona
KansukeMT
Bellona
2
4
2
0.75
W
Charon
Lobσ
Charon
5
1
4
7
L
0
1
1
0.5
W
Gilgamesh
Superpiboy
Gilgamesh
3
0
3
4.5
L
Danzaburou
seldon456
Danzaburou
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,683
Damage
18,253
41,737
Taken
46,412
23,005
Mitigated
22,038
12,297
Healing
11,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,481
261
0
520
5,471
1,701
0
1,761
3,710
36,562
0
W
Merlin
EMP Spark
Merlin
2,676
341
0
615
5,842
2,585
851
2,597
3,245
52,472
0
L
Bakasura
Farragan
Bakasura
2,916
2,334
0
2,629
11,636
3,983
0
1,063
10,573
0
20,894
W
Neith
Giocoa
Neith
8,701
4,713
0
3,908
9,164
3,713
914
704
8,460
0
39,645
W
5,540
1,101
0
2,539
6,274
2,619
0
127
5,979
0
62,639
L
Bellona
KansukeMT
Bellona
4,705
1,171
0
1,663
11,954
10,370
0
2,464
9,490
0
21,305
W
Charon
Lobσ
Charon
6,076
1,525
0
2,525
9,763
8,204
359
44
9,719
21,784
0
L
2,055
206
0
3,093
6,872
2,106
0
772
6,100
29,773
0
W
Gilgamesh
Superpiboy
Gilgamesh
5,690
2,080
0
2,710
10,694
5,884
0
1,064
9,575
0
62,643
L
Danzaburou
seldon456
Danzaburou
6,096
2,611
0
3,472
10,479
3,878
384
2,692
7,787
0
32,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,487
Gold Earned
28,524
390
Minions Killed
246
0
Camps Cleared
0
1,262,470
Distance Traveled
1,067,081
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,813
447
55
4
0
169,419
0
W
Merlin
7,554
581
104
8
0
240,101
1
L
Bakasura
5,583
429
49
4
0
241,403
0
W
Neith
6,315
486
63
5
0
220,714
0
W
Shiva
8,612
662
111
9
0
250,375
0
L
Bellona
5,652
435
25
2
0
259,772
0
W
Charon
7,302
562
21
2
0
245,325
2
L
Janus
5,686
437
63
5
0
201,284
1
W
Gilgamesh
7,704
593
91
7
0
305,955
2
L
Danzaburou
5,790
445
54
4
0
195,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role