Player Matchup

Medusa
Medusa
IITanjiroKII
Medusa
Level 121
God Stats
1W - 0L
1,544 SR
Queue Stats
2W - 3L
1,092 Elo+
Solo
Jormungandr
Jormungandr
Razgriz-141
Jormungandr
Level 122
God Stats
11W - 11L
1,678 SR
Queue Stats
76W - 82L
1,398 Elo+
Party 1
Ra
Ra
SammyHadEm
Ra
Level 119
God Stats
3W - 2L
1,673 SR
Queue Stats
62W - 66L
1,426 Elo+
Party 1
Ao Kuang
Ao Kuang
Setherday
Ao Kuang
Level 121
God Stats
3W - 4L
1,532 SR
Queue Stats
84W - 88L
1,406 Elo+
Party 1
Chaac
Chaac
ThatGuyHarris
Chaac
Level 65
God Stats
2W - 3L
1,486 SR
Queue Stats
42W - 46L
1,428 Elo+
Party 1
Team Averages
Level 110
1,583 SR
1,350 Elo+

VS

Team Averages
Level 94
1,497 SR
1,457 Elo+
Nemesis
Nemesis
 
Nemesis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
HackHallas
Ix Chel
Level 146
God Stats
9W - 6L
1,436 SR
Queue Stats
126W - 135L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Kidney5269
Cthulhu
Level 69
God Stats
3W - 4L
1,628 SR
Queue Stats
108W - 111L
1,416 Elo+
Party 2
Ullr
Ullr
SonlcSnipeZ9
Ullr
Level 87
God Stats
9W - 8L
1,603 SR
Queue Stats
164W - 160L
1,450 Elo+
Party 2
Ao Kuang
Ao Kuang
Yo it Antwon
Ao Kuang
Level 105
God Stats
1W - 5L
1,320 SR
Queue Stats
144W - 140L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 1 / 1
4,804
437
4,695
6,215
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
Razgriz-141
Jormungandr
12
1 / 0 / 1
7,166
651
4,673
6,059
4,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 2
6,434
585
3,550
8,143
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Setherday
Ao Kuang
12
8 / 0 / 2
7,462
678
9,294
8,128
3,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 1 / 3
6,107
555
3,853
6,889
4,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 2 / 0
5,621
511
3,091
9,768
5,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
HackHallas
Ix Chel
11
1 / 3 / 0
6,059
551
6,514
7,301
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
Kidney5269
Cthulhu
8
0 / 4 / 2
4,946
450
3,164
9,750
7,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 1 / 1
5,306
482
4,724
5,904
2,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
Yo it Antwon
Ao Kuang
10
2 / 2 / 1
5,697
518
4,884
11,421
3,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
12
Kills
4
4
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
L
Ix Chel
HackHallas
Ix Chel
1
3
0
0.33
W
Medusa
0
1
1
0.5
L
Cthulhu
Kidney5269
Cthulhu
0
4
2
0.25
W
Jormungandr
Razgriz-141
Jormungandr
1
0
1
1.5
W
2
2
2
1.5
W
Ao Kuang
Setherday
Ao Kuang
8
0
2
9
L
1
1
1
1.5
W
1
1
3
2.5
L
Ao Kuang
Yo it Antwon
Ao Kuang
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,065
Damage
22,377
35,434
Taken
44,144
18,249
Mitigated
21,096
11,079
Healing
14,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,091
755
0
3,791
9,768
5,273
0
4,682
5,086
0
33,767
L
Ix Chel
HackHallas
Ix Chel
6,514
508
61
2,278
7,301
2,463
372
4,974
2,327
43,500
0
W
Medusa
4,695
1,984
250
850
6,215
2,176
0
2,687
3,528
0
32,227
L
Cthulhu
Kidney5269
Cthulhu
3,164
281
278
1,383
9,750
7,471
0
2,053
7,697
19,367
0
W
Jormungandr
Razgriz-141
Jormungandr
4,673
1,406
0
2,192
6,059
4,411
0
0
6,059
50,380
44
W
3,550
389
312
2,295
8,143
3,299
0
5,691
2,452
39,481
0
W
Ao Kuang
Setherday
Ao Kuang
9,294
2,281
0
1,822
8,128
3,530
0
4,047
4,081
55,725
0
L
4,724
1,495
0
668
5,904
2,007
0
1,588
4,316
0
37,835
W
3,853
606
0
3,358
6,889
4,833
0
2,137
4,752
0
22,794
L
Ao Kuang
Yo it Antwon
Ao Kuang
4,884
1,369
0
6,258
11,421
3,882
0
4,176
7,245
39,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,973
Gold Earned
27,629
320
Minions Killed
291
0
Camps Cleared
0
1,116,294
Distance Traveled
1,142,174
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,621
511
59
5
0
236,466
4
L
Ix Chel
6,059
551
72
7
0
205,243
0
W
Medusa
4,804
437
43
4
0
205,638
2
L
Cthulhu
4,946
450
31
3
0
243,216
0
W
Jormungandr
7,166
651
82
7
0
214,548
3
W
Ra
6,434
585
71
6
0
222,213
3
W
Ao Kuang
7,462
678
76
7
0
263,504
0
L
Ullr
5,306
482
60
5
0
199,837
0
W
Chaac
6,107
555
48
4
0
210,391
2
L
Ao Kuang
5,697
518
69
6
0
257,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role