Player Matchup

Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GrandMasterDadee
Sun Wukong
Level 67
God Stats
0W - 2L
1,270 SR
Queue Stats
41W - 58L
1,411 Elo+
Solo
Nemesis
Nemesis
YOKOUL
Nemesis
Level 100
God Stats
8W - 12L
1,424 SR
Queue Stats
314W - 363L
1,455 Elo+
Solo
Apollo
Apollo
YoureAvictim519
Apollo
Level 50
God Stats
4W - 2L
1,251 SR
Queue Stats
66W - 77L
1,397 Elo+
Solo
Nu Wa
Nu Wa
c0Zy_xnyzZ
Nu Wa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 50
1,389 SR
1,453 Elo+

VS

Team Averages
Level 122
1,487 SR
1,368 Elo+
Odin
Odin
ChaoticMastodon
Odin
Level 86
God Stats
1W - 2L
1,107 SR
Queue Stats
5W - 6L
1,393 Elo+
Party 1
Susano
Susano
Cödy
Susano
Level 145
God Stats
1W - 0L
1,556 SR
Queue Stats
9W - 10L
1,442 Elo+
Party 1
Bacchus
Bacchus
Jeffers96
Bacchus
Level 108
God Stats
1W - 0L
1,739 SR
Queue Stats
3W - 6L
1,249 Elo+
Party 1
Charybdis
Charybdis
KhaosTheory0527
Charybdis
Level 144
God Stats
4W - 4L
1,564 SR
Queue Stats
7W - 10L
1,389 Elo+
Party 1
Merlin
Merlin
SGT Nutball
Merlin
Level 126
God Stats
1W - 0L
1,470 SR
Queue Stats
7W - 11L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 5 / 2
8,357
760
13,366
11,021
3,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
GrandMasterDadee
Sun Wukong
14
1 / 1 / 1
7,745
704
3,957
9,838
7,357
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
YOKOUL
Nemesis
13
1 / 6 / 1
7,417
674
5,555
11,693
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 4 / 2
7,115
647
5,037
12,645
4,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
14
2 / 8 / 1
8,211
746
5,516
9,746
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 7
8,573
779
5,385
8,417
6,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Susano
Cödy
Susano
15
3 / 1 / 10
8,844
804
6,401
10,102
4,582
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bacchus
Jeffers96
Bacchus
15
3 / 1 / 9
8,616
783
3,907
8,509
9,397
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
KhaosTheory0527
Charybdis
18
13 / 2 / 2
10,959
996
14,618
10,395
4,568
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
17
3 / 0 / 13
9,887
899
11,998
7,653
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
65
6
Kills
24
24
Deaths
6
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
2
0.6
W
2
2
7
2.75
W
Susano
Cödy
Susano
3
1
10
8
L
Sun Wukong
GrandMasterDadee
Sun Wukong
1
1
1
1.5
W
Bacchus
Jeffers96
Bacchus
3
1
9
7.5
W
Charybdis
KhaosTheory0527
Charybdis
13
2
2
7
W
Merlin
3
0
13
9.5
L
Nemesis
YOKOUL
Nemesis
1
6
1
0.25
L
0
4
2
0.25
L
Nu Wa
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,431
Damage
42,309
54,943
Taken
45,076
23,809
Mitigated
28,743
5,209
Healing
6,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,366
8,144
0
1,664
11,021
3,869
0
2,127
8,894
43,628
0
W
5,385
1,142
0
1,941
8,417
6,537
215
3,646
4,771
0
21,283
W
Susano
Cödy
Susano
6,401
2,001
0
709
10,102
4,582
725
3,408
6,694
0
17,657
L
Sun Wukong
GrandMasterDadee
Sun Wukong
3,957
269
0
2,184
9,838
7,357
0
2,464
7,288
0
18,853
W
Bacchus
Jeffers96
Bacchus
3,907
208
0
685
8,509
9,397
349
3,348
5,161
7,264
0
W
Charybdis
KhaosTheory0527
Charybdis
14,618
7,768
0
2,257
10,395
4,568
3,801
5,699
4,696
0
55,720
W
Merlin
11,998
316
0
599
7,653
3,659
951
2,781
4,872
51,116
0
L
Nemesis
YOKOUL
Nemesis
5,555
1,164
0
757
11,693
4,916
0
3,828
7,709
0
16,320
L
5,037
2,397
0
604
12,645
4,533
123
3,941
8,576
0
13,638
L
Nu Wa
5,516
983
0
0
9,746
3,134
13
3,545
6,081
17,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,845
Gold Earned
46,879
176
Minions Killed
231
0
Camps Cleared
0
1,048,817
Distance Traveled
1,211,264
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,357
760
79
7
0
202,516
0
W
Odin
8,573
779
32
3
0
235,914
0
W
Susano
8,844
804
23
2
0
262,784
0
L
Sun Wukong
7,745
704
33
3
0
226,934
0
W
Bacchus
8,616
783
9
1
0
248,613
0
W
Charybdis
10,959
996
85
8
0
209,736
0
W
Merlin
9,887
899
82
7
0
254,217
0
L
Nemesis
7,417
674
24
2
0
216,697
0
L
Apollo
7,115
647
22
2
0
222,791
0
L
Nu Wa
8,211
746
18
2
0
179,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role