Player Matchup

Hun Batz
Hun Batz
BoeJonson
Hun Batz
Level 130
God Stats
12W - 14L
1,493 SR
Queue Stats
608W - 637L
1,518 Elo+
Solo
Serqet
Serqet
FrozenFearFour
Serqet
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,292 Elo+
Party 1
King Arthur
King Arthur
Rickymiura
King Arthur
Level 147
God Stats
1W - 1L
1,489 SR
Queue Stats
94W - 75L
1,561 Elo+
Solo
Atlas
Atlas
Tigster7
Atlas
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Odin
Odin
mikman95
Odin
Level 149
God Stats
12W - 9L
1,584 SR
Queue Stats
1,165W - 1,190L
1,466 Elo+
Solo
Team Averages
Level 98
1,513 SR
1,468 Elo+

VS

Team Averages
Level 102
1,506 SR
1,512 Elo+
Raijin
Raijin
 
Raijin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
 
Hera
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
AhmadSJ
Ymir
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
168W - 149L
1,536 Elo+
Party 2
Nu Wa
Nu Wa
Riconello73
Nu Wa
Level 68
God Stats
4W - 0L
1,529 SR
Queue Stats
59W - 85L
1,444 Elo+
Solo
Odin
Odin
donanas
Odin
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
204W - 174L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BoeJonson
Hun Batz
12
2 / 5 / 3
5,975
996
7,234
7,901
4,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 3
5,606
934
1,562
7,845
7,283
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
Rickymiura
King Arthur
11
2 / 4 / 2
5,909
985
5,663
7,674
6,737
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Atlas
Tigster7
Atlas
12
1 / 4 / 4
5,862
977
5,341
9,608
10,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
5
0 / 0 / 0
4,660
777
0
404
128

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
7 / 1 / 8
7,825
1,304
7,534
7,666
2,899
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hera
 
Hera
11
3 / 4 / 8
6,550
1,092
5,702
5,482
1,800
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
AhmadSJ
Ymir
13
1 / 0 / 16
7,408
1,235
5,326
6,054
5,985
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
6 / 0 / 11
7,677
1,280
6,736
4,211
1,352
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
donanas
Odin
11
1 / 1 / 9
6,198
1,033
4,474
7,224
6,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
5
Kills
18
18
Deaths
6
12
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
1
8
11
W
Hera
 
Hera
3
4
8
1.75
W
Ymir
AhmadSJ
Ymir
1
0
16
9
L
Hun Batz
BoeJonson
Hun Batz
2
5
3
0.7
L
0
5
3
0.3
L
King Arthur
Rickymiura
King Arthur
2
4
2
0.75
W
6
0
11
11.5
L
Atlas
Tigster7
Atlas
1
4
4
0.75
W
Odin
donanas
Odin
1
1
9
5.5
L
Odin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,800
Damage
29,772
33,432
Taken
30,637
28,896
Mitigated
18,687
2,941
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
7,534
1,009
341
1,731
7,666
2,899
1,116
1,614
6,052
20,211
0
W
Hera
 
Hera
5,702
1,359
637
378
5,482
1,800
255
628
4,774
8,179
0
W
Ymir
AhmadSJ
Ymir
5,326
171
974
1,554
6,054
5,985
102
1,592
4,462
10,627
0
L
Hun Batz
BoeJonson
Hun Batz
7,234
425
0
412
7,901
4,221
0
5,792
1,989
0
19,623
L
1,562
384
0
626
7,845
7,283
0
5,834
1,864
0
3,403
L
King Arthur
Rickymiura
King Arthur
5,663
170
911
322
7,674
6,737
0
5,840
1,735
0
15,505
W
6,736
2,002
1,091
1,000
4,211
1,352
1,013
425
3,786
12,487
0
L
Atlas
Tigster7
Atlas
5,341
1,986
41
629
9,608
10,527
0
6,888
2,546
11,301
0
W
Odin
donanas
Odin
4,474
1,277
1,311
2,177
7,224
6,651
680
1,082
5,950
0
7,278
L
Odin
0
0
0
0
404
128
0
404
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,012
Gold Earned
35,658
52
Minions Killed
78
0
Camps Cleared
0
451,425
Distance Traveled
667,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,825
1,304
39
7
0
121,582
0
W
Hera
6,550
1,092
10
2
0
121,629
0
W
Ymir
7,408
1,235
9
2
0
142,598
0
L
Hun Batz
5,975
996
23
4
0
108,489
0
L
Serqet
5,606
934
8
1
0
122,751
0
L
King Arthur
5,909
985
16
3
0
115,841
0
W
Nu Wa
7,677
1,280
13
2
0
143,631
0
L
Atlas
5,862
977
5
1
0
104,262
0
W
Odin
6,198
1,033
7
1
0
138,384
0
L
Odin
4,660
777
0
0
0
82
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role