Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
 
Kukulkan
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Lastpinguin2609
Pele
Level 68
God Stats
4W - 4L
1,380 SR
Queue Stats
104W - 100L
1,406 Elo+
Party 3
Mercury
Mercury
Pumerton
Mercury
Level 68
God Stats
2W - 5L
1,080 SR
Queue Stats
138W - 136L
1,452 Elo+
Party 1
Neith
Neith
devilsthc
Neith
Level 29
God Stats
8W - 20L
1,406 SR
Queue Stats
17W - 28L
1,317 Elo+
Party 1
Team Averages
Level 58
1,373 SR
1,435 Elo+

VS

Team Averages
Level 51
1,480 SR
1,362 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
DixieNormsXXX
Bacchus
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 21L
1,083 Elo+
Party 2
Merlin
Merlin
EMP Spark
Merlin
Level 64
God Stats
9W - 10L
1,383 SR
Queue Stats
328W - 329L
1,445 Elo+
Solo
Pele
Pele
QC DREW 60
Pele
Level 58
God Stats
6W - 2L
1,895 SR
Queue Stats
105W - 124L
1,440 Elo+
Solo
Chiron
Chiron
TheWhiteManOps
Chiron
Level 48
God Stats
2W - 4L
1,120 SR
Queue Stats
31W - 28L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 1 / 1
5,751
523
2,617
9,551
6,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
 
Kukulkan
8
0 / 3 / 0
5,105
464
917
4,143
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 2 / 0
7,543
686
6,759
8,867
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Pumerton
Mercury
9
0 / 3 / 1
5,815
529
2,865
8,571
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
devilsthc
Neith
9
1 / 1 / 0
5,403
491
4,452
8,129
2,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
1 / 4 / 2
5,375
489
4,278
9,845
5,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
9
0 / 1 / 1
5,408
492
3,644
5,972
5,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
EMP Spark
Merlin
12
3 / 0 / 0
6,790
617
2,627
3,819
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 0 / 1
6,736
612
6,511
7,992
2,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 3
5,311
483
7,320
5,039
1,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
5
Kills
8
10
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
1
0.5
L
Kukulkan
 
Kukulkan
0
3
0
0
W
Cu Chulainn
 
Cu Chulainn
1
4
2
0.5
W
Bacchus
0
1
1
0.5
W
Merlin
EMP Spark
Merlin
3
0
0
3
L
4
2
0
2
L
Mercury
Pumerton
Mercury
0
3
1
0.17
W
4
0
1
4.5
W
0
0
3
1.5
L
Neith
devilsthc
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,610
Damage
24,380
39,261
Taken
32,667
16,694
Mitigated
16,507
9,780
Healing
8,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,617
328
241
2,810
9,551
6,428
0
1,808
7,743
16,954
0
L
Kukulkan
 
Kukulkan
917
48
0
569
4,143
1,451
0
1,009
3,134
32,577
0
W
Cu Chulainn
 
Cu Chulainn
4,278
1,066
0
1,847
9,845
5,209
0
0
9,845
0
22,915
W
Bacchus
3,644
272
0
1,834
5,972
5,312
0
1,442
4,530
12,805
0
W
Merlin
EMP Spark
Merlin
2,627
352
0
1,230
3,819
1,565
248
719
3,100
48,864
0
L
6,759
1,790
0
3,316
8,867
3,127
25
0
8,415
0
47,718
L
Mercury
Pumerton
Mercury
2,865
1,917
0
495
8,571
2,927
0
1,786
6,746
0
33,060
W
6,511
1,635
0
1,349
7,992
2,804
0
342
7,650
0
59,631
W
7,320
1,232
326
1,925
5,039
1,617
0
1,031
4,008
0
40,300
L
Neith
devilsthc
Neith
4,452
1,550
0
2,349
8,129
2,761
0
1,668
6,461
0
37,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,617
Gold Earned
29,620
263
Minions Killed
294
0
Camps Cleared
0
1,045,945
Distance Traveled
1,094,542
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,751
523
8
1
0
203,668
0
L
Kukulkan
5,105
464
47
4
0
149,907
0
W
Cu Chulainn
5,375
489
33
3
0
186,725
0
W
Bacchus
5,408
492
26
2
0
217,002
0
W
Merlin
6,790
617
84
8
0
210,003
1
L
Pele
7,543
686
71
6
0
248,778
0
L
Mercury
5,815
529
60
5
0
220,744
0
W
Pele
6,736
612
86
8
0
281,677
0
W
Chiron
5,311
483
65
6
0
199,135
0
L
Neith
5,403
491
77
7
0
222,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role