Player Matchup

Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Bronze III
Savage Slime
Loki
Bronze III
Level 108
God Stats
0W - 1L
1,237 SR
Queue Stats
3W - 4L
1,500 MMR
Solo
Agni
Agni
Silver I
xXalpachinoXx
Agni
Silver I
Level 144
God Stats
1W - 1L
1,856 SR
Queue Stats
34W - 30L
1,534 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,531 SR
1,511 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,471 SR
1,528 MMR
Arachne
Arachne
Gold III
Chango101
Arachne
Gold III
Level 133
God Stats
1W - 0L
1,284 SR
Queue Stats
22W - 23L
1,525 MMR
Solo
Medusa
Medusa
Bronze III
IITanjiroKII
Medusa
Bronze III
Level 121
God Stats
2W - 3L
1,350 SR
Queue Stats
2W - 12L
1,457 MMR
Solo
Thoth
Thoth
Gold II
Moccus_
Thoth
Gold II
Level 129
God Stats
1W - 0L
1,777 SR
Queue Stats
15W - 13L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 3 / 0
8,694
725
9,968
11,692
11,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 2 / 2
7,971
664
3,596
8,437
3,850
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 0 / 0
6,561
547
0
0
0
Bans
CthulhuAresAthenaCharonPoseidon

VS

Bans
SobekAchillesMartichorasCu ChulainnKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chango101
Arachne
13
4 / 0 / 1
9,365
780
4,881
6,044
4,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
10
0 / 3 / 4
8,168
681
2,658
7,693
2,540
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Moccus_
Thoth
13
1 / 0 / 4
9,131
761
8,329
4,110
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
5
5
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
0
1
W
Arachne
Chango101
Arachne
4
0
1
4.5
W
Medusa
0
3
4
0.67
W
Thoth
Moccus_
Thoth
1
0
4
3
L
0
2
2
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,564
Damage
15,868
20,129
Taken
17,847
14,916
Mitigated
7,987
3,403
Healing
4,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,968
708
0
2,479
11,692
11,066
0
4,859
6,616
0
42,716
W
Arachne
Chango101
Arachne
4,881
2,940
0
2,544
6,044
4,002
210
404
5,278
0
25,847
W
Medusa
2,658
932
0
443
7,693
2,540
309
0
7,121
0
25,549
W
Thoth
Moccus_
Thoth
8,329
298
0
1,057
4,110
1,445
866
45
3,803
51,800
0
L
3,596
343
0
924
8,437
3,850
176
3,984
4,328
0
20,359
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,226
Gold Earned
26,664
103
Minions Killed
148
0
Camps Cleared
0
467,809
Distance Traveled
644,165
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,694
725
70
6
0
241,620
0
W
Arachne
9,365
780
43
4
0
237,654
2
W
Medusa
8,168
681
27
2
0
187,586
3
W
Thoth
9,131
761
78
7
0
218,925
0
L
Loki
7,971
664
33
3
0
226,189
4
L
Agni
6,561
547
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role