Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
LacieEYE
Freya
Level 56
God Stats
4W - 7L
1,284 SR
Queue Stats
216W - 223L
1,475 Elo+
Party 1
Cabrakan
Cabrakan
LeftWayH3Z3Y
Cabrakan
Level 87
God Stats
1W - 1L
1,860 SR
Queue Stats
202W - 167L
1,498 Elo+
Party 1
Bellona
Bellona
lordgrim578
Bellona
Level 49
God Stats
3W - 2L
1,447 SR
Queue Stats
73W - 71L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
transformya2322
Danzaburou
Level 85
God Stats
5W - 1L
1,509 SR
Queue Stats
163W - 152L
1,492 Elo+
Party 1
Team Averages
Level 66
1,520 SR
1,494 Elo+

VS

Team Averages
Level 60
1,422 SR
1,428 Elo+
Pele
Pele
 
Pele
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Chernpire
Chang'e
Level 15
God Stats
3W - 8L
1,315 SR
Queue Stats
6W - 13L
1,278 Elo+
Party 2
Cernunnos
Cernunnos
Cinammonlol
Cernunnos
Level 47
God Stats
21W - 30L
1,406 SR
Queue Stats
148W - 145L
1,544 Elo+
Solo
Ares
Ares
Lord Dragon2660
Ares
Level 53
God Stats
4W - 2L
1,617 SR
Queue Stats
66W - 75L
1,448 Elo+
Solo
Cliodhna
Cliodhna
LvYeti
Cliodhna
Level 64
God Stats
1W - 6L
1,271 SR
Queue Stats
39W - 66L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 0 / 4
9,782
652
10,265
15,306
7,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Freya
LacieEYE
Freya
12
1 / 3 / 1
7,101
473
6,732
11,796
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cabrakan
LeftWayH3Z3Y
Cabrakan
12
2 / 2 / 5
8,100
540
4,708
14,853
17,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
lordgrim578
Bellona
15
5 / 3 / 0
9,513
634
14,683
15,529
18,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
transformya2322
Danzaburou
15
5 / 2 / 4
10,067
671
12,924
8,653
3,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
2 / 5 / 0
9,285
619
11,546
18,079
13,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Chernpire
Chang'e
12
1 / 3 / 1
7,084
472
6,774
9,604
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Cinammonlol
Cernunnos
15
3 / 2 / 1
8,573
572
9,924
13,863
6,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 3
7,058
471
4,636
17,145
15,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
LvYeti
Cliodhna
12
4 / 5 / 2
7,600
507
8,848
15,258
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
19
Kills
10
10
Deaths
19
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
4
8
L
Pele
 
Pele
2
5
0
0.4
L
Chang'e
Chernpire
Chang'e
1
3
1
0.5
L
Cernunnos
Cinammonlol
Cernunnos
3
2
1
1.75
W
Freya
LacieEYE
Freya
1
3
1
0.5
W
Cabrakan
LeftWayH3Z3Y
Cabrakan
2
2
5
2.25
L
0
4
3
0.38
L
Cliodhna
LvYeti
Cliodhna
4
5
2
1
W
Bellona
lordgrim578
Bellona
5
3
0
1.67
W
Danzaburou
transformya2322
Danzaburou
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,312
Damage
41,728
66,137
Taken
73,949
50,414
Mitigated
44,489
18,179
Healing
23,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,265
3,613
0
4,630
15,306
7,040
0
2,824
12,270
0
90,587
L
Pele
 
Pele
11,546
4,651
0
4,614
18,079
13,702
464
324
17,755
0
80,056
L
Chang'e
Chernpire
Chang'e
6,774
904
480
2,852
9,604
3,515
253
644
8,960
38,241
0
L
Cernunnos
Cinammonlol
Cernunnos
9,924
4,869
0
7,968
13,863
6,283
1,010
4,482
9,381
0
85,836
W
Freya
LacieEYE
Freya
6,732
1,869
408
4,782
11,796
4,166
252
1,822
9,912
42,542
0
W
Cabrakan
LeftWayH3Z3Y
Cabrakan
4,708
471
0
4,600
14,853
17,403
132
3,778
10,993
20,471
0
L
4,636
684
0
3,096
17,145
15,252
0
6,039
11,106
17,845
0
L
Cliodhna
LvYeti
Cliodhna
8,848
1,222
0
4,395
15,258
5,737
57
275
14,983
0
55,136
W
Bellona
lordgrim578
Bellona
14,683
5,063
0
1,179
15,529
18,342
208
0
15,529
324
65,584
W
Danzaburou
transformya2322
Danzaburou
12,924
7,200
0
2,580
8,653
3,463
2,367
2,299
6,023
0
72,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,563
Gold Earned
39,600
419
Minions Killed
435
0
Camps Cleared
0
1,553,873
Distance Traveled
1,412,424
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,782
652
121
8
0
354,935
2
L
Pele
9,285
619
145
10
0
266,284
0
L
Chang'e
7,084
472
72
5
0
296,863
6
L
Cernunnos
8,573
572
133
9
0
244,889
1
W
Freya
7,101
473
72
5
0
305,844
0
W
Cabrakan
8,100
540
27
2
0
297,491
0
L
Ares
7,058
471
20
1
0
278,955
0
L
Cliodhna
7,600
507
65
4
0
325,433
0
W
Bellona
9,513
634
95
6
0
302,606
0
W
Danzaburou
10,067
671
104
7
0
292,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role