Player Matchup

Pele
Pele
Silver IV
 
Pele
Silver IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver IV
 
Sol
Silver IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver IV
SSaiyanBlu
Thor
Silver IV
Level 69
God Stats
1W - 0L
1,749 SR
Queue Stats
149W - 146L
881 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze I
VibeYT1677
Cu Chulainn
Bronze I
Level 98
God Stats
2W - 1L
1,332 SR
Queue Stats
57W - 84L
817 MMR
Solo
The Morrigan
The Morrigan
Silver IV
timpala383
The Morrigan
Silver IV
Level 158
God Stats
2W - 3L
1,301 SR
Queue Stats
112W - 143L
879 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,476 SR
1,115 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,418 SR
983 MMR
Rama
Rama
Silver IV
 
Rama
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver IV
OGScroogeMcDuck
Shiva
Silver IV
Level 105
God Stats
31W - 27L
1,548 SR
Queue Stats
563W - 614L
862 MMR
Solo
Bastet
Bastet
Silver IV
PositiveE_Vibes
Bastet
Silver IV
Level 122
God Stats
10W - 6L
1,742 SR
Queue Stats
188W - 194L
822 MMR
Solo
Persephone
Persephone
Silver IV
TigerGrowl1234
Persephone
Silver IV
Level 68
God Stats
3W - 10L
1,193 SR
Queue Stats
50W - 65L
871 MMR
Solo
Ymir
Ymir
Silver IV
lil__civ
Ymir
Silver IV
Level 100
God Stats
0W - 6L
1,107 SR
Queue Stats
315W - 350L
858 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 1 / 0
6,663
606
4,797
10,918
6,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
 
Sol
11
0 / 1 / 1
6,393
581
5,190
5,978
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 3
5,804
528
2,290
9,424
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
VibeYT1677
Cu Chulainn
8
1 / 1 / 1
5,623
511
3,939
7,035
4,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
timpala383
The Morrigan
9
4 / 1 / 0
5,901
536
2,966
4,103
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
JormungandrFreyaAo KuangBacchusHera

VS

Bans
AresOsirisCthulhuMulanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
4
0 / 0 / 0
4,017
365
1,047
1,952
571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 0
5,980
544
8,462
10,314
8,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 0 / 1
5,589
508
5,438
7,477
2,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
TigerGrowl1234
Persephone
10
2 / 2 / 1
6,522
593
2,863
4,717
1,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
8
0 / 3 / 2
5,052
459
3,037
8,714
6,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
7
Kills
5
6
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
1
0
2
W
Sol
 
Sol
0
1
1
0.5
L
Rama
 
Rama
0
0
0
0
L
1
2
0
0.5
L
2
0
1
2.5
W
0
2
3
0.75
L
Persephone
TigerGrowl1234
Persephone
2
2
1
1.25
W
Cu Chulainn
VibeYT1677
Cu Chulainn
1
1
1
1.5
L
Ymir
0
3
2
0.33
W
The Morrigan
timpala383
The Morrigan
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,182
Damage
20,847
37,458
Taken
33,174
16,875
Mitigated
19,652
7,749
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,797
1,132
0
3,511
10,918
6,277
0
399
10,519
0
45,747
W
Sol
 
Sol
5,190
1,938
0
1,546
5,978
1,741
2,269
1,038
4,940
56,507
0
L
Rama
 
Rama
1,047
993
0
955
1,952
571
0
876
1,076
0
11,946
L
8,462
1,393
0
3,214
10,314
8,598
0
0
10,314
823
45,982
L
5,438
1,413
0
1,608
7,477
2,572
0
1,764
5,713
0
38,925
W
2,290
420
0
735
9,424
3,419
0
889
8,499
0
47,851
L
Persephone
TigerGrowl1234
Persephone
2,863
101
0
596
4,717
1,526
0
837
3,874
40,006
0
W
Cu Chulainn
VibeYT1677
Cu Chulainn
3,939
574
0
1,192
7,035
4,181
0
2,313
4,636
2,516
20,472
L
Ymir
3,037
281
0
1,046
8,714
6,385
0
3,448
5,266
18,266
0
W
The Morrigan
timpala383
The Morrigan
2,966
582
0
765
4,103
1,257
0
1,503
2,440
26,343
1,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,384
Gold Earned
27,160
340
Minions Killed
253
0
Camps Cleared
0
1,104,424
Distance Traveled
925,851
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,663
606
76
7
0
222,711
0
W
Sol
6,393
581
105
10
0
211,737
0
L
Rama
4,017
365
17
2
0
63,938
0
L
Shiva
5,980
544
64
6
0
225,851
0
L
Bastet
5,589
508
58
5
0
240,106
2
W
Thor
5,804
528
71
6
0
250,076
0
L
Persephone
6,522
593
80
7
0
198,121
0
W
Cu Chulainn
5,623
511
32
3
0
219,620
0
L
Ymir
5,052
459
34
3
0
197,835
0
W
The Morrigan
5,901
536
56
5
0
200,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role