Player Matchup

Danzaburou
Danzaburou
Cg x Genkii
Danzaburou
Level 136
God Stats
7W - 10L
1,465 SR
Queue Stats
22W - 31L
1,434 Elo+
Party 3
Amaterasu
Amaterasu
Mertsi2014
Amaterasu
Level 120
God Stats
0W - 4L
1,500 SR
Queue Stats
171W - 154L
1,471 Elo+
Party 1
Nu Wa
Nu Wa
Oxofrimbel
Nu Wa
Level 125
God Stats
6W - 5L
1,587 SR
Queue Stats
26W - 32L
1,434 Elo+
Party 3
Thanatos
Thanatos
Peak1
Thanatos
Level 89
God Stats
8W - 8L
1,567 SR
Queue Stats
132W - 141L
1,449 Elo+
Party 1
Baron Samedi
Baron Samedi
emwoki
Baron Samedi
Level 19
God Stats
3W - 4L
1,324 SR
Queue Stats
52W - 60L
1,393 Elo+
Party 1
Team Averages
Level 98
1,489 SR
1,436 Elo+

VS

Team Averages
Level 110
1,487 SR
1,499 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Checkers_Dady
Sol
Level 79
God Stats
16W - 6L
1,666 SR
Queue Stats
77W - 73L
1,473 Elo+
Solo
Bacchus
Bacchus
TriggerTrix
Bacchus
Level 98
God Stats
1W - 1L
1,270 SR
Queue Stats
55W - 47L
1,549 Elo+
Solo
Danzaburou
Danzaburou
amano_lll
Danzaburou
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
215W - 202L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cg x Genkii
Danzaburou
10
0 / 3 / 2
5,501
500
2,557
7,865
3,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Amaterasu
Mertsi2014
Amaterasu
12
2 / 4 / 3
6,729
612
6,039
14,900
7,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
11
0 / 3 / 3
6,005
546
2,874
5,267
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Peak1
Thanatos
12
6 / 3 / 0
6,748
613
7,229
11,799
4,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
emwoki
Baron Samedi
9
1 / 2 / 0
5,169
470
2,127
5,947
3,429
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 1 / 5
7,443
677
4,448
3,983
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
 
Da Ji
11
6 / 2 / 2
6,873
625
6,812
9,066
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 5 / 2
6,824
620
9,834
8,885
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
TriggerTrix
Bacchus
8
2 / 2 / 4
5,978
543
3,870
10,148
7,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
amano_lll
Danzaburou
11
3 / 1 / 3
6,748
613
4,502
5,141
1,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
9
Kills
15
15
Deaths
11
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
5
4.5
W
Da Ji
 
Da Ji
6
2
2
3.5
L
Danzaburou
Cg x Genkii
Danzaburou
0
3
2
0.33
W
2
5
2
0.6
L
Amaterasu
Mertsi2014
Amaterasu
2
4
3
0.88
L
Nu Wa
0
3
3
0.5
L
Thanatos
Peak1
Thanatos
6
3
0
2
W
Bacchus
TriggerTrix
Bacchus
2
2
4
2
W
Danzaburou
amano_lll
Danzaburou
3
1
3
4.5
L
Baron Samedi
emwoki
Baron Samedi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,826
Damage
29,466
45,778
Taken
37,223
21,158
Mitigated
17,023
21,880
Healing
8,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,448
1,072
0
544
3,983
803
0
563
3,420
53,374
0
W
Da Ji
 
Da Ji
6,812
1,355
0
724
9,066
3,220
0
1,638
7,389
0
30,985
L
Danzaburou
Cg x Genkii
Danzaburou
2,557
643
0
3,235
7,865
3,648
0
1,378
6,487
0
40,471
W
9,834
3,505
0
2,151
8,885
3,293
733
105
8,780
41,496
3,730
L
Amaterasu
Mertsi2014
Amaterasu
6,039
3,272
0
6,096
14,900
7,763
0
9,512
5,388
0
43,972
L
Nu Wa
2,874
436
0
476
5,267
1,610
0
1,852
3,415
48,676
0
L
Thanatos
Peak1
Thanatos
7,229
2,279
0
10,279
11,799
4,708
0
2,312
9,487
0
49,770
W
Bacchus
TriggerTrix
Bacchus
3,870
654
0
2,284
10,148
7,867
48
1,828
8,095
16,228
0
W
Danzaburou
amano_lll
Danzaburou
4,502
1,517
0
2,518
5,141
1,840
638
867
4,095
0
42,396
L
Baron Samedi
emwoki
Baron Samedi
2,127
405
260
1,534
5,947
3,429
0
2,453
3,494
16,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,152
Gold Earned
33,866
333
Minions Killed
293
0
Camps Cleared
0
1,029,779
Distance Traveled
1,063,524
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,443
677
89
8
0
224,645
2
W
Da Ji
6,873
625
39
4
0
263,229
0
L
Danzaburou
5,501
500
59
5
0
191,878
0
W
Sol
6,824
620
65
6
0
154,618
0
L
Amaterasu
6,729
612
83
8
0
202,840
0
L
Nu Wa
6,005
546
80
7
0
176,898
3
L
Thanatos
6,748
613
85
8
0
238,592
0
W
Bacchus
5,978
543
26
2
0
206,470
2
W
Danzaburou
6,748
613
74
7
0
214,562
2
L
Baron Samedi
5,169
470
26
2
0
219,571
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role