Player Matchup

Discordia
Discordia
 
Discordia
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Benitonite
Hades
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 111L
1,404 Elo+
Solo
Odin
Odin
Lil_Kenja
Odin
Level 134
God Stats
1W - 2L
1,404 SR
Queue Stats
336W - 288L
1,494 Elo+
Solo
Charybdis
Charybdis
NotThickPunk
Charybdis
Level 38
God Stats
2W - 9L
1,059 SR
Queue Stats
73W - 62L
1,534 Elo+
Party 2
Pele
Pele
contritechalk
Pele
Level 52
God Stats
5W - 4L
1,303 SR
Queue Stats
167W - 165L
1,434 Elo+
Solo
Team Averages
Level 95
1,353 SR
1,473 Elo+

VS

Team Averages
Level 69
1,576 SR
1,476 Elo+
Persephone
Persephone
LacieEYE
Persephone
Level 56
God Stats
9W - 4L
1,593 SR
Queue Stats
216W - 223L
1,454 Elo+
Party 1
Odin
Odin
LeftWayH3Z3Y
Odin
Level 87
God Stats
11W - 3L
1,612 SR
Queue Stats
202W - 167L
1,478 Elo+
Party 1
Thanatos
Thanatos
lordgrim578
Thanatos
Level 49
God Stats
5W - 3L
1,533 SR
Queue Stats
73W - 71L
1,486 Elo+
Party 1
Bellona
Bellona
peekolord555
Bellona
Level 69
God Stats
2W - 3L
1,553 SR
Queue Stats
169W - 138L
1,490 Elo+
Solo
Olorun
Olorun
transformya2322
Olorun
Level 85
God Stats
2W - 3L
1,589 SR
Queue Stats
163W - 152L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 3 / 1
5,760
576
2,340
7,039
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
8
0 / 3 / 3
5,255
526
5,120
7,922
5,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
9
1 / 2 / 0
5,386
539
4,525
9,669
9,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
NotThickPunk
Charybdis
8
2 / 4 / 0
5,062
506
7,144
6,797
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 2 / 1
5,616
562
4,763
9,380
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
LacieEYE
Persephone
11
1 / 0 / 2
6,937
694
3,022
4,098
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 6
5,650
565
4,264
8,397
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
lordgrim578
Thanatos
11
7 / 2 / 3
7,054
705
9,458
11,012
4,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
peekolord555
Bellona
12
2 / 1 / 0
6,882
688
6,771
9,867
7,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

9
3 / 2 / 3
5,465
547
5,182
6,969
2,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
14
14
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
1
0.17
L
Hades
0
3
3
0.5
W
Persephone
LacieEYE
Persephone
1
0
2
2
W
1
0
6
4
L
Odin
1
2
0
0.5
L
Charybdis
NotThickPunk
Charybdis
2
4
0
0.5
L
2
2
1
1.25
W
Thanatos
lordgrim578
Thanatos
7
2
3
4.25
W
Bellona
peekolord555
Bellona
2
1
0
2
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,892
Damage
28,697
40,807
Taken
40,343
22,417
Mitigated
21,141
7,193
Healing
19,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
2,340
0
0
1,586
7,039
2,242
0
2,662
4,377
41,643
0
L
Hades
5,120
1,112
85
1,375
7,922
5,623
0
2,633
5,289
20,171
0
W
Persephone
LacieEYE
Persephone
3,022
41
0
2,181
4,098
1,349
630
1,861
2,237
45,827
0
W
4,264
750
0
2,780
8,397
5,481
0
1,836
6,561
0
14,066
L
Odin
4,525
590
0
1,446
9,669
9,133
0
0
9,669
0
34,958
L
Charybdis
NotThickPunk
Charybdis
7,144
3,721
0
1,049
6,797
2,599
0
1,481
5,316
0
30,924
L
4,763
1,207
0
1,652
9,380
2,820
0
1,428
7,952
0
33,514
W
Thanatos
lordgrim578
Thanatos
9,458
3,032
0
7,630
11,012
4,076
0
1,644
9,368
0
45,479
W
Bellona
peekolord555
Bellona
6,771
2,799
0
3,261
9,867
7,773
0
0
9,867
0
50,252
W
5,182
3,116
754
2,724
6,969
2,462
495
2,119
4,850
27,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,079
Gold Earned
31,988
259
Minions Killed
277
0
Camps Cleared
0
996,747
Distance Traveled
1,034,451
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,760
576
84
8
0
197,349
0
L
Hades
5,255
526
28
3
0
200,562
0
W
Persephone
6,937
694
80
8
0
204,023
0
W
Odin
5,650
565
24
2
0
204,056
2
L
Odin
5,386
539
53
5
0
200,173
0
L
Charybdis
5,062
506
41
4
0
176,797
0
L
Pele
5,616
562
53
5
0
221,866
0
W
Thanatos
7,054
705
59
6
0
239,739
0
W
Bellona
6,882
688
84
8
0
192,554
0
W
Olorun
5,465
547
30
3
0
194,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role