Player Matchup

Danzaburou
Danzaburou
BliKaCe
Danzaburou
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 87L
1,422 Elo+
Solo
Vamana
Vamana
Farragan
Vamana
Level 27
God Stats
1W - 1L
1,753 SR
Queue Stats
155W - 152L
1,376 Elo+
Party 3
Cthulhu
Cthulhu
StorableSoup661
Cthulhu
Level 44
God Stats
7W - 11L
1,654 SR
Queue Stats
248W - 251L
1,452 Elo+
Solo
Raijin
Raijin
Ziggward
Raijin
Level 49
God Stats
8W - 4L
1,158 SR
Queue Stats
13W - 17L
1,294 Elo+
Solo
Awilix
Awilix
seldon456
Awilix
Level 68
God Stats
3W - 7L
1,475 SR
Queue Stats
274W - 238L
1,466 Elo+
Party 3
Team Averages
Level 47
1,508 SR
1,402 Elo+

VS

Team Averages
Level 79
1,466 SR
1,500 Elo+
Arachne
Arachne
Eskimo Froggz
Arachne
Level 108
God Stats
1W - 0L
1,448 SR
Queue Stats
7W - 5L
1,499 Elo+
Party 2
Poseidon
Poseidon
GaryTheG0ldfish
Poseidon
Level 84
God Stats
1W - 0L
1,439 SR
Queue Stats
7W - 5L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
NOZZTRAN
Cthulhu
Level 29
God Stats
1W - 0L
1,252 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Shulsky
Mercury
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 157L
1,510 Elo+
Party 1
Cernunnos
Cernunnos
VeriWolf
Cernunnos
Level 46
God Stats
24W - 16L
1,691 SR
Queue Stats
143W - 133L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BliKaCe
Danzaburou
13
0 / 7 / 4
8,514
370
8,967
21,437
9,286
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Vamana
Farragan
Vamana
15
0 / 4 / 1
9,363
407
6,635
17,098
19,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 5 / 2
9,408
409
12,391
22,553
16,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
Ziggward
Raijin
18
5 / 6 / 1
11,727
510
10,675
17,279
8,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Awilix
seldon456
Awilix
14
4 / 11 / 1
9,199
400
13,154
28,196
12,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
20
6 / 1 / 5
14,036
610
17,441
23,227
16,097
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
20
11 / 3 / 8
14,816
644
20,443
17,889
7,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
NOZZTRAN
Cthulhu
15
0 / 1 / 3
10,739
467
4,071
13,350
14,813
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mercury
Shulsky
Mercury
20
15 / 2 / 8
14,553
633
26,194
22,054
10,975
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
VeriWolf
Cernunnos
15
0 / 3 / 6
10,149
441
7,029
13,963
5,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
62
10
Kills
32
33
Deaths
10
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BliKaCe
Danzaburou
0
7
4
0.29
W
Arachne
6
1
5
8.5
L
Vamana
Farragan
Vamana
0
4
1
0.13
W
Poseidon
11
3
8
5
W
Cthulhu
NOZZTRAN
Cthulhu
0
1
3
1.5
W
Mercury
Shulsky
Mercury
15
2
8
9.5
L
1
5
2
0.4
W
Cernunnos
VeriWolf
Cernunnos
0
3
6
1
L
Raijin
Ziggward
Raijin
5
6
1
0.92
L
Awilix
seldon456
Awilix
4
11
1
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,822
Damage
75,178
106,563
Taken
90,483
66,283
Mitigated
54,897
21,132
Healing
33,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BliKaCe
Danzaburou
8,967
4,897
0
5,331
21,437
9,286
35
6,487
14,950
0
58,954
W
Arachne
17,441
12,104
0
14,265
23,227
16,097
1,456
1,372
21,855
0
122,093
L
Vamana
Farragan
Vamana
6,635
2,351
0
3,981
17,098
19,427
0
1,762
15,336
0
65,831
W
Poseidon
20,443
4,401
0
9,074
17,889
7,680
3,915
5,686
12,203
155,209
4,097
W
Cthulhu
NOZZTRAN
Cthulhu
4,071
261
285
1,998
13,350
14,813
443
4,605
8,745
33,677
0
W
Mercury
Shulsky
Mercury
26,194
14,478
0
2,843
22,054
10,975
709
6,411
15,643
0
165,758
L
12,391
677
2,048
4,396
22,553
16,636
0
6,658
15,895
54,778
0
W
Cernunnos
VeriWolf
Cernunnos
7,029
2,474
0
5,154
13,963
5,332
61
6,175
7,788
0
64,289
L
Raijin
Ziggward
Raijin
10,675
1,177
0
875
17,279
8,321
90
4,929
12,350
101,554
0
L
Awilix
seldon456
Awilix
13,154
4,668
0
4,501
28,196
12,613
0
4,706
23,490
0
70,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,211
Gold Earned
64,293
504
Minions Killed
715
0
Camps Cleared
0
2,060,438
Distance Traveled
2,288,717
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,514
370
96
4
0
353,404
0
W
Arachne
14,036
610
165
7
0
448,398
2
L
Vamana
9,363
407
124
5
0
424,920
0
W
Poseidon
14,816
644
209
9
0
470,006
3
W
Cthulhu
10,739
467
49
2
0
419,865
0
W
Mercury
14,553
633
200
9
0
559,228
0
L
Cthulhu
9,408
409
50
2
0
423,401
5
W
Cernunnos
10,149
441
92
4
0
391,220
5
L
Raijin
11,727
510
159
7
0
391,720
0
L
Awilix
9,199
400
75
3
0
466,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role