Player Matchup

Tiamat
Tiamat
BugalaTOP
Tiamat
Level 55
God Stats
0W - 5L
1,071 SR
Queue Stats
10W - 20L
1,256 Elo+
Party 2
Arachne
Arachne
HarrisMandem
Arachne
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,429 Elo+
Solo
Sun Wukong
Sun Wukong
Mishail1968
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,196 Elo+
Party 2
Janus
Janus
au-nx
Janus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 54L
1,401 Elo+
Party 3
Cerberus
Cerberus
unkego
Cerberus
Level 108
God Stats
4W - 2L
1,760 SR
Queue Stats
90W - 92L
1,395 Elo+
Party 3
Team Averages
Level 56
1,466 SR
1,335 Elo+

VS

Team Averages
Level 80
1,423 SR
1,407 Elo+
Sun Wukong
Sun Wukong
Ciggy002
Sun Wukong
Level 35
God Stats
3W - 1L
1,352 SR
Queue Stats
31W - 37L
1,364 Elo+
Party 4
Neith
Neith
Dennis1299
Neith
Level 120
God Stats
10W - 13L
1,363 SR
Queue Stats
312W - 302L
1,435 Elo+
Party 1
Bastet
Bastet
Naif300
Bastet
Level 113
God Stats
20W - 19L
1,464 SR
Queue Stats
129W - 146L
1,378 Elo+
Solo
Zhong Kui
Zhong Kui
OkamiPt311
Zhong Kui
Level 65
God Stats
4W - 3L
1,537 SR
Queue Stats
120W - 135L
1,451 Elo+
Party 4
Maui
Maui
Swaagsalat
Maui
Level 68
God Stats
7W - 5L
1,400 SR
Queue Stats
116W - 112L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BugalaTOP
Tiamat
13
3 / 9 / 1
8,423
468
10,092
15,303
10,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
HarrisMandem
Arachne
14
1 / 4 / 5
8,494
472
9,456
18,593
7,992
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Mishail1968
Sun Wukong
13
0 / 3 / 1
8,415
468
6,025
11,522
6,447
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
au-nx
Janus
14
1 / 4 / 2
8,188
455
11,130
11,930
5,214
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
unkego
Cerberus
14
3 / 0 / 3
9,095
505
7,442
15,431
15,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ciggy002
Sun Wukong
15
1 / 1 / 1
9,343
519
4,730
12,691
9,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
14
3 / 1 / 4
8,624
479
14,252
11,961
5,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
Naif300
Bastet
16
7 / 2 / 6
9,998
555
12,081
13,406
5,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
OkamiPt311
Zhong Kui
17
9 / 1 / 2
11,229
624
15,880
12,558
11,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 3 / 7
8,726
485
5,470
15,721
14,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
8
Kills
20
20
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BugalaTOP
Tiamat
3
9
1
0.39
W
Sun Wukong
Ciggy002
Sun Wukong
1
1
1
1.5
W
Neith
3
1
4
5
L
Arachne
HarrisMandem
Arachne
1
4
5
0.88
L
Sun Wukong
Mishail1968
Sun Wukong
0
3
1
0.17
W
Bastet
Naif300
Bastet
7
2
6
5
W
Zhong Kui
OkamiPt311
Zhong Kui
9
1
2
10
W
0
3
7
1.17
L
Janus
au-nx
Janus
1
4
2
0.5
L
Cerberus
unkego
Cerberus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,145
Damage
52,413
72,779
Taken
66,337
45,062
Mitigated
46,362
20,350
Healing
16,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BugalaTOP
Tiamat
10,092
588
55
1,996
15,303
10,087
192
6,377
8,926
53,529
0
W
Sun Wukong
Ciggy002
Sun Wukong
4,730
877
0
1,079
12,691
9,503
531
0
12,691
0
63,159
W
Neith
14,252
3,859
0
4,121
11,961
5,212
257
7,952
3,915
0
72,975
L
Arachne
HarrisMandem
Arachne
9,456
6,355
0
7,116
18,593
7,992
0
4,800
13,793
0
61,634
L
Sun Wukong
Mishail1968
Sun Wukong
6,025
1,188
50
2,024
11,522
6,447
0
605
10,917
0
48,418
W
Bastet
Naif300
Bastet
12,081
2,575
0
2,710
13,406
5,871
636
4,804
8,368
0
74,301
W
Zhong Kui
OkamiPt311
Zhong Kui
15,880
4,069
0
5,101
12,558
11,359
871
5,275
7,067
82,603
17,858
W
5,470
1,802
394
3,014
15,721
14,417
62
9,768
5,632
26,618
0
L
Janus
au-nx
Janus
11,130
1,739
0
4,067
11,930
5,214
0
4,063
7,867
68,483
0
L
Cerberus
unkego
Cerberus
7,442
627
0
5,042
15,431
15,322
0
4,532
10,899
22,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,615
Gold Earned
47,920
402
Minions Killed
504
0
Camps Cleared
0
1,710,368
Distance Traveled
1,697,985
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,423
468
80
4
0
308,896
0
W
Sun Wukong
9,343
519
107
6
0
303,565
3
W
Neith
8,624
479
110
6
0
294,241
5
L
Arachne
8,494
472
106
6
0
380,236
0
L
Sun Wukong
8,415
468
89
5
0
345,381
0
W
Bastet
9,998
555
98
5
0
409,960
0
W
Zhong Kui
11,229
624
162
9
0
350,638
1
W
Maui
8,726
485
27
2
0
339,581
0
L
Janus
8,188
455
95
5
0
305,360
0
L
Cerberus
9,095
505
32
2
0
370,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role