Player Matchup

Medusa
Medusa
KPI_jose_32
Medusa
Level 69
God Stats
1W - 0L
1,812 SR
Queue Stats
7W - 11L
1,275 Elo+
Party 2
Kukulkan
Kukulkan
MdT_yedey
Kukulkan
Level 13
God Stats
1W - 0L
1,274 SR
Queue Stats
4W - 4L
1,342 Elo+
Party 2
Achilles
Achilles
TxzG-sc0rp10n
Achilles
Level 87
God Stats
1W - 0L
1,184 SR
Queue Stats
5W - 11L
1,182 Elo+
Party 2
Team Averages
Level 56
1,423 SR
1,266 Elo+

VS

Team Averages
Level 64
1,563 SR
1,432 Elo+
Sun Wukong
Sun Wukong
BxW17
Sun Wukong
Level 60
God Stats
2W - 1L
1,748 SR
Queue Stats
4W - 2L
1,697 Elo+
Solo
Hou Yi
Hou Yi
IPhxnix_
Hou Yi
Level 78
God Stats
2W - 4L
1,442 SR
Queue Stats
60W - 66L
1,365 Elo+
Party 1
Ao Kuang
Ao Kuang
I_Zero_Vi
Ao Kuang
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
4 / 3 / 7
10,100
777
14,359
12,404
6,498
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
MdT_yedey
Kukulkan
13
3 / 3 / 7
10,024
771
10,633
8,353
4,312
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
TxzG-sc0rp10n
Achilles
14
4 / 1 / 6
10,090
776
9,457
14,973
18,459
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BxW17
Sun Wukong
12
2 / 2 / 3
9,823
756
14,115
15,694
13,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
IPhxnix_
Hou Yi
13
2 / 3 / 4
10,107
777
7,966
12,594
5,102
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
I_Zero_Vi
Ao Kuang
12
2 / 6 / 1
9,652
742
5,490
13,501
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
11
Kills
6
7
Deaths
11
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BxW17
Sun Wukong
2
2
3
1.75
L
Hou Yi
IPhxnix_
Hou Yi
2
3
4
1.33
L
Ao Kuang
I_Zero_Vi
Ao Kuang
2
6
1
0.42
W
Medusa
4
3
7
2.5
W
Kukulkan
MdT_yedey
Kukulkan
3
3
7
2.17
W
Achilles
TxzG-sc0rp10n
Achilles
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,449
Damage
27,571
35,730
Taken
41,789
29,269
Mitigated
24,989
3,649
Healing
6,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BxW17
Sun Wukong
14,115
1,421
331
3,615
15,694
13,619
0
3,095
12,599
0
38,308
L
Hou Yi
IPhxnix_
Hou Yi
7,966
2,712
0
580
12,594
5,102
288
3,853
8,741
0
49,549
L
Ao Kuang
I_Zero_Vi
Ao Kuang
5,490
1,129
0
1,812
13,501
6,268
0
4,676
8,825
24,572
0
W
Medusa
14,359
5,917
410
673
12,404
6,498
20
1,000
11,404
0
40,618
W
Kukulkan
MdT_yedey
Kukulkan
10,633
1,597
0
50
8,353
4,312
0
1,016
7,337
36,167
0
W
Achilles
TxzG-sc0rp10n
Achilles
9,457
2,044
479
2,037
14,973
18,459
0
3,700
11,273
461
22,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,214
Gold Earned
29,582
114
Minions Killed
147
0
Camps Cleared
0
788,861
Distance Traveled
708,144
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,823
756
40
3
0
253,631
0
L
Hou Yi
10,107
777
70
5
0
219,590
0
L
Ao Kuang
9,652
742
37
3
0
234,923
0
W
Medusa
10,100
777
39
3
0
259,527
0
W
Kukulkan
10,024
771
53
4
0
250,446
0
W
Achilles
10,090
776
22
2
0
278,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role